<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://auranogi.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Big</id>
	<title>Auranogi - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://auranogi.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Big"/>
	<link rel="alternate" type="text/html" href="https://auranogi.wiki/view/Special:Contributions/Big"/>
	<updated>2026-10-05T01:27:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://auranogi.wiki/index.php?title=User:Big/Age_Stats&amp;diff=11092</id>
		<title>User:Big/Age Stats</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=User:Big/Age_Stats&amp;diff=11092"/>
		<updated>2026-10-04T03:22:56Z</updated>

		<summary type="html">&lt;p&gt;Big: /* Level Up Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to copy this over to another suitable wiki page for people to land on, or proof check the values (gotten from stats_levelup.txt but may not be input correctly, idk)&lt;br /&gt;
=Level Up Stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Human&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 11|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 12|| 0.75 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 13|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25|| 0.50 || 0.50 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50  || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.25 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.25 || 0.50|| 0.25 || 0.25 || 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.00 || 0.25|| 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Elf&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| 0.50 || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11|| 0.50 || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 12|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.75 || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 13|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.75 || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.50 || 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || 0.50 || 0.50 || 0.25 || 0.50 || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.25 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.25 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.25 || 0.00 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Giant&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 12|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.25 &lt;br /&gt;
|-&lt;br /&gt;
| 13|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || 0.25 || 0.75 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || 0.25 || 0.75 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.75 || 0.50 || 0.25 || 0.50 || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.75 || 0.50 || 0.25 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || 0.25 || 0.50 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50 || 0.25 || 0.50 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.50 || 0.25 || 0.50 || 0.25 || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.0 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=User:Big/Age_Stats&amp;diff=11086</id>
		<title>User:Big/Age Stats</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=User:Big/Age_Stats&amp;diff=11086"/>
		<updated>2026-09-24T06:08:15Z</updated>

		<summary type="html">&lt;p&gt;Big: /* Level Up Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to copy this over to another suitable wiki page for people to land on, or proof check the values (gotten from stats_levelup.txt but may not be input correctly, idk)&lt;br /&gt;
=Level Up Stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Human&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 11|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 12|| 0.75 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 13|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25|| 0.50 || 0.50 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50  || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.25 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.25 || 0.50|| 0.25 || 0.25 || 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.00 || 0.25|| 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Elf&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| 0.50 || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11|| 0.50 || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 12|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.75 || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 13|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.75 || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.50 || 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || 0.50 || 0.50 || 0.25 || 0.50 || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.25 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.25 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.25 || 0.00 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Giant&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 12|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.25 &lt;br /&gt;
|-&lt;br /&gt;
| 13|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || 0.25 || 0.75 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || 0.25 || 0.75 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.75 || 0.50 || 0.25 || 0.50 || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.75 || 0.50 || 0.25 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || 0.25 || 0.50 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50 || 0.25 || 0.50 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.50 || 0.25 || 0.50 || 0.25 || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.0 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=User:Big/Age_Stats&amp;diff=11085</id>
		<title>User:Big/Age Stats</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=User:Big/Age_Stats&amp;diff=11085"/>
		<updated>2026-09-24T05:49:11Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to copy this over to another suitable wiki page for people to land on, or proof check the values (gotten from stats_levelup.txt but may not be input correctly, idk)&lt;br /&gt;
=Level Up Stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Human&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 11|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 12|| 0.75 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 13|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25|| 0.50 || 0.50 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50  || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.25 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.25 || 0.50|| 0.25 || 0.25 || 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.25|| 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Elf&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| 0.50 || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11|| 0.50 || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 12|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.75 || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 13|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.75 || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.50 || 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || 0.50 || 0.50 || 0.25 || 0.50 || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.25 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.25 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.25 || 0.00 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Giant&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 12|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.25 &lt;br /&gt;
|-&lt;br /&gt;
| 13|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || 0.25 || 0.75 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || 0.25 || 0.75 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.75 || 0.50 || 0.25 || 0.50 || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.75 || 0.50 || 0.25 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || 0.25 || 0.50 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50 || 0.25 || 0.50 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.50 || 0.25 || 0.50 || 0.25 || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.0 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=User:Big/Age_Stats&amp;diff=11084</id>
		<title>User:Big/Age Stats</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=User:Big/Age_Stats&amp;diff=11084"/>
		<updated>2026-09-24T05:46:22Z</updated>

		<summary type="html">&lt;p&gt;Big: Created page with &amp;quot;=Level Up Stats=  {| class=&amp;quot;wikitable sortable&amp;quot; |+ Human |- ! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck |- | 10|| &amp;#039;&amp;#039;&amp;#039;1.00&amp;#039;&amp;#039;&amp;#039; || 0.25 || 0.50 || &amp;#039;&amp;#039;&amp;#039;0.50&amp;#039;&amp;#039;&amp;#039; || 0.00 || 0.50 || &amp;#039;&amp;#039;&amp;#039;0.75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;0.75&amp;#039;&amp;#039;&amp;#039;  |- | 11|| &amp;#039;&amp;#039;&amp;#039;1.00&amp;#039;&amp;#039;&amp;#039; || 0.25 || 0.50 || &amp;#039;&amp;#039;&amp;#039;0.50&amp;#039;&amp;#039;&amp;#039; || 0.00 || &amp;#039;&amp;#039;&amp;#039;0.75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;0.75&amp;#039;&amp;#039;&amp;#039; || 0.50 |- | 12|| 0.75 || 0.25 || &amp;#039;&amp;#039;&amp;#039;0.75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;0.50&amp;#039;&amp;#039;&amp;#039; || 0.00 || &amp;#039;&amp;#039;&amp;#039;0.75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;0.75&amp;#039;&amp;#039;&amp;#039; || 0.50 |- | 13|| 0.75 || 0.50 || &amp;#039;&amp;#039;&amp;#039;0.75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;0.50&amp;#039;&amp;#039;&amp;#039; || 0.25...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Level Up Stats=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Human&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 11|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 12|| 0.75 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 13|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25|| 0.50 || 0.50 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.75 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50  || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.25 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.25 || 0.50|| 0.25 || 0.25 || 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.25|| 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Elf&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| 0.50 || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11|| 0.50 || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| 12|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.75 || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 13|| &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.75 || 0.50 || 0.25 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.50 || 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || 0.50 || 0.50 || 0.25 || 0.50 || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.50 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.50 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.25 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.25 || 0.50 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.25 || 0.00 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Giant&lt;br /&gt;
|-&lt;br /&gt;
! Age !! Life !! Mana !! Stamina !! Str !! Int !! Dex !! Will !! Luck&lt;br /&gt;
|-&lt;br /&gt;
| 10|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 11|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || &#039;&#039;&#039;0.50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 12|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.25 &lt;br /&gt;
|-&lt;br /&gt;
| 13|| &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.50 || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || 0.25 || 0.75 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 14|| 0.75 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.50 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.00 || 0.25 || 0.75 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 15|| 0.75 || 0.50 || 0.25 || 0.50 || 0.00 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || &#039;&#039;&#039;1.00&#039;&#039;&#039; || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 16|| 0.75 || 0.50 || 0.25 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.75 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 17|| 0.50 || 0.25 || 0.50 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 18|| 0.50 || 0.25 || 0.50 || 0.50 || 0.25 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 19|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || &#039;&#039;&#039;0.50&#039;&#039;&#039; || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 20|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 21|| 0.50 || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || &#039;&#039;&#039;0.75&#039;&#039;&#039; || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 22|| 0.50 || 0.25 || 0.50 || 0.25 || 0.50 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 23|| 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.50 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 24|| 0.25 || 0.0 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.00&lt;br /&gt;
|-&lt;br /&gt;
| 25+|| 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00 || 0.00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Beginner%27s_Guide&amp;diff=11075</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Beginner%27s_Guide&amp;diff=11075"/>
		<updated>2026-09-19T23:48:26Z</updated>

		<summary type="html">&lt;p&gt;Big: minor spelling mistake reeeee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;For other progression guides, see [[Progression Guides]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;For other guides, see [[Guides]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Auranogi Beginner&#039;s Guide =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The VERY Basics of Mabinogi ==&lt;br /&gt;
If you have never played Mabinogi, have never played Mabinogi before the Dynamic Combat update, or just need a refresher, this section is for you.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation / Racial Differences ===&lt;br /&gt;
The very first choice you make when creating a character is your choice of race.&lt;br /&gt;
There are 3 races in Mabinogi, each with their respective pros and cons.&lt;br /&gt;
Though you can shape your character into anything you like, each race has some skills unique to them,&lt;br /&gt;
As well as limitations to consider.&lt;br /&gt;
&lt;br /&gt;
==== Human ====&lt;br /&gt;
Humans are the all-rounder. They have equal access to all styles of play, and are well-suited for new players due to this.&lt;br /&gt;
Humans are capable of using most equipment, barring a few giant and elf only weaponry. Though they lack certain perks that elves and giants have, they can fulfill all roles effectively.&lt;br /&gt;
&lt;br /&gt;
==== Giant ====&lt;br /&gt;
Giants are melee specialists, featuring increased damage scaling on several close combat skills, as well as being able to wield 2-handed weaponry with a shield. Their early game is comparatively easier than other races and when focusing on melee skills can easily grow stronger faster than other races.&lt;br /&gt;
They are incapable of wielding bows, and their magic spells have a higher mana cost than humans and elves. Be wary that of the three races, giants are the most limited, as they are entirely restricted from the archery skillset.&lt;br /&gt;
&lt;br /&gt;
==== Elf ====&lt;br /&gt;
Elves are ranged specialists, featuring a multitude of benefits to the archery skillset and reduced mana costs on spells.&lt;br /&gt;
Note, however, that both archery and magic have heavy drawbacks that come into play especially in the early game, including gear prices, Ability Point costs, and a more fragile style of play.&lt;br /&gt;
Elves cannot use most two-handed weaponry, and their melee skills are weakened compared to humans.&lt;br /&gt;
While elves become incredibly strong with good gear, they can suffer in early game.&lt;br /&gt;
&lt;br /&gt;
== Combat System ==&lt;br /&gt;
Mabinogi features a rock-paper-scissor&#039;s style combat system, with certain skills beating out other skills. Each skill or spell has a load time, meaning that must either play defensively or react quickly to enemies to survive.&lt;br /&gt;
&lt;br /&gt;
==== Rock Paper Scissors! ====&lt;br /&gt;
Listed below are the primary skill interactions seen in melee combat.&lt;br /&gt;
&lt;br /&gt;
* Normal Attacks: Clicking on an enemy automatically uses one of these. They can be blocked with the Defense skill or countered with the Counterattack skill. Higher level enemies may also automatically defend against these mid-combo, so be careful.&lt;br /&gt;
* Smash: This skill deals high damage to one target, knocking them down instantly and ignoring the Defense skill. It is vulnerable to the Counterattack skill, and can be interrupted by normal attacks.&lt;br /&gt;
* Defense: This skill protects you and reduces damage taken partially. It is effective against normal attacks, some AoE attacks, and most ranged attacks. It can be circumvented with strong attacks like Smash.&lt;br /&gt;
* Counter: This skill protects you against normal attacks, smash, and other single-target melee skills, avoiding damage entirely in the process.&lt;br /&gt;
* Windmill: The crown jewel of melee combat. This skill deals damage to all enemies around you and grants you invulnerability for the duration, but also consumes some of your own HP. It can be blocked by the Defense skill, but will ignore the Counterattack skill, and will intercept enemies attempting to use normal attacks or Smash on you.&lt;br /&gt;
&lt;br /&gt;
The RPS system is mainly interfaced with using close combat skills — archery and magic focuses on attacking the enemy before they can get to you. However, you are vulnerable if your arrows miss or you&#039;re attacked while casting a spell.&lt;br /&gt;
&lt;br /&gt;
==== Stun and Stability ====&lt;br /&gt;
&lt;br /&gt;
[[File:Bounce Animation.gif|frame|right|alt=Bounce Animation|Bounce Animation]]&lt;br /&gt;
Another very important part of the combat system are these mechanics:&lt;br /&gt;
&lt;br /&gt;
* Stun: Most attacks will cause a stun on the target, where they will be unable to attack or move, different attacks cause different amounts of stun.&lt;br /&gt;
* Stability: Causes creatures to get knocked-back/knocked-down, most attacks cause some amount of stability damage, and when the stability of a creature goes below 0 they get knocked-back. A creature&#039;s stability damage can be seen via their &amp;quot;stability meter&amp;quot;, which shows below an enemy you have targeted.&lt;br /&gt;
&lt;br /&gt;
For example, normal attacks with a short sword will cause a short stun on the enemy while lowering their stability, after 3 hits the enemy will get knocked back, at this point you&#039;ll likely want to avoid just going for more normal attacks (recommendations may vary depending on enemy you are fighting), as if they go at you with normal attacks you could be attacked instead.&lt;br /&gt;
&lt;br /&gt;
If a creature receives another knock-back while they are already knocked-back they will &amp;quot;bounce&amp;quot;, you will notice this because they will do the knockdown animation, but will not move.&lt;br /&gt;
&lt;br /&gt;
If this same creatures gets another knock-back while in this &amp;quot;bounced&amp;quot; state, their knocked-back state will be nullified, and they will be able to attack you immediately, which is why you should be careful when you are spam attacking creatures, specially in parties.&lt;br /&gt;
&lt;br /&gt;
==== More on Combat ====&lt;br /&gt;
&lt;br /&gt;
* See the [[Combat Guide]] for a more in-depth introduction to combat.&lt;br /&gt;
* See the [[Combat Tactics]] page to familiarize yourself with some useful strategies to use in combat.&lt;br /&gt;
&lt;br /&gt;
==Skill Archetypes==&lt;br /&gt;
&lt;br /&gt;
In Mabinogi you are not limited to a specific skill set, all skills are equally available at any time to any player. It is, however, beneficial when starting out to focus on a particular archetype until you are proficient enough to clear more difficult content while pulling your own weight.&lt;br /&gt;
Skills will never lose their benefits unless you de-rank them yourself using a reset capsule, and even provide benefits to other archetypes.&lt;br /&gt;
&lt;br /&gt;
==== [[Melee Skills]] ====&lt;br /&gt;
* &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039;: A strong defensive and offensive skill that hits enemies in a 360° radius around the player, growing in range as you rank up. Useful to protect yourself from multiple mobs attacking at once, defend yourself from approaching enemies, or simply to dispatch a large group. Successfully landing this skill on a mob will also reset its AI aggro state, which in most cases will provide the user enough time to retaliate accordingly after execution. The skill retains its defensive properties even if you are a ranged or magic user, making it a useful skill regardless of your preference. If you are focusing on melee combat, it is recommended to not neglect ranking this skill.&lt;br /&gt;
* &#039;&#039;&#039;[[Smash]]&#039;&#039;&#039;: The best defense is a good offense. Melee combat is a lot easier if you rank Smash, as it will allow you to one-shot enemies and prevent them from retaliating entirely. It is recommended you get this to at least Rank C in order to unlock Assault Slash.&lt;br /&gt;
* &#039;&#039;&#039;[[Assault Slash]]&#039;&#039;&#039;: Speaking with Trefor (the knight in black armour on the path to Alby Dungeon) with Rank C smash gets you this skill. It allows you to jump to an enemy that has been knocked down, attacking it one additional time. It provides some much needed mobility for close combat.&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Mastery]] / Weapon Masteries&#039;&#039;&#039;: Combat Mastery and the various weapon masteries provide a significant amount of health and damage for very few Ability Points. While you shouldn&#039;t use all your Ability Points on passive skills immediately, they are an easy way to increase your damage and survivability. Sword mastery is especially helpful for new players with low Dexterity who may suffer from low weapon balance.&lt;br /&gt;
&lt;br /&gt;
==== [[Archery Skills]] ====&lt;br /&gt;
* &#039;&#039;&#039;[[Ranged Attack]]:&#039;&#039;&#039; This determines your aim speed, load times and damage when using ranged weapons. There is big difference from rank F and rank 1, thus it is recommended to rank this before other ranged skills. Elves will loose 2 arrows per shot, and can fire while moving or mounted.&lt;br /&gt;
* &#039;&#039;&#039;[[Magnum Shot]]:&#039;&#039;&#039; The smash-equivalent for archery. It has a slower aim time, but the high damage more than offsets this drawback. Massively important for elves especially, as their load time is very shot.&lt;br /&gt;
* &#039;&#039;&#039;Bow/Crossbow Masteries:&#039;&#039;&#039; More damage. Less important than standard Ranged Attack since it does not affect aim speed or load time.&lt;br /&gt;
* &#039;&#039;&#039;[[Support Shot]]:&#039;&#039;&#039; Applies a de-buff to enemies that marks them with blue smoke and stuns them for a short period. If the next source of damage on the enemy is a melee attack, they will receive increased damage from that attack according to your support shot rank. Humans have the added benefit of increased aim speed from standard ranged attack.&lt;br /&gt;
*&#039;&#039;&#039;[[Urgent Shot]]:&#039;&#039;&#039; If you miss a shot, urgent shot allows you to immediately loose an arrow that has 100% chance to hit and has increased damage and knockback, and will increase the aim speed of your next ranged skill.&lt;br /&gt;
*&#039;&#039;&#039;(Humans only) [[Arrow Revolver]]:&#039;&#039;&#039; This skill essentially replaces Ranged Attack for humans once you have it fully ranked. It allows you to loose 5 arrows one after the other with no load time in-between, with increased damage and aim speed. If you wish to be an archer as a human, it is imperative you pick up this skill.&lt;br /&gt;
&lt;br /&gt;
==== [[Magic Skills]] ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning to beginners:&#039;&#039;&#039; &#039;&#039;Using magic, especially early on is very costly. Ice and Fire bolts require use of a chaincast wand to be effective, and burn through costly durability very quickly, not to mention the large amount of gold or time you will spend buy/crafting mana potions. While bolt spells &#039;&#039;CAN&#039;&#039; be an effective option starting out, they are very costly. Consider using an alternative play style when starting out unless you are more experienced.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Firebolt]]:&#039;&#039;&#039; The smash-equivalent for magic, a fully charged firebolt will launch all 5 bolts at once and deal a large amount of damage and knock-down most targets.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Icebolt]]:&#039;&#039;&#039; A quick-fire bolt. Charging more bolts simply allows one to quickly cast them one after another. A chaincast (CC) +2 to +4 wand will allow you to eliminate early dungeon mobs quickly and with relative ease. It becomes less useful in harder content, but is still a great tool early on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Lightning Bolt]]:&#039;&#039;&#039; A high damage bolt that will chain to more targets the more bolt charges you have. A CC+2 lightning wand is also effective at clearing low level dungeons.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Mastery]]:&#039;&#039;&#039; The magic-equivalent to Combat Mastery, providing a large amount of extra mana for relatively low AP. However, you will not be able to fully rank this skill until you have access to intermediate magic.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Meditation]]:&#039;&#039;&#039; After learning all 3 bolt spells, talk to Stewart in the school in Dunbarton with the &amp;quot;Skills&amp;quot; keyword, and you&#039;ll get Meditation. This skill is trained by reading books rather than using the skill itself. It increases the regeneration speed of mana, allowing you save some mana potions.&lt;br /&gt;
&lt;br /&gt;
==== [[Alchemy Skills]]====&lt;br /&gt;
Alchemy is a cheaper alternative to Magic early on, and extremely effective. However, ranking Alchemy provides little to no extra stats that benefit other combat styles, and in order to increase effectiveness in Alchemy, you will need to branch out to other combat styles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Water Cannon]]:&#039;&#039;&#039; The ultimate newbie-friendly skill, however it requires rank 1 in order to be effective. Once fully ranked, you will find that you can clear all beginner and some intermediate content with this skill alone. Water Cannon loads up to 5 charges, and fires them at your target, dealing increased damage with more charges. Damage output scales with MP and water alchemy mastery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Chain Cylinder]]:&#039;&#039;&#039; Provides the user with a chance to receive extra charges immediately when loading Water Cannon or Flame Burst. If you are planning on using alchemy, it is necessary to get this skill to rank 1 and even obtain the mastery title for use, as having the extra chance for extra charges is a huge benefit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Wind Blast]]:&#039;&#039;&#039; A quick loading skill that can push 1 selected target back with a stun, or if you target the ground instead of an enemy, push back enemies in an AOE. Learning and leaving this skill at rank F is good as it retains its usefulness even if the damage is low. It takes some practice to get used to using Wind Blast effectively, but once learned can be extremely handy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Flame Burst]]:&#039;&#039;&#039; While less effective early on than Water Cannon, Flame Burst is very handy when used in conjunction with Wind Blast. Flame Burst is a line AOE that hits targets 3 to 5 times based on rank, and ignores protection, allowing for consistent damage. Use Wind Blast to move enemies into a pile, and execute Flame Burst to whittle them all down at once. Damage scales with HP and fire alchemy mastery.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
One of the best dungeons to start out with once you have your footing and have decided what your main damage dealing source will be, is to run Rabbie normal / basic for fomor scrolls. &amp;lt;br/&amp;gt;&lt;br /&gt;
One can quickly amass a sufficient amount of gold to carry them throughout the early game from there.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Dungeon Progression Guide]] for more!&lt;br /&gt;
&lt;br /&gt;
== Growing Stronger ==&lt;br /&gt;
===Age===&lt;br /&gt;
*When starting out, base stats are higher at age 17 than age 10, however an age 10 character generally will gain more stats from leveling up than an age 17 character. For new players, starting your first character at age 17 is a safe choice.&lt;br /&gt;
=== Rebirth / Ability Points ===&lt;br /&gt;
Unlike most MMOs, the main way of increasing your strength in Mabinogi is to level up to obtain Ability Points, spend them on unlocking/ranking up skills, and then Rebirthing to reset your level to 1 in order to obtain more Ability Points. Your level does not indicate your power, but merely your potential.&lt;br /&gt;
&lt;br /&gt;
Skills can be trained by using them, with the training requirements being shown in the skill menu. After the training requirements are met, you can spend your Ability Points to increase it by one rank, going from F to A, and then 9 to 1. Higher rank skills are more effective and provide permanent stat boosts to your character.&lt;br /&gt;
&lt;br /&gt;
Every 6 days, you are able to Rebirth, resetting your level to 1 while retaining all your skills and Ability Points. Rebirthing temporarily weakens you, as you lose your stats gained from levelling up, but each time you rebirth, you&#039;ll become a little stronger as you spend your Ability Points on skills to, which permanently strengthen you. Below is a list of skills you may want to focus on, depending on which of the 3 basic skillsets you find most engaging.&lt;br /&gt;
&lt;br /&gt;
Auranogi tip: Use the &amp;lt;code&amp;gt;&amp;gt;rebirthtimer&amp;lt;/code&amp;gt; command to see when your next rebirth will be available!&lt;br /&gt;
===Leveling===&lt;br /&gt;
*Increasing your level will increase your stats based on what age you are, as well as provide Ability Points to upgrade your skills. Your &amp;quot;current level&amp;quot; can be considered temporary, however your &amp;quot;total level&amp;quot; and ability points generally governs how capable your character is.&lt;br /&gt;
**Exploration levels are important for more easy stat gains and ability points each week before you rebirth as well.&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Starting weapons aren&#039;t very strong so you might want to look at NPC shops for ones with more damage, player blacksmiths are also able to craft weapons with slightly higher stats. If you are human or giant, dual-wielding is recommended as it will usually do more damage than 2-handed weapons, exceptions can apply, but as a general rule of thumb, dual-wielding will generally be more damage.&lt;br /&gt;
**&#039;&#039;&#039;Humans&#039;&#039;&#039;, dual gladiī are great for beginners, but are a tad costly. Dual Broadswords are good once you have fully ranked [[Sword Mastery]] and [[Combat Mastery]], and battle swords are the best option for humans to dual wield albeit potentially extremely expensive to upgrade.&lt;br /&gt;
**Highlander claymores are fairly easy to obtain and a good balanced option for those who like 2 handed-weapons, or a Dragon Fang or Glory Sword if you are able to obtain one.&lt;br /&gt;
**Leather long bows are the best start for humans looking to get into archery, or regular crossbow with range+ upgrades. It is not recommended to use any range- upgrades. Afterwards you can swap to a Highlander Long bow.&lt;br /&gt;
**&#039;&#039;&#039;Giants&#039;&#039;&#039; will want to make use of dual iron maces (potentially a spirit iron mace for maximum potential), and they are cheap to repair early on. A better option once you are able to clear Maiz Glowing Gargoyle is the Mace of Mercy.&lt;br /&gt;
**A highlander claymore again is a good balanced option for 2 handed-weapon enthusiasts and can be replaced with a Dragon Fang or Glory Sword, this also allows use of a shield or guard cylinder.&lt;br /&gt;
**&#039;&#039;&#039;Elves&#039;&#039;&#039; are limited to one handed weapons mainly for close combat. Solid options for them are the standard maces, or a Francisca if you can find one. Mysterious Phoenix Feather sword is also a good option, however very expensive to repair.&lt;br /&gt;
**Leather long bows are still a great starter bow for elves, later to be upgraded by the Highlander Long bow.&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
An overlooked but absolutely necessary aspect of Mabinogi is keeping your equipment repaired. Using your equipment will reduce its durability, and you will have to repair at the corresponding NPC to regain lost durability. Depending on the type of equipment you are repairing, you will need to visit a specific NPC who can repair it I.E a blacksmith will repair regular weapons and armor while a general shop will repair tools and musical instruments.&lt;br /&gt;
*Ensure that you always bless your items using Holy Water of Lymilark, this not only increases its repair chance, but also decreases durability loss, resulting in having to repair less often.&lt;br /&gt;
*Repairing at a blacksmith with 97% repair rate (e.g [[Akihiro]]) with a blessed item bumps up the success rate to 99% (the maximum achievable).&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*Equipment can be upgraded with Proficiency (gained each time durability is lost on the item) by talking to the appropriate NPC, a fully upgraded weapon is usually much stronger.&lt;br /&gt;
===Skills===&lt;br /&gt;
*Ranking up skills will make them more effective, and some skills will even grant permanent stat bonuses that will provide you with more power. You should try ranking up weapon masteries (for whichever is the weapon of your choice) a few ranks (until the AP cost starts getting too high for the gains) for an easy initial boost to damage.&lt;br /&gt;
&lt;br /&gt;
See [[Stats and Skills]] for a breakdown on skill scaling and AP efficiency. This can give you a good outline of what skills you might want to rank depending on your play style.&lt;br /&gt;
&lt;br /&gt;
===Enchants===&lt;br /&gt;
*A fully enchanted equipment set grants a large amount of damage, see the [[Enchanting Guide]] for more info on enchanting.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
*As stated in the Dungeon section, running Rabbie normal/basic once you are able to do so will help rack in the gold you need in order to keep your gear repaired, and buy that fancy item you saw in a player shop.&lt;br /&gt;
*Ensure that you are picking up every fomor scroll you see drop, as the additional gold earned from these items will eventually add up. The fomor scrolls can easily be turned in at Eavan in Dunbarton or various other NPCs.&lt;br /&gt;
&lt;br /&gt;
==First steps==&lt;br /&gt;
&lt;br /&gt;
*Make sure to complete any [[Skill Quests]], [[Hunting Quests]], [[Beginner Quests (Rano)]] or [[Beginner Quests (Uladh)]], and [[Beginner Quests (Aura)]].&lt;br /&gt;
**Completing those as they become available will be a big boon to your early game, grating experience, and useful items to get started.&lt;br /&gt;
&lt;br /&gt;
*Try to replace your starting weapon as soon as possible, the Blacksmith in Dunbarton sells better weapons than the one in Tir.&lt;br /&gt;
&lt;br /&gt;
*Complete Church Part-Time Jobs to obtain [[Holy Water of Lymilark]], an item used to bless your equipment, which has 2 main benefits, durability loss on the item is halved, and increasing repair chance.&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
Familiarize yourself with Aura&#039;s [[Custom Content]] early, such as the [[Custom Dungeons]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[User Commands]] are also there for your benefit, make sure to use them often as they can help reduce travel time and provide useful information like your current CP level.&lt;br /&gt;
&lt;br /&gt;
== Party Play Tips ==&lt;br /&gt;
When playing in a party, there are a few tips and things you should consider to both avoid hindering your party mates and to improve the overall flow and speed of the run:&lt;br /&gt;
===Close Combat===&lt;br /&gt;
*Avoid using &#039;&#039;&#039;[[Smash]]&#039;&#039;&#039; on key targets such as bosses or enemies your party mates are fighting. Your own damage likely isn&#039;t more important than the 3 to 7 other people&#039;s. The i-frames it gives to enemies is both disruptive to DPS and can give the opponent opportunity to counter with skills such as Windmill. Use other skills such as &#039;&#039;&#039;[[Lance Charge]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Throwing Attack]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039;, or other talents.&lt;br /&gt;
*Avoid using &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039; in the middle of the room unless you can guarantee one-hit kills. Scattering mobs can disrupt other players&#039; AoE skills and allow large groups of enemies to flank them from all directions. Instead, consider Windmilling mobs towards the middle if your party is proficient at using AoE skills, or Windmill enemies into a wall or corner when possible.&lt;br /&gt;
*If playing giant, &#039;&#039;&#039;[[Stomp]]&#039;&#039;&#039; is an excellent AoE skill that builds up minimal knockdown gauge, and has a high amount of stun for its short load time and recovery frames. A giant or two can lock down entire rooms of mobs with Rank A or lower &#039;&#039;&#039;[[mww::Natural Shield|Natural Shield]]&#039;&#039;&#039;. Rank 9 or higher NS mobs will have their stun reset by stomp, but if it&#039;s not a multi-aggro room, this can be manageable.&lt;br /&gt;
===Ranged Combat===&lt;br /&gt;
*Despite the name, &#039;&#039;&#039;[[Support Shot]]&#039;&#039;&#039; is actually very disruptive in high end content with high ranks of Natural Shield present. If the enemy pings when hit by a ranged attack, currently on Auranogi it will reset all existing stun and very likely force the enemy to retaliate, hitting its primary target even through the middle of stuns such as Fighter stuns (excluding &#039;&#039;&#039;[[Pummel]]&#039;&#039;&#039;) or Charge-based stuns. Avoid using on enemies that ping.&lt;br /&gt;
*Similar to the above, &#039;&#039;&#039;[[Arrow Revolver]]&#039;&#039;&#039; on enemies with high ranks of Natural Shield will also reset stun.&lt;br /&gt;
*&#039;&#039;&#039;[[Mirage Missile]]&#039;&#039;&#039; inflicts a movement speed debuff on enemies and can spread, making it useful in reducing how far mobs can scatter or chase players in AoE and multi-aggro situations.&lt;br /&gt;
*&#039;&#039;&#039;[[Ranged_Attack_(Elf)|Elf Ranged Attack]]&#039;&#039;&#039; cannot bounce enemies like most skills can, meaning that on enemies lacking high ranks of Natural Shield, it can knock back a target endlessly without risk of resetting stun.&lt;br /&gt;
*The &#039;&#039;&#039;[[Shadow Brigade Crossbow]]&#039;&#039;&#039; has a chance to inflict Curse on targets hit, forcing them to walk for its duration. Arrow Revolver or Elf Ranged Attack&#039;s rapid hits can fish for chances to trigger the effect.&lt;br /&gt;
===Magic===&lt;br /&gt;
*&#039;&#039;&#039;[[Icebolt]]&#039;&#039;&#039; can inflict a movement speed debuff on targets it hits. Situationally useful, but not practical in most content. Also resets stun on high rank &#039;&#039;&#039;[[mww::Mana Deflector|Mana Deflector]]&#039;&#039;&#039; mobs. The slow effect does not carry over to ice-based &#039;&#039;&#039;[[Fusion Bolt|fusion bolts]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Thunder]]&#039;&#039;&#039; inflicts high amounts of stun on enemies with no or low Mana Deflector ranks. Thunder can easily chain up to 4 mobs with single charge spam.&lt;br /&gt;
*&#039;&#039;&#039;[[Ice Spear]]&#039;&#039;&#039; freezes enemies in a line AoE towards the target with no or low Mana Deflector ranks. Enemies take 50% reduced damage from all hits while frozen, but cannot act or move during the freeze. The only practical application is [[Peaca_Intermediate_Dungeon|Peaca Intermediate]]&#039;s Ghasts and Red Ghasts, to prevent them attacking party mates. If used poorly, this skill can hinder your party mates more than it helps.&lt;br /&gt;
*&#039;&#039;&#039;[[Fireball]]&#039;&#039;&#039; is an extremely powerful AoE spell that can wipe entire rooms with enough of them or with lucky crits, but draws aggro on all targets if they survive. If playing with fireballers, consider either contributing your own fireballs to clear out as many enemies as possible before they retaliate, or defend your fireballer with skills such as Windmill or Stomp. If fireballing, try to Fireball from the corner of a room, ideally together with the other fireballers so protection is easier.&lt;br /&gt;
*If you have &#039;&#039;&#039;[[mww:Dark Knight|Dark Knights]]&#039;&#039;&#039; in your party, &#039;&#039;&#039;[[Party Healing]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Healing]]&#039;&#039;&#039; can be used with excess MP to save on potion costs while prolonging Dark Knight Disarm: the state where the dark knight turns red and begins to lose 10 HP per second, with the benefit of making the Dark Knight&#039;s transformation last for an indefinite duration, until manually cancelled or the Dark Knight reaches 0 HP.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*&#039;&#039;&#039;[[Flame Burst]]&#039;&#039;&#039; can lock down enemies in its cone for the duration of the skill. The long skill duration however leaves it prone to being disrupted by party mates. Be considerate of flame bursters, and perhaps group enemies up for them, as Flame Burst can deal respectable damage without being very disruptive itself.&lt;br /&gt;
*&#039;&#039;&#039;[[Wind Blast]]&#039;&#039;&#039; can push entire packs of enemies in a direction if you click the ground in the direction you want to throw mobs, relative to your character. Extremely good for bunching up enemies for AoE skills, and is effective even at rank F.&lt;br /&gt;
===Fighter===&lt;br /&gt;
*&#039;&#039;&#039;[[Spinning Uppercut]]&#039;&#039;&#039; can lower up to 30 defense and 10 protection on a target if successful. A very powerful debuff that has more impact the more protection the enemy already had. Almost always apply this to bosses when possible.&lt;br /&gt;
*&#039;&#039;&#039;[[Somersault Kick]]&#039;&#039;&#039; can seal an enemy&#039;s alchemy and magic temporarily when successful. More niche however, as an enemy can only be sealed once in its lifetime, and select bosses are immune to the effect. Most other mobs will die before the sealing can be useful. Strong damage even without this effect though, and the 3 kicks all inflict stun and have separate chances to trigger secondary effects from weapons.&lt;br /&gt;
*&#039;&#039;&#039;[[Pummel]]&#039;&#039;&#039; can pin enemies to the ground for a significant duration, during which party members can unleash all manners of attacks without fear of retaliation or inflicting i-frames. Multiple party members rotating between Pummel skill uses can shut down most bosses for significant periods of time. Select bosses and bosses immune to knockdown, however, are immune to Pummel and cannot be targeted by it both for the pinning effect or the damage.&lt;br /&gt;
*The &#039;&#039;&#039;[[Shadow Brigade Claw]]&#039;&#039;&#039; has a chance to inflict Curse on targets hit. Somersault kick rolls this chance per kick, and Stomp can roll this chance per target hit, which is niche but occasionally useful.&lt;br /&gt;
===Dual Guns===&lt;br /&gt;
*&#039;&#039;&#039;[[Flash Launcher]]&#039;&#039;&#039; is an alternative to Smash that doesn&#039;t grant i-frames to the target; the damage is comparable if not slightly better for humans and elves than Smash, with the tradeoff of having a cooldown.&lt;br /&gt;
*&#039;&#039;&#039;[[Shooting Rush]]&#039;&#039;&#039; knocks enemies roughly in the opposite direction that you travel with it. An option for grouping mobs while dealing damage at the same time.&lt;br /&gt;
*&#039;&#039;&#039;[[Way of the Gun]]&#039;&#039;&#039; offers powerful single-target DPS for its duration, and inflicts enough stun and knockdown gauge via crits to eventually knock enemies back endlessly akin to Elf Ranged Attack. On targets without high ranks of Natural Shield, one person or more can fire large amounts of bullets into a target or boss to lock it down for its duration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Progression Guides]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Beginner%27s_Guide&amp;diff=11074</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Beginner%27s_Guide&amp;diff=11074"/>
		<updated>2026-09-19T23:46:11Z</updated>

		<summary type="html">&lt;p&gt;Big: Adding healing notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;For other progression guides, see [[Progression Guides]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;For other guides, see [[Guides]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Auranogi Beginner&#039;s Guide =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The VERY Basics of Mabinogi ==&lt;br /&gt;
If you have never played Mabinogi, have never played Mabinogi before the Dynamic Combat update, or just need a refresher, this section is for you.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation / Racial Differences ===&lt;br /&gt;
The very first choice you make when creating a character is your choice of race.&lt;br /&gt;
There are 3 races in Mabinogi, each with their respective pros and cons.&lt;br /&gt;
Though you can shape your character into anything you like, each race has some skills unique to them,&lt;br /&gt;
As well as limitations to consider.&lt;br /&gt;
&lt;br /&gt;
==== Human ====&lt;br /&gt;
Humans are the all-rounder. They have equal access to all styles of play, and are well-suited for new players due to this.&lt;br /&gt;
Humans are capable of using most equipment, barring a few giant and elf only weaponry. Though they lack certain perks that elves and giants have, they can fulfill all roles effectively.&lt;br /&gt;
&lt;br /&gt;
==== Giant ====&lt;br /&gt;
Giants are melee specialists, featuring increased damage scaling on several close combat skills, as well as being able to wield 2-handed weaponry with a shield. Their early game is comparatively easier than other races and when focusing on melee skills can easily grow stronger faster than other races.&lt;br /&gt;
They are incapable of wielding bows, and their magic spells have a higher mana cost than humans and elves. Be wary that of the three races, giants are the most limited, as they are entirely restricted from the archery skillset.&lt;br /&gt;
&lt;br /&gt;
==== Elf ====&lt;br /&gt;
Elves are ranged specialists, featuring a multitude of benefits to the archery skillset and reduced mana costs on spells.&lt;br /&gt;
Note, however, that both archery and magic have heavy drawbacks that come into play especially in the early game, including gear prices, Ability Point costs, and a more fragile style of play.&lt;br /&gt;
Elves cannot use most two-handed weaponry, and their melee skills are weakened compared to humans.&lt;br /&gt;
While elves become incredibly strong with good gear, they can suffer in early game.&lt;br /&gt;
&lt;br /&gt;
== Combat System ==&lt;br /&gt;
Mabinogi features a rock-paper-scissor&#039;s style combat system, with certain skills beating out other skills. Each skill or spell has a load time, meaning that must either play defensively or react quickly to enemies to survive.&lt;br /&gt;
&lt;br /&gt;
==== Rock Paper Scissors! ====&lt;br /&gt;
Listed below are the primary skill interactions seen in melee combat.&lt;br /&gt;
&lt;br /&gt;
* Normal Attacks: Clicking on an enemy automatically uses one of these. They can be blocked with the Defense skill or countered with the Counterattack skill. Higher level enemies may also automatically defend against these mid-combo, so be careful.&lt;br /&gt;
* Smash: This skill deals high damage to one target, knocking them down instantly and ignoring the Defense skill. It is vulnerable to the Counterattack skill, and can be interrupted by normal attacks.&lt;br /&gt;
* Defense: This skill protects you and reduces damage taken partially. It is effective against normal attacks, some AoE attacks, and most ranged attacks. It can be circumvented with strong attacks like Smash.&lt;br /&gt;
* Counter: This skill protects you against normal attacks, smash, and other single-target melee skills, avoiding damage entirely in the process.&lt;br /&gt;
* Windmill: The crown jewel of melee combat. This skill deals damage to all enemies around you and grants you invulnerability for the duration, but also consumes some of your own HP. It can be blocked by the Defense skill, but will ignore the Counterattack skill, and will intercept enemies attempting to use normal attacks or Smash on you.&lt;br /&gt;
&lt;br /&gt;
The RPS system is mainly interfaced with using close combat skills — archery and magic focuses on attacking the enemy before they can get to you. However, you are vulnerable if your arrows miss or you&#039;re attacked while casting a spell.&lt;br /&gt;
&lt;br /&gt;
==== Stun and Stability ====&lt;br /&gt;
&lt;br /&gt;
[[File:Bounce Animation.gif|frame|right|alt=Bounce Animation|Bounce Animation]]&lt;br /&gt;
Another very important part of the combat system are these mechanics:&lt;br /&gt;
&lt;br /&gt;
* Stun: Most attacks will cause a stun on the target, where they will be unable to attack or move, different attacks cause different amounts of stun.&lt;br /&gt;
* Stability: Causes creatures to get knocked-back/knocked-down, most attacks cause some amount of stability damage, and when the stability of a creature goes below 0 they get knocked-back. A creature&#039;s stability damage can be seen via their &amp;quot;stability meter&amp;quot;, which shows below an enemy you have targeted.&lt;br /&gt;
&lt;br /&gt;
For example, normal attacks with a short sword will cause a short stun on the enemy while lowering their stability, after 3 hits the enemy will get knocked back, at this point you&#039;ll likely want to avoid just going for more normal attacks (recommendations may vary depending on enemy you are fighting), as if they go at you with normal attacks you could be attacked instead.&lt;br /&gt;
&lt;br /&gt;
If a creature receives another knock-back while they are already knocked-back they will &amp;quot;bounce&amp;quot;, you will notice this because they will do the knockdown animation, but will not move.&lt;br /&gt;
&lt;br /&gt;
If this same creatures gets another knock-back while in this &amp;quot;bounced&amp;quot; state, their knocked-back state will be nullified, and they will be able to attack you immediately, which is why you should be careful when you are spam attacking creatures, specially in parties.&lt;br /&gt;
&lt;br /&gt;
==== More on Combat ====&lt;br /&gt;
&lt;br /&gt;
* See the [[Combat Guide]] for a more in-depth introduction to combat.&lt;br /&gt;
* See the [[Combat Tactics]] page to familiarize yourself with some useful strategies to use in combat.&lt;br /&gt;
&lt;br /&gt;
==Skill Archetypes==&lt;br /&gt;
&lt;br /&gt;
In Mabinogi you are not limited to a specific skill set, all skills are equally available at any time to any player. It is, however, beneficial when starting out to focus on a particular archetype until you are proficient enough to clear more difficult content while pulling your own weight.&lt;br /&gt;
Skills will never lose their benefits unless you de-rank them yourself using a reset capsule, and even provide benefits to other archetypes.&lt;br /&gt;
&lt;br /&gt;
==== [[Melee Skills]] ====&lt;br /&gt;
* &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039;: A strong defensive and offensive skill that hits enemies in a 360° radius around the player, growing in range as you rank up. Useful to protect yourself from multiple mobs attacking at once, defend yourself from approaching enemies, or simply to dispatch a large group. Successfully landing this skill on a mob will also reset its AI aggro state, which in most cases will provide the user enough time to retaliate accordingly after execution. The skill retains its defensive properties even if you are a ranged or magic user, making it a useful skill regardless of your preference. If you are focusing on melee combat, it is recommended to not neglect ranking this skill.&lt;br /&gt;
* &#039;&#039;&#039;[[Smash]]&#039;&#039;&#039;: The best defense is a good offense. Melee combat is a lot easier if you rank Smash, as it will allow you to one-shot enemies and prevent them from retaliating entirely. It is recommended you get this to at least Rank C in order to unlock Assault Slash.&lt;br /&gt;
* &#039;&#039;&#039;[[Assault Slash]]&#039;&#039;&#039;: Speaking with Trefor (the knight in black armour on the path to Alby Dungeon) with Rank C smash gets you this skill. It allows you to jump to an enemy that has been knocked down, attacking it one additional time. It provides some much needed mobility for close combat.&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Mastery]] / Weapon Masteries&#039;&#039;&#039;: Combat Mastery and the various weapon masteries provide a significant amount of health and damage for very few Ability Points. While you shouldn&#039;t use all your Ability Points on passive skills immediately, they are an easy way to increase your damage and survivability. Sword mastery is especially helpful for new players with low Dexterity who may suffer from low weapon balance.&lt;br /&gt;
&lt;br /&gt;
==== [[Archery Skills]] ====&lt;br /&gt;
* &#039;&#039;&#039;[[Ranged Attack]]:&#039;&#039;&#039; This determines your aim speed, load times and damage when using ranged weapons. There is big difference from rank F and rank 1, thus it is recommended to rank this before other ranged skills. Elves will loose 2 arrows per shot, and can fire while moving or mounted.&lt;br /&gt;
* &#039;&#039;&#039;[[Magnum Shot]]:&#039;&#039;&#039; The smash-equivalent for archery. It has a slower aim time, but the high damage more than offsets this drawback. Massively important for elves especially, as their load time is very shot.&lt;br /&gt;
* &#039;&#039;&#039;Bow/Crossbow Masteries:&#039;&#039;&#039; More damage. Less important than standard Ranged Attack since it does not affect aim speed or load time.&lt;br /&gt;
* &#039;&#039;&#039;[[Support Shot]]:&#039;&#039;&#039; Applies a de-buff to enemies that marks them with blue smoke and stuns them for a short period. If the next source of damage on the enemy is a melee attack, they will receive increased damage from that attack according to your support shot rank. Humans have the added benefit of increased aim speed from standard ranged attack.&lt;br /&gt;
*&#039;&#039;&#039;[[Urgent Shot]]:&#039;&#039;&#039; If you miss a shot, urgent shot allows you to immediately loose an arrow that has 100% chance to hit and has increased damage and knockback, and will increase the aim speed of your next ranged skill.&lt;br /&gt;
*&#039;&#039;&#039;(Humans only) [[Arrow Revolver]]:&#039;&#039;&#039; This skill essentially replaces Ranged Attack for humans once you have it fully ranked. It allows you to loose 5 arrows one after the other with no load time in-between, with increased damage and aim speed. If you wish to be an archer as a human, it is imperative you pick up this skill.&lt;br /&gt;
&lt;br /&gt;
==== [[Magic Skills]] ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning to beginners:&#039;&#039;&#039; &#039;&#039;Using magic, especially early on is very costly. Ice and Fire bolts require use of a chaincast wand to be effective, and burn through costly durability very quickly, not to mention the large amount of gold or time you will spend buy/crafting mana potions. While bolt spells &#039;&#039;CAN&#039;&#039; be an effective option starting out, they are very costly. Consider using an alternative play style when starting out unless you are more experienced.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Firebolt]]:&#039;&#039;&#039; The smash-equivalent for magic, a fully charged firebolt will launch all 5 bolts at once and deal a large amount of damage and knock-down most targets.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Icebolt]]:&#039;&#039;&#039; A quick-fire bolt. Charging more bolts simply allows one to quickly cast them one after another. A chaincast (CC) +2 to +4 wand will allow you to eliminate early dungeon mobs quickly and with relative ease. It becomes less useful in harder content, but is still a great tool early on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Lightning Bolt]]:&#039;&#039;&#039; A high damage bolt that will chain to more targets the more bolt charges you have. A CC+2 lightning wand is also effective at clearing low level dungeons.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Mastery]]:&#039;&#039;&#039; The magic-equivalent to Combat Mastery, providing a large amount of extra mana for relatively low AP. However, you will not be able to fully rank this skill until you have access to intermediate magic.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Meditation]]:&#039;&#039;&#039; After learning all 3 bolt spells, talk to Stewart in the school in Dunbarton with the &amp;quot;Skills&amp;quot; keyword, and you&#039;ll get Meditation. This skill is trained by reading books rather than using the skill itself. It increases the regeneration speed of mana, allowing you save some mana potions.&lt;br /&gt;
&lt;br /&gt;
==== [[Alchemy Skills]]====&lt;br /&gt;
Alchemy is a cheaper alternative to Magic early on, and extremely effective. However, ranking Alchemy provides little to no extra stats that benefit other combat styles, and in order to increase effectiveness in Alchemy, you will need to branch out to other combat styles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Water Cannon]]:&#039;&#039;&#039; The ultimate newbie-friendly skill, however it requires rank 1 in order to be effective. Once fully ranked, you will find that you can clear all beginner and some intermediate content with this skill alone. Water Cannon loads up to 5 charges, and fires them at your target, dealing increased damage with more charges. Damage output scales with MP and water alchemy mastery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Chain Cylinder]]:&#039;&#039;&#039; Provides the user with a chance to receive extra charges immediately when loading Water Cannon or Flame Burst. If you are planning on using alchemy, it is necessary to get this skill to rank 1 and even obtain the mastery title for use, as having the extra chance for extra charges is a huge benefit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Wind Blast]]:&#039;&#039;&#039; A quick loading skill that can push 1 selected target back with a stun, or if you target the ground instead of an enemy, push back enemies in an AOE. Learning and leaving this skill at rank F is good as it retains its usefulness even if the damage is low. It takes some practice to get used to using Wind Blast effectively, but once learned can be extremely handy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Flame Burst]]:&#039;&#039;&#039; While less effective early on than Water Cannon, Flame Burst is very handy when used in conjunction with Wind Blast. Flame Burst is a line AOE that hits targets 3 to 5 times based on rank, and ignores protection, allowing for consistent damage. Use Wind Blast to move enemies into a pile, and execute Flame Burst to whittle them all down at once. Damage scales with HP and fire alchemy mastery.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
One of the best dungeons to start out with once you have your footing and have decided what your main damage dealing source will be, is to run Rabbie normal / basic for fomor scrolls. &amp;lt;br/&amp;gt;&lt;br /&gt;
One can quickly amass a sufficient amount of gold to carry them throughout the early game from there.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Dungeon Progression Guide]] for more!&lt;br /&gt;
&lt;br /&gt;
== Growing Stronger ==&lt;br /&gt;
===Age===&lt;br /&gt;
*When starting out, base stats are higher at age 17 than age 10, however an age 10 character generally will gain more stats from leveling up than an age 17 character. For new players, starting your first character at age 17 is a safe choice.&lt;br /&gt;
=== Rebirth / Ability Points ===&lt;br /&gt;
Unlike most MMOs, the main way of increasing your strength in Mabinogi is to level up to obtain Ability Points, spend them on unlocking/ranking up skills, and then Rebirthing to reset your level to 1 in order to obtain more Ability Points. Your level does not indicate your power, but merely your potential.&lt;br /&gt;
&lt;br /&gt;
Skills can be trained by using them, with the training requirements being shown in the skill menu. After the training requirements are met, you can spend your Ability Points to increase it by one rank, going from F to A, and then 9 to 1. Higher rank skills are more effective and provide permanent stat boosts to your character.&lt;br /&gt;
&lt;br /&gt;
Every 6 days, you are able to Rebirth, resetting your level to 1 while retaining all your skills and Ability Points. Rebirthing temporarily weakens you, as you lose your stats gained from levelling up, but each time you rebirth, you&#039;ll become a little stronger as you spend your Ability Points on skills to, which permanently strengthen you. Below is a list of skills you may want to focus on, depending on which of the 3 basic skillsets you find most engaging.&lt;br /&gt;
&lt;br /&gt;
Auranogi tip: Use the &amp;lt;code&amp;gt;&amp;gt;rebirthtimer&amp;lt;/code&amp;gt; command to see when your next rebirth will be available!&lt;br /&gt;
===Leveling===&lt;br /&gt;
*Increasing your level will increase your stats based on what age you are, as well as provide Ability Points to upgrade your skills. Your &amp;quot;current level&amp;quot; can be considered temporary, however your &amp;quot;total level&amp;quot; and ability points generally governs how capable your character is.&lt;br /&gt;
**Exploration levels are important for more easy stat gains and ability points each week before you rebirth as well.&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Starting weapons aren&#039;t very strong so you might want to look at NPC shops for ones with more damage, player blacksmiths are also able to craft weapons with slightly higher stats. If you are human or giant, dual-wielding is recommended as it will usually do more damage than 2-handed weapons, exceptions can apply, but as a general rule of thumb, dual-wielding will generally be more damage.&lt;br /&gt;
**&#039;&#039;&#039;Humans&#039;&#039;&#039;, dual gladiī are great for beginners, but are a tad costly. Dual Broadswords are good once you have fully ranked [[Sword Mastery]] and [[Combat Mastery]], and battle swords are the best option for humans to dual wield albeit potentially extremely expensive to upgrade.&lt;br /&gt;
**Highlander claymores are fairly easy to obtain and a good balanced option for those who like 2 handed-weapons, or a Dragon Fang or Glory Sword if you are able to obtain one.&lt;br /&gt;
**Leather long bows are the best start for humans looking to get into archery, or regular crossbow with range+ upgrades. It is not recommended to use any range- upgrades. Afterwards you can swap to a Highlander Long bow.&lt;br /&gt;
**&#039;&#039;&#039;Giants&#039;&#039;&#039; will want to make use of dual iron maces (potentially a spirit iron mace for maximum potential), and they are cheap to repair early on. A better option once you are able to clear Maiz Glowing Gargoyle is the Mace of Mercy.&lt;br /&gt;
**A highlander claymore again is a good balanced option for 2 handed-weapon enthusiasts and can be replaced with a Dragon Fang or Glory Sword, this also allows use of a shield or guard cylinder.&lt;br /&gt;
**&#039;&#039;&#039;Elves&#039;&#039;&#039; are limited to one handed weapons mainly for close combat. Solid options for them are the standard maces, or a Francisca if you can find one. Mysterious Phoenix Feather sword is also a good option, however very expensive to repair.&lt;br /&gt;
**Leather long bows are still a great starter bow for elves, later to be upgraded by the Highlander Long bow.&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
An overlooked but absolutely necessary aspect of Mabinogi is keeping your equipment repaired. Using your equipment will reduce its durability, and you will have to repair at the corresponding NPC to regain lost durability. Depending on the type of equipment you are repairing, you will need to visit a specific NPC who can repair it I.E a blacksmith will repair regular weapons and armor while a general shop will repair tools and musical instruments.&lt;br /&gt;
*Ensure that you always bless your items using Holy Water of Lymilark, this not only increases its repair chance, but also decreases durability loss, resulting in having to repair less often.&lt;br /&gt;
*Repairing at a blacksmith with 97% repair rate (e.g [[Akihiro]]) with a blessed item bumps up the success rate to 99% (the maximum achievable).&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*Equipment can be upgraded with Proficiency (gained each time durability is lost on the item) by talking to the appropriate NPC, a fully upgraded weapon is usually much stronger.&lt;br /&gt;
===Skills===&lt;br /&gt;
*Ranking up skills will make them more effective, and some skills will even grant permanent stat bonuses that will provide you with more power. You should try ranking up weapon masteries (for whichever is the weapon of your choice) a few ranks (until the AP cost starts getting too high for the gains) for an easy initial boost to damage.&lt;br /&gt;
&lt;br /&gt;
See [[Stats and Skills]] for a breakdown on skill scaling and AP efficiency. This can give you a good outline of what skills you might want to rank depending on your play style.&lt;br /&gt;
&lt;br /&gt;
===Enchants===&lt;br /&gt;
*A fully enchanted equipment set grants a large amount of damage, see the [[Enchanting Guide]] for more info on enchanting.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
*As stated in the Dungeon section, running Rabbie normal/basic once you are able to do so will help rack in the gold you need in order to keep your gear repaired, and buy that fancy item you saw in a player shop.&lt;br /&gt;
*Ensure that you are picking up every fomor scroll you see drop, as the additional gold earned from these items will eventually add up. The fomor scrolls can easily be turned in at Eavan in Dunbarton or various other NPCs.&lt;br /&gt;
&lt;br /&gt;
==First steps==&lt;br /&gt;
&lt;br /&gt;
*Make sure to complete any [[Skill Quests]], [[Hunting Quests]], [[Beginner Quests (Rano)]] or [[Beginner Quests (Uladh)]], and [[Beginner Quests (Aura)]].&lt;br /&gt;
**Completing those as they become available will be a big boon to your early game, grating experience, and useful items to get started.&lt;br /&gt;
&lt;br /&gt;
*Try to replace your starting weapon as soon as possible, the Blacksmith in Dunbarton sells better weapons than the one in Tir.&lt;br /&gt;
&lt;br /&gt;
*Complete Church Part-Time Jobs to obtain [[Holy Water of Lymilark]], an item used to bless your equipment, which has 2 main benefits, durability loss on the item is halved, and increasing repair chance.&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
Familiarize yourself with Aura&#039;s [[Custom Content]] early, such as the [[Custom Dungeons]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[User Commands]] are also there for your benefit, make sure to use them often as they can help reduce travel time and provide useful information like your current CP level.&lt;br /&gt;
&lt;br /&gt;
== Party Play Tips ==&lt;br /&gt;
When playing in a party, there are a few tips and things you should consider to both avoid hindering your party mates and to improve the overall flow and speed of the run:&lt;br /&gt;
===Close Combat===&lt;br /&gt;
*Avoid using &#039;&#039;&#039;[[Smash]]&#039;&#039;&#039; on key targets such as bosses or enemies your party mates are fighting. Your own damage likely isn&#039;t more important than the 3 to 7 other people&#039;s. The i-frames it gives to enemies is both disruptive to DPS and can give the opponent opportunity to counter with skills such as Windmill. Use other skills such as &#039;&#039;&#039;[[Lance Charge]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Throwing Attack]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039;, or other talents.&lt;br /&gt;
*Avoid using &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039; in the middle of the room unless you can guarantee one-hit kills. Scattering mobs can disrupt other players&#039; AoE skills and allow large groups of enemies to flank them from all directions. Instead, consider Windmilling mobs towards the middle if your party is proficient at using AoE skills, or Windmill enemies into a wall or corner when possible.&lt;br /&gt;
*If playing giant, &#039;&#039;&#039;[[Stomp]]&#039;&#039;&#039; is an excellent AoE skill that builds up minimal knockdown gauge, and has a high amount of stun for its short load time and recovery frames. A giant or two can lock down entire rooms of mobs with Rank A or lower &#039;&#039;&#039;[[mww::Natural Shield|Natural Shield]]&#039;&#039;&#039;. Rank 9 or higher NS mobs will have their stun reset by stomp, but if it&#039;s not a multi-aggro room, this can be manageable.&lt;br /&gt;
===Ranged Combat===&lt;br /&gt;
*Despite the name, &#039;&#039;&#039;[[Support Shot]]&#039;&#039;&#039; is actually very disruptive in high end content with high ranks of Natural Shield present. If the enemy pings when hit by a ranged attack, currently on Auranogi it will reset all existing stun and very likely force the enemy to retaliate, hitting its primary target even through the middle of stuns such as Fighter stuns (excluding &#039;&#039;&#039;[[Pummel]]&#039;&#039;&#039;) or Charge-based stuns. Avoid using on enemies that ping.&lt;br /&gt;
*Similar to the above, &#039;&#039;&#039;[[Arrow Revolver]]&#039;&#039;&#039; on enemies with high ranks of Natural Shield will also reset stun.&lt;br /&gt;
*&#039;&#039;&#039;[[Mirage Missile]]&#039;&#039;&#039; inflicts a movement speed debuff on enemies and can spread, making it useful in reducing how far mobs can scatter or chase players in AoE and multi-aggro situations.&lt;br /&gt;
*&#039;&#039;&#039;[[Ranged_Attack_(Elf)|Elf Ranged Attack]]&#039;&#039;&#039; cannot bounce enemies like most skills can, meaning that on enemies lacking high ranks of Natural Shield, it can knock back a target endlessly without risk of resetting stun.&lt;br /&gt;
*The &#039;&#039;&#039;[[Shadow Brigade Crossbow]]&#039;&#039;&#039; has a chance to inflict Curse on targets hit, forcing them to walk for its duration. Arrow Revolver or Elf Ranged Attack&#039;s rapid hits can fish for chances to trigger the effect.&lt;br /&gt;
===Magic===&lt;br /&gt;
*&#039;&#039;&#039;[[Icebolt]]&#039;&#039;&#039; can inflict a movement speed debuff on targets it hits. Situationally useful, but not practical in most content. Also resets stun on high rank &#039;&#039;&#039;[[mww::Mana Deflector|Mana Deflector]]&#039;&#039;&#039; mobs. The slow effect does not carry over to ice-based &#039;&#039;&#039;[[Fusion Bolt|fusion bolts]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Thunder]]&#039;&#039;&#039; inflicts high amounts of stun on enemies with no or low Mana Deflector ranks. Thunder can easily chain up to 4 mobs with single charge spam.&lt;br /&gt;
*&#039;&#039;&#039;[[Ice Spear]]&#039;&#039;&#039; freezes enemies in a line AoE towards the target with no or low Mana Deflector ranks. Enemies take 50% reduced damage from all hits while frozen, but cannot act or move during the freeze. The only practical application is [[Peaca_Intermediate_Dungeon|Peaca Intermediate]]&#039;s Ghasts and Red Ghasts, to prevent them attacking party mates. If used poorly, this skill can hinder your party mates more than it helps.&lt;br /&gt;
*&#039;&#039;&#039;[[Fireball]]&#039;&#039;&#039; is an extremely powerful AoE spell that can wipe entire rooms with enough of them or with lucky crits, but draws aggro on all targets if they survive. If playing with fireballers, consider either contributing your own fireballs to clear out as many enemies as possible before they retaliate, or defend your fireballer with skills such as Windmill or Stomp. If fireballing, try to Fireball from the corner of a room, ideally together with the other fireballers so protection is easier.&lt;br /&gt;
*If you have &#039;&#039;&#039;[[mww:Dark Knight|Dark Knights]]&#039;&#039;&#039; in your party, &#039;&#039;&#039;[[Party Healing]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Healing]]&#039;&#039;&#039; can be used with excess MP to save on potion costs while prolonging Dark Knight Disarm: the state where the dark knight turns red and begins to lose 10 HP per second, with the benefit of making the Dark Knight&#039;s transformation last for an indefinite duration, until manually cancelled or the Dark Knight reaches 0 HP.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*&#039;&#039;&#039;[[Flame Burst]]&#039;&#039;&#039; can lock down enemies in its cone for the duration of the skill. The long skill duration however leaves it prone to being disrupted by party mates. Be considerate of flame bursters, and perhaps group enemies up for them, as Flame Burst can deal respectable damage without being very disruptive itself.&lt;br /&gt;
*&#039;&#039;&#039;[[Wind Blast]]&#039;&#039;&#039; can push entire packs of enemies in a direction if you click the ground in the direction you want to throw mobs, relative to your character. Extremely good for bunching up enemies for AoE skills, and is effective even at rank F.&lt;br /&gt;
===Fighter===&lt;br /&gt;
*&#039;&#039;&#039;[[Spinning Uppercut]]&#039;&#039;&#039; can lower up to 30 defense and 10 protection on a target if successful. A very powerful debuff that has more impact the more protection the enemy already had. Almost always apply this to bosses when possible.&lt;br /&gt;
*&#039;&#039;&#039;[[Somersault Kick]]&#039;&#039;&#039; can seal an enemy&#039;s alchemy and magic temporarily when successful. More niche however, as an enemy can only be sealed once in its lifetime, and select bosses are immune to the effect. Most other mobs will die before the sealing can be useful. Strong damage even without this effect though, and the 3 kicks all inflict stun and have separate chances to trigger secondary effects from weapons.&lt;br /&gt;
*&#039;&#039;&#039;[[Pummel]]&#039;&#039;&#039; can pin enemies to the ground for a significant duration, during which party members can unleash all manners of attacks without fear of retaliation or inflicting i-frames. Multiple party members rotating between Pummel skill uses can shut down most bosses for significant periods of time. Select bosses and bosses immune to knockdown, however, are immune to Pummel and cannot be targeted by it both for the pinning effect or the damage.&lt;br /&gt;
*The &#039;&#039;&#039;[[Shadow Brigade Claw]]&#039;&#039;&#039; has a chance to inflict Curse on targets hit. Somersault kick rolls this chance per kick, and Stomp can roll this chance per target hit, which is niche but occasionally useful.&lt;br /&gt;
===Dual Guns===&lt;br /&gt;
*&#039;&#039;&#039;[[Flash Launcher]]&#039;&#039;&#039; is an alternative to Smash that doesn&#039;t grant i-frames to the target; the damage is comparable if not slightly better for humans and elves than Smash, with the tradeoff of having a cooldown.&lt;br /&gt;
*&#039;&#039;&#039;[[Shooting Rush]]&#039;&#039;&#039; knocks enemies roughly in the opposite direction that you travel with it. A option for grouping mobs while dealing damage at the same time.&lt;br /&gt;
*&#039;&#039;&#039;[[Way of the Gun]]&#039;&#039;&#039; offers powerful single-target DPS for its duration, and inflicts enough stun and knockdown gauge via crits to eventually knock enemies back endlessly akin to Elf Ranged Attack. On targets without high ranks of Natural Shield, one person or more can fire large amounts of bullets into a target or boss to lock it down for its duration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Progression Guides]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Beginner%27s_Guide&amp;diff=11073</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Beginner%27s_Guide&amp;diff=11073"/>
		<updated>2026-09-19T06:49:58Z</updated>

		<summary type="html">&lt;p&gt;Big: Party play tips and additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;For other progression guides, see [[Progression Guides]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;For other guides, see [[Guides]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Auranogi Beginner&#039;s Guide =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The VERY Basics of Mabinogi ==&lt;br /&gt;
If you have never played Mabinogi, have never played Mabinogi before the Dynamic Combat update, or just need a refresher, this section is for you.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation / Racial Differences ===&lt;br /&gt;
The very first choice you make when creating a character is your choice of race.&lt;br /&gt;
There are 3 races in Mabinogi, each with their respective pros and cons.&lt;br /&gt;
Though you can shape your character into anything you like, each race has some skills unique to them,&lt;br /&gt;
As well as limitations to consider.&lt;br /&gt;
&lt;br /&gt;
==== Human ====&lt;br /&gt;
Humans are the all-rounder. They have equal access to all styles of play, and are well-suited for new players due to this.&lt;br /&gt;
Humans are capable of using most equipment, barring a few giant and elf only weaponry. Though they lack certain perks that elves and giants have, they can fulfill all roles effectively.&lt;br /&gt;
&lt;br /&gt;
==== Giant ====&lt;br /&gt;
Giants are melee specialists, featuring increased damage scaling on several close combat skills, as well as being able to wield 2-handed weaponry with a shield. Their early game is comparatively easier than other races and when focusing on melee skills can easily grow stronger faster than other races.&lt;br /&gt;
They are incapable of wielding bows, and their magic spells have a higher mana cost than humans and elves. Be wary that of the three races, giants are the most limited, as they are entirely restricted from the archery skillset.&lt;br /&gt;
&lt;br /&gt;
==== Elf ====&lt;br /&gt;
Elves are ranged specialists, featuring a multitude of benefits to the archery skillset and reduced mana costs on spells.&lt;br /&gt;
Note, however, that both archery and magic have heavy drawbacks that come into play especially in the early game, including gear prices, Ability Point costs, and a more fragile style of play.&lt;br /&gt;
Elves cannot use most two-handed weaponry, and their melee skills are weakened compared to humans.&lt;br /&gt;
While elves become incredibly strong with good gear, they can suffer in early game.&lt;br /&gt;
&lt;br /&gt;
== Combat System ==&lt;br /&gt;
Mabinogi features a rock-paper-scissor&#039;s style combat system, with certain skills beating out other skills. Each skill or spell has a load time, meaning that must either play defensively or react quickly to enemies to survive.&lt;br /&gt;
&lt;br /&gt;
==== Rock Paper Scissors! ====&lt;br /&gt;
Listed below are the primary skill interactions seen in melee combat.&lt;br /&gt;
&lt;br /&gt;
* Normal Attacks: Clicking on an enemy automatically uses one of these. They can be blocked with the Defense skill or countered with the Counterattack skill. Higher level enemies may also automatically defend against these mid-combo, so be careful.&lt;br /&gt;
* Smash: This skill deals high damage to one target, knocking them down instantly and ignoring the Defense skill. It is vulnerable to the Counterattack skill, and can be interrupted by normal attacks.&lt;br /&gt;
* Defense: This skill protects you and reduces damage taken partially. It is effective against normal attacks, some AoE attacks, and most ranged attacks. It can be circumvented with strong attacks like Smash.&lt;br /&gt;
* Counter: This skill protects you against normal attacks, smash, and other single-target melee skills, avoiding damage entirely in the process.&lt;br /&gt;
* Windmill: The crown jewel of melee combat. This skill deals damage to all enemies around you and grants you invulnerability for the duration, but also consumes some of your own HP. It can be blocked by the Defense skill, but will ignore the Counterattack skill, and will intercept enemies attempting to use normal attacks or Smash on you.&lt;br /&gt;
&lt;br /&gt;
The RPS system is mainly interfaced with using close combat skills — archery and magic focuses on attacking the enemy before they can get to you. However, you are vulnerable if your arrows miss or you&#039;re attacked while casting a spell.&lt;br /&gt;
&lt;br /&gt;
==== Stun and Stability ====&lt;br /&gt;
&lt;br /&gt;
[[File:Bounce Animation.gif|frame|right|alt=Bounce Animation|Bounce Animation]]&lt;br /&gt;
Another very important part of the combat system are these mechanics:&lt;br /&gt;
&lt;br /&gt;
* Stun: Most attacks will cause a stun on the target, where they will be unable to attack or move, different attacks cause different amounts of stun.&lt;br /&gt;
* Stability: Causes creatures to get knocked-back/knocked-down, most attacks cause some amount of stability damage, and when the stability of a creature goes below 0 they get knocked-back. A creature&#039;s stability damage can be seen via their &amp;quot;stability meter&amp;quot;, which shows below an enemy you have targeted.&lt;br /&gt;
&lt;br /&gt;
For example, normal attacks with a short sword will cause a short stun on the enemy while lowering their stability, after 3 hits the enemy will get knocked back, at this point you&#039;ll likely want to avoid just going for more normal attacks (recommendations may vary depending on enemy you are fighting), as if they go at you with normal attacks you could be attacked instead.&lt;br /&gt;
&lt;br /&gt;
If a creature receives another knock-back while they are already knocked-back they will &amp;quot;bounce&amp;quot;, you will notice this because they will do the knockdown animation, but will not move.&lt;br /&gt;
&lt;br /&gt;
If this same creatures gets another knock-back while in this &amp;quot;bounced&amp;quot; state, their knocked-back state will be nullified, and they will be able to attack you immediately, which is why you should be careful when you are spam attacking creatures, specially in parties.&lt;br /&gt;
&lt;br /&gt;
==== More on Combat ====&lt;br /&gt;
&lt;br /&gt;
* See the [[Combat Guide]] for a more in-depth introduction to combat.&lt;br /&gt;
* See the [[Combat Tactics]] page to familiarize yourself with some useful strategies to use in combat.&lt;br /&gt;
&lt;br /&gt;
==Skill Archetypes==&lt;br /&gt;
&lt;br /&gt;
In Mabinogi you are not limited to a specific skill set, all skills are equally available at any time to any player. It is, however, beneficial when starting out to focus on a particular archetype until you are proficient enough to clear more difficult content while pulling your own weight.&lt;br /&gt;
Skills will never lose their benefits unless you de-rank them yourself using a reset capsule, and even provide benefits to other archetypes.&lt;br /&gt;
&lt;br /&gt;
==== [[Melee Skills]] ====&lt;br /&gt;
* &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039;: A strong defensive and offensive skill that hits enemies in a 360° radius around the player, growing in range as you rank up. Useful to protect yourself from multiple mobs attacking at once, defend yourself from approaching enemies, or simply to dispatch a large group. Successfully landing this skill on a mob will also reset its AI aggro state, which in most cases will provide the user enough time to retaliate accordingly after execution. The skill retains its defensive properties even if you are a ranged or magic user, making it a useful skill regardless of your preference. If you are focusing on melee combat, it is recommended to not neglect ranking this skill.&lt;br /&gt;
* &#039;&#039;&#039;[[Smash]]&#039;&#039;&#039;: The best defense is a good offense. Melee combat is a lot easier if you rank Smash, as it will allow you to one-shot enemies and prevent them from retaliating entirely. It is recommended you get this to at least Rank C in order to unlock Assault Slash.&lt;br /&gt;
* &#039;&#039;&#039;[[Assault Slash]]&#039;&#039;&#039;: Speaking with Trefor (the knight in black armour on the path to Alby Dungeon) with Rank C smash gets you this skill. It allows you to jump to an enemy that has been knocked down, attacking it one additional time. It provides some much needed mobility for close combat.&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Mastery]] / Weapon Masteries&#039;&#039;&#039;: Combat Mastery and the various weapon masteries provide a significant amount of health and damage for very few Ability Points. While you shouldn&#039;t use all your Ability Points on passive skills immediately, they are an easy way to increase your damage and survivability. Sword mastery is especially helpful for new players with low Dexterity who may suffer from low weapon balance.&lt;br /&gt;
&lt;br /&gt;
==== [[Archery Skills]] ====&lt;br /&gt;
* &#039;&#039;&#039;[[Ranged Attack]]:&#039;&#039;&#039; This determines your aim speed, load times and damage when using ranged weapons. There is big difference from rank F and rank 1, thus it is recommended to rank this before other ranged skills. Elves will loose 2 arrows per shot, and can fire while moving or mounted.&lt;br /&gt;
* &#039;&#039;&#039;[[Magnum Shot]]:&#039;&#039;&#039; The smash-equivalent for archery. It has a slower aim time, but the high damage more than offsets this drawback. Massively important for elves especially, as their load time is very shot.&lt;br /&gt;
* &#039;&#039;&#039;Bow/Crossbow Masteries:&#039;&#039;&#039; More damage. Less important than standard Ranged Attack since it does not affect aim speed or load time.&lt;br /&gt;
* &#039;&#039;&#039;[[Support Shot]]:&#039;&#039;&#039; Applies a de-buff to enemies that marks them with blue smoke and stuns them for a short period. If the next source of damage on the enemy is a melee attack, they will receive increased damage from that attack according to your support shot rank. Humans have the added benefit of increased aim speed from standard ranged attack.&lt;br /&gt;
*&#039;&#039;&#039;[[Urgent Shot]]:&#039;&#039;&#039; If you miss a shot, urgent shot allows you to immediately loose an arrow that has 100% chance to hit and has increased damage and knockback, and will increase the aim speed of your next ranged skill.&lt;br /&gt;
*&#039;&#039;&#039;(Humans only) [[Arrow Revolver]]:&#039;&#039;&#039; This skill essentially replaces Ranged Attack for humans once you have it fully ranked. It allows you to loose 5 arrows one after the other with no load time in-between, with increased damage and aim speed. If you wish to be an archer as a human, it is imperative you pick up this skill.&lt;br /&gt;
&lt;br /&gt;
==== [[Magic Skills]] ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning to beginners:&#039;&#039;&#039; &#039;&#039;Using magic, especially early on is very costly. Ice and Fire bolts require use of a chaincast wand to be effective, and burn through costly durability very quickly, not to mention the large amount of gold or time you will spend buy/crafting mana potions. While bolt spells &#039;&#039;CAN&#039;&#039; be an effective option starting out, they are very costly. Consider using an alternative play style when starting out unless you are more experienced.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Firebolt]]:&#039;&#039;&#039; The smash-equivalent for magic, a fully charged firebolt will launch all 5 bolts at once and deal a large amount of damage and knock-down most targets.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Icebolt]]:&#039;&#039;&#039; A quick-fire bolt. Charging more bolts simply allows one to quickly cast them one after another. A chaincast (CC) +2 to +4 wand will allow you to eliminate early dungeon mobs quickly and with relative ease. It becomes less useful in harder content, but is still a great tool early on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Lightning Bolt]]:&#039;&#039;&#039; A high damage bolt that will chain to more targets the more bolt charges you have. A CC+2 lightning wand is also effective at clearing low level dungeons.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Mastery]]:&#039;&#039;&#039; The magic-equivalent to Combat Mastery, providing a large amount of extra mana for relatively low AP. However, you will not be able to fully rank this skill until you have access to intermediate magic.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Meditation]]:&#039;&#039;&#039; After learning all 3 bolt spells, talk to Stewart in the school in Dunbarton with the &amp;quot;Skills&amp;quot; keyword, and you&#039;ll get Meditation. This skill is trained by reading books rather than using the skill itself. It increases the regeneration speed of mana, allowing you save some mana potions.&lt;br /&gt;
&lt;br /&gt;
==== [[Alchemy Skills]]====&lt;br /&gt;
Alchemy is a cheaper alternative to Magic early on, and extremely effective. However, ranking Alchemy provides little to no extra stats that benefit other combat styles, and in order to increase effectiveness in Alchemy, you will need to branch out to other combat styles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Water Cannon]]:&#039;&#039;&#039; The ultimate newbie-friendly skill, however it requires rank 1 in order to be effective. Once fully ranked, you will find that you can clear all beginner and some intermediate content with this skill alone. Water Cannon loads up to 5 charges, and fires them at your target, dealing increased damage with more charges. Damage output scales with MP and water alchemy mastery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Chain Cylinder]]:&#039;&#039;&#039; Provides the user with a chance to receive extra charges immediately when loading Water Cannon or Flame Burst. If you are planning on using alchemy, it is necessary to get this skill to rank 1 and even obtain the mastery title for use, as having the extra chance for extra charges is a huge benefit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Wind Blast]]:&#039;&#039;&#039; A quick loading skill that can push 1 selected target back with a stun, or if you target the ground instead of an enemy, push back enemies in an AOE. Learning and leaving this skill at rank F is good as it retains its usefulness even if the damage is low. It takes some practice to get used to using Wind Blast effectively, but once learned can be extremely handy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Flame Burst]]:&#039;&#039;&#039; While less effective early on than Water Cannon, Flame Burst is very handy when used in conjunction with Wind Blast. Flame Burst is a line AOE that hits targets 3 to 5 times based on rank, and ignores protection, allowing for consistent damage. Use Wind Blast to move enemies into a pile, and execute Flame Burst to whittle them all down at once. Damage scales with HP and fire alchemy mastery.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
One of the best dungeons to start out with once you have your footing and have decided what your main damage dealing source will be, is to run Rabbie normal / basic for fomor scrolls. &amp;lt;br/&amp;gt;&lt;br /&gt;
One can quickly amass a sufficient amount of gold to carry them throughout the early game from there.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Dungeon Progression Guide]] for more!&lt;br /&gt;
&lt;br /&gt;
== Growing Stronger ==&lt;br /&gt;
===Age===&lt;br /&gt;
*When starting out, base stats are higher at age 17 than age 10, however an age 10 character generally will gain more stats from leveling up than an age 17 character. For new players, starting your first character at age 17 is a safe choice.&lt;br /&gt;
=== Rebirth / Ability Points ===&lt;br /&gt;
Unlike most MMOs, the main way of increasing your strength in Mabinogi is to level up to obtain Ability Points, spend them on unlocking/ranking up skills, and then Rebirthing to reset your level to 1 in order to obtain more Ability Points. Your level does not indicate your power, but merely your potential.&lt;br /&gt;
&lt;br /&gt;
Skills can be trained by using them, with the training requirements being shown in the skill menu. After the training requirements are met, you can spend your Ability Points to increase it by one rank, going from F to A, and then 9 to 1. Higher rank skills are more effective and provide permanent stat boosts to your character.&lt;br /&gt;
&lt;br /&gt;
Every 6 days, you are able to Rebirth, resetting your level to 1 while retaining all your skills and Ability Points. Rebirthing temporarily weakens you, as you lose your stats gained from levelling up, but each time you rebirth, you&#039;ll become a little stronger as you spend your Ability Points on skills to, which permanently strengthen you. Below is a list of skills you may want to focus on, depending on which of the 3 basic skillsets you find most engaging.&lt;br /&gt;
&lt;br /&gt;
Auranogi tip: Use the &amp;lt;code&amp;gt;&amp;gt;rebirthtimer&amp;lt;/code&amp;gt; command to see when your next rebirth will be available!&lt;br /&gt;
===Leveling===&lt;br /&gt;
*Increasing your level will increase your stats based on what age you are, as well as provide Ability Points to upgrade your skills. Your &amp;quot;current level&amp;quot; can be considered temporary, however your &amp;quot;total level&amp;quot; and ability points generally governs how capable your character is.&lt;br /&gt;
**Exploration levels are important for more easy stat gains and ability points each week before you rebirth as well.&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Starting weapons aren&#039;t very strong so you might want to look at NPC shops for ones with more damage, player blacksmiths are also able to craft weapons with slightly higher stats. If you are human or giant, dual-wielding is recommended as it will usually do more damage than 2-handed weapons, exceptions can apply, but as a general rule of thumb, dual-wielding will generally be more damage.&lt;br /&gt;
**&#039;&#039;&#039;Humans&#039;&#039;&#039;, dual gladiī are great for beginners, but are a tad costly. Dual Broadswords are good once you have fully ranked [[Sword Mastery]] and [[Combat Mastery]], and battle swords are the best option for humans to dual wield albeit potentially extremely expensive to upgrade.&lt;br /&gt;
**Highlander claymores are fairly easy to obtain and a good balanced option for those who like 2 handed-weapons, or a Dragon Fang or Glory Sword if you are able to obtain one.&lt;br /&gt;
**Leather long bows are the best start for humans looking to get into archery, or regular crossbow with range+ upgrades. It is not recommended to use any range- upgrades. Afterwards you can swap to a Highlander Long bow.&lt;br /&gt;
**&#039;&#039;&#039;Giants&#039;&#039;&#039; will want to make use of dual iron maces (potentially a spirit iron mace for maximum potential), and they are cheap to repair early on. A better option once you are able to clear Maiz Glowing Gargoyle is the Mace of Mercy.&lt;br /&gt;
**A highlander claymore again is a good balanced option for 2 handed-weapon enthusiasts and can be replaced with a Dragon Fang or Glory Sword, this also allows use of a shield or guard cylinder.&lt;br /&gt;
**&#039;&#039;&#039;Elves&#039;&#039;&#039; are limited to one handed weapons mainly for close combat. Solid options for them are the standard maces, or a Francisca if you can find one. Mysterious Phoenix Feather sword is also a good option, however very expensive to repair.&lt;br /&gt;
**Leather long bows are still a great starter bow for elves, later to be upgraded by the Highlander Long bow.&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
An overlooked but absolutely necessary aspect of Mabinogi is keeping your equipment repaired. Using your equipment will reduce its durability, and you will have to repair at the corresponding NPC to regain lost durability. Depending on the type of equipment you are repairing, you will need to visit a specific NPC who can repair it I.E a blacksmith will repair regular weapons and armor while a general shop will repair tools and musical instruments.&lt;br /&gt;
*Ensure that you always bless your items using Holy Water of Lymilark, this not only increases its repair chance, but also decreases durability loss, resulting in having to repair less often.&lt;br /&gt;
*Repairing at a blacksmith with 97% repair rate (e.g [[Akihiro]]) with a blessed item bumps up the success rate to 99% (the maximum achievable).&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*Equipment can be upgraded with Proficiency (gained each time durability is lost on the item) by talking to the appropriate NPC, a fully upgraded weapon is usually much stronger.&lt;br /&gt;
===Skills===&lt;br /&gt;
*Ranking up skills will make them more effective, and some skills will even grant permanent stat bonuses that will provide you with more power. You should try ranking up weapon masteries (for whichever is the weapon of your choice) a few ranks (until the AP cost starts getting too high for the gains) for an easy initial boost to damage.&lt;br /&gt;
&lt;br /&gt;
See [[Stats and Skills]] for a breakdown on skill scaling and AP efficiency. This can give you a good outline of what skills you might want to rank depending on your play style.&lt;br /&gt;
&lt;br /&gt;
===Enchants===&lt;br /&gt;
*A fully enchanted equipment set grants a large amount of damage, see the [[Enchanting Guide]] for more info on enchanting.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
*As stated in the Dungeon section, running Rabbie normal/basic once you are able to do so will help rack in the gold you need in order to keep your gear repaired, and buy that fancy item you saw in a player shop.&lt;br /&gt;
*Ensure that you are picking up every fomor scroll you see drop, as the additional gold earned from these items will eventually add up. The fomor scrolls can easily be turned in at Eavan in Dunbarton or various other NPCs.&lt;br /&gt;
&lt;br /&gt;
==First steps==&lt;br /&gt;
&lt;br /&gt;
*Make sure to complete any [[Skill Quests]], [[Hunting Quests]], [[Beginner Quests (Rano)]] or [[Beginner Quests (Uladh)]], and [[Beginner Quests (Aura)]].&lt;br /&gt;
**Completing those as they become available will be a big boon to your early game, grating experience, and useful items to get started.&lt;br /&gt;
&lt;br /&gt;
*Try to replace your starting weapon as soon as possible, the Blacksmith in Dunbarton sells better weapons than the one in Tir.&lt;br /&gt;
&lt;br /&gt;
*Complete Church Part-Time Jobs to obtain [[Holy Water of Lymilark]], an item used to bless your equipment, which has 2 main benefits, durability loss on the item is halved, and increasing repair chance.&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
Familiarize yourself with Aura&#039;s [[Custom Content]] early, such as the [[Custom Dungeons]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[User Commands]] are also there for your benefit, make sure to use them often as they can help reduce travel time and provide useful information like your current CP level.&lt;br /&gt;
&lt;br /&gt;
== Party Play Tips ==&lt;br /&gt;
When playing in a party, there are a few tips and things you should consider to both avoid hindering your party mates and to improve the overall flow and speed of the run:&lt;br /&gt;
===Close Combat===&lt;br /&gt;
*Avoid using &#039;&#039;&#039;[[Smash]]&#039;&#039;&#039; on key targets such as bosses or enemies your party mates are fighting. Your own damage likely isn&#039;t more important than the 3 to 7 other people&#039;s. The i-frames it gives to enemies is both disruptive to DPS and can give the opponent opportunity to counter with skills such as Windmill. Use other skills such as &#039;&#039;&#039;[[Lance Charge]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Throwing Attack]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039;, or other talents.&lt;br /&gt;
*Avoid using &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039; in the middle of the room unless you can guarantee one-hit kills. Scattering mobs can disrupt other players&#039; AoE skills and allow large groups of enemies to flank them from all directions. Instead, consider Windmilling mobs towards the middle if your party is proficient at using AoE skills, or Windmill enemies into a wall or corner when possible.&lt;br /&gt;
*If playing giant, &#039;&#039;&#039;[[Stomp]]&#039;&#039;&#039; is an excellent AoE skill that builds up minimal knockdown gauge, and has a high amount of stun for its short load time and recovery frames. A giant or two can lock down entire rooms of mobs with Rank A or lower &#039;&#039;&#039;[[mww::Natural Shield|Natural Shield]]&#039;&#039;&#039;. Rank 9 or higher NS mobs will have their stun reset by stomp, but if it&#039;s not a multi-aggro room, this can be manageable.&lt;br /&gt;
===Ranged Combat===&lt;br /&gt;
*Despite the name, &#039;&#039;&#039;[[Support Shot]]&#039;&#039;&#039; is actually very disruptive in high end content with high ranks of Natural Shield present. If the enemy pings when hit by a ranged attack, currently on Auranogi it will reset all existing stun and very likely force the enemy to retaliate, hitting its primary target even through the middle of stuns such as Fighter stuns (excluding &#039;&#039;&#039;[[Pummel]]&#039;&#039;&#039;) or Charge-based stuns. Avoid using on enemies that ping.&lt;br /&gt;
*Similar to the above, &#039;&#039;&#039;[[Arrow Revolver]]&#039;&#039;&#039; on enemies with high ranks of Natural Shield will also reset stun.&lt;br /&gt;
*&#039;&#039;&#039;[[Mirage Missile]]&#039;&#039;&#039; inflicts a movement speed debuff on enemies and can spread, making it useful in reducing how far mobs can scatter or chase players in AoE and multi-aggro situations.&lt;br /&gt;
*&#039;&#039;&#039;[[Ranged_Attack_(Elf)|Elf Ranged Attack]]&#039;&#039;&#039; cannot bounce enemies like most skills can, meaning that on enemies lacking high ranks of Natural Shield, it can knock back a target endlessly without risk of resetting stun.&lt;br /&gt;
*The &#039;&#039;&#039;[[Shadow Brigade Crossbow]]&#039;&#039;&#039; has a chance to inflict Curse on targets hit, forcing them to walk for its duration. Arrow Revolver or Elf Ranged Attack&#039;s rapid hits can fish for chances to trigger the effect.&lt;br /&gt;
===Magic===&lt;br /&gt;
*&#039;&#039;&#039;[[Icebolt]]&#039;&#039;&#039; can inflict a movement speed debuff on targets it hits. Situationally useful, but not practical in most content. Also resets stun on high rank &#039;&#039;&#039;[[mww::Mana Deflector|Mana Deflector]]&#039;&#039;&#039; mobs. The slow effect does not carry over to ice-based &#039;&#039;&#039;[[Fusion Bolt|fusion bolts]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Thunder]]&#039;&#039;&#039; inflicts high amounts of stun on enemies with no or low Mana Deflector ranks. Thunder can easily chain up to 4 mobs with single charge spam.&lt;br /&gt;
*&#039;&#039;&#039;[[Ice Spear]]&#039;&#039;&#039; freezes enemies in a line AoE towards the target with no or low Mana Deflector ranks. Enemies take 50% reduced damage from all hits while frozen, but cannot act or move during the freeze. The only practical application is [[Peaca_Intermediate_Dungeon|Peaca Intermediate]]&#039;s Ghasts and Red Ghasts, to prevent them attacking party mates. If used poorly, this skill can hinder your party mates more than it helps.&lt;br /&gt;
*&#039;&#039;&#039;[[Fireball]]&#039;&#039;&#039; is an extremely powerful AoE spell that can wipe entire rooms with enough of them or with lucky crits, but draws aggro on all targets if they survive. If playing with fireballers, consider either contributing your own fireballs to clear out as many enemies as possible before they retaliate, or defend your fireballer with skills such as Windmill or Stomp. If fireballing, try to Fireball from the corner of a room, ideally together with the other fireballers so protection is easier.&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*&#039;&#039;&#039;[[Flame Burst]]&#039;&#039;&#039; can lock down enemies in its cone for the duration of the skill. The long skill duration however leaves it prone to being disrupted by party mates. Be considerate of flame bursters, and perhaps group enemies up for them, as Flame Burst can deal respectable damage without being very disruptive itself.&lt;br /&gt;
*&#039;&#039;&#039;[[Wind Blast]]&#039;&#039;&#039; can push entire packs of enemies in a direction if you click the ground in the direction you want to throw mobs, relative to your character. Extremely good for bunching up enemies for AoE skills, and is effective even at rank F.&lt;br /&gt;
===Fighter===&lt;br /&gt;
*&#039;&#039;&#039;[[Spinning Uppercut]]&#039;&#039;&#039; can lower up to 30 defense and 10 protection on a target if successful. A very powerful debuff that has more impact the more protection the enemy already had. Almost always apply this to bosses when possible.&lt;br /&gt;
*&#039;&#039;&#039;[[Somersault Kick]]&#039;&#039;&#039; can seal an enemy&#039;s alchemy and magic temporarily when successful. More niche however, as an enemy can only be sealed once in its lifetime, and select bosses are immune to the effect. Most other mobs will die before the sealing can be useful. Strong damage even without this effect though, and the 3 kicks all inflict stun and have separate chances to trigger secondary effects from weapons.&lt;br /&gt;
*&#039;&#039;&#039;[[Pummel]]&#039;&#039;&#039; can pin enemies to the ground for a significant duration, during which party members can unleash all manners of attacks without fear of retaliation or inflicting i-frames. Multiple party members rotating between Pummel skill uses can shut down most bosses for significant periods of time. Select bosses and bosses immune to knockdown, however, are immune to Pummel and cannot be targeted by it both for the pinning effect or the damage.&lt;br /&gt;
*The &#039;&#039;&#039;[[Shadow Brigade Claw]]&#039;&#039;&#039; has a chance to inflict Curse on targets hit. Somersault kick rolls this chance per kick, and Stomp can roll this chance per target hit, which is niche but occasionally useful.&lt;br /&gt;
===Dual Guns===&lt;br /&gt;
*&#039;&#039;&#039;[[Flash Launcher]]&#039;&#039;&#039; is an alternative to Smash that doesn&#039;t grant i-frames to the target; the damage is comparable if not slightly better for humans and elves than Smash, with the tradeoff of having a cooldown.&lt;br /&gt;
*&#039;&#039;&#039;[[Shooting Rush]]&#039;&#039;&#039; knocks enemies roughly in the opposite direction that you travel with it. A option for grouping mobs while dealing damage at the same time.&lt;br /&gt;
*&#039;&#039;&#039;[[Way of the Gun]]&#039;&#039;&#039; offers powerful single-target DPS for its duration, and inflicts enough stun and knockdown gauge via crits to eventually knock enemies back endlessly akin to Elf Ranged Attack. On targets without high ranks of Natural Shield, one person or more can fire large amounts of bullets into a target or boss to lock it down for its duration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Progression Guides]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Beginner%27s_Guide&amp;diff=11072</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Beginner%27s_Guide&amp;diff=11072"/>
		<updated>2026-09-18T14:39:13Z</updated>

		<summary type="html">&lt;p&gt;Big: Minor spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;For other progression guides, see [[Progression Guides]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;For other guides, see [[Guides]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Auranogi Beginner&#039;s Guide =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The VERY Basics of Mabinogi ==&lt;br /&gt;
If you have never played Mabinogi, have never played Mabinogi before the Dynamic Combat update, or just need a refresher, this section is for you.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation / Racial Differences ===&lt;br /&gt;
The very first choice you make when creating a character is your choice of race.&lt;br /&gt;
There are 3 races in Mabinogi, each with their respective pros and cons.&lt;br /&gt;
Though you can shape your character into anything you like, each race has some skills unique to them,&lt;br /&gt;
As well as limitations to consider.&lt;br /&gt;
&lt;br /&gt;
==== Human ====&lt;br /&gt;
Humans are the all-rounder. They have equal access to all styles of play, and are well-suited for new players due to this.&lt;br /&gt;
Humans are capable of using most equipment, barring a few giant and elf only weaponry. Though they lack certain perks that elves and giants have, they can fulfill all roles effectively.&lt;br /&gt;
&lt;br /&gt;
==== Giant ====&lt;br /&gt;
Giants are melee specialists, featuring increased damage scaling on several close combat skills, as well as being able to wield 2-handed weaponry with a shield. Their early game is comparatively easier than other races and when focusing on melee skills can easily grow stronger faster than other races.&lt;br /&gt;
They are incapable of wielding bows, and their magic spells have a higher mana cost than humans and elves. Be wary that of the three races, giants are the most limited, as they are entirely restricted from the archery skillset.&lt;br /&gt;
&lt;br /&gt;
==== Elf ====&lt;br /&gt;
Elves are ranged specialists, featuring a multitude of benefits to the archery skillset and reduced mana costs on spells.&lt;br /&gt;
Note, however, that both archery and magic have heavy drawbacks that come into play especially in the early game, including gear prices, Ability Point costs, and a more fragile style of play.&lt;br /&gt;
Elves cannot use most two-handed weaponry, and their melee skills are weakened compared to humans.&lt;br /&gt;
While elves become incredibly strong with good gear, they can suffer in early game.&lt;br /&gt;
&lt;br /&gt;
== Combat System ==&lt;br /&gt;
Mabinogi features a rock-paper-scissor&#039;s style combat system, with certain skills beating out other skills. Each skill or spell has a load time, meaning that must either play defensively or react quickly to enemies to survive.&lt;br /&gt;
&lt;br /&gt;
==== Rock Paper Scissors! ====&lt;br /&gt;
Listed below are the primary skill interactions seen in melee combat.&lt;br /&gt;
&lt;br /&gt;
* Normal Attacks: Clicking on an enemy automatically uses one of these. They can be blocked with the Defense skill or countered with the Counterattack skill. Higher level enemies may also automatically defend against these mid-combo, so be careful.&lt;br /&gt;
* Smash: This skill deals high damage to one target, knocking them down instantly and ignoring the Defense skill. It is vulnerable to the Counterattack skill, and can be interrupted by normal attacks.&lt;br /&gt;
* Defense: This skill protects you and reduces damage taken partially. It is effective against normal attacks, some AoE attacks, and most ranged attacks. It can be circumvented with strong attacks like Smash.&lt;br /&gt;
* Counter: This skill protects you against normal attacks, smash, and other single-target melee skills, avoiding damage entirely in the process.&lt;br /&gt;
* Windmill: The crown jewel of melee combat. This skill deals damage to all enemies around you and grants you invulnerability for the duration, but also consumes some of your own HP. It can be blocked by the Defense skill, but will ignore the Counterattack skill, and will intercept enemies attempting to use normal attacks or Smash on you.&lt;br /&gt;
&lt;br /&gt;
The RPS system is mainly interfaced with using close combat skills — archery and magic focuses on attacking the enemy before they can get to you. However, you are vulnerable if your arrows miss or you&#039;re attacked while casting a spell.&lt;br /&gt;
&lt;br /&gt;
==== Stun and Stability ====&lt;br /&gt;
&lt;br /&gt;
[[File:Bounce Animation.gif|frame|right|alt=Bounce Animation|Bounce Animation]]&lt;br /&gt;
Another very important part of the combat system are these mechanics:&lt;br /&gt;
&lt;br /&gt;
* Stun: Most attacks will cause a stun on the target, where they will be unable to attack or move, different attacks cause different amounts of stun.&lt;br /&gt;
* Stability: Causes creatures to get knocked-back/knocked-down, most attacks cause some amount of stability damage, and when the stability of a creature goes below 0 they get knocked-back. A creature&#039;s stability damage can be seen via their &amp;quot;stability meter&amp;quot;, which shows below an enemy you have targeted.&lt;br /&gt;
&lt;br /&gt;
For example, normal attacks with a short sword will cause a short stun on the enemy while lowering their stability, after 3 hits the enemy will get knocked back, at this point you&#039;ll likely want to avoid just going for more normal attacks (recommendations may vary depending on enemy you are fighting), as if they go at you with normal attacks you could be attacked instead.&lt;br /&gt;
&lt;br /&gt;
If a creature receives another knock-back while they are already knocked-back they will &amp;quot;bounce&amp;quot;, you will notice this because they will do the knockdown animation, but will not move.&lt;br /&gt;
&lt;br /&gt;
If this same creatures gets another knock-back while in this &amp;quot;bounced&amp;quot; state, their knocked-back state will be nullified, and they will be able to attack you immediately, which is why you should be careful when you are spam attacking creatures, specially in parties.&lt;br /&gt;
&lt;br /&gt;
==== More on Combat ====&lt;br /&gt;
&lt;br /&gt;
* See the [[Combat Guide]] for a more in-depth introduction to combat.&lt;br /&gt;
* See the [[Combat Tactics]] page to familiarize yourself with some useful strategies to use in combat.&lt;br /&gt;
&lt;br /&gt;
==Skill Archetypes==&lt;br /&gt;
&lt;br /&gt;
In Mabinogi you are not limited to a specific skill set, all skills are equally available at any time to any player. It is, however, beneficial when starting out to focus on a particular archetype until you are proficient enough to clear more difficult content while pulling your own weight.&lt;br /&gt;
Skills will never lose their benefits unless you de-rank them yourself using a reset capsule, and even provide benefits to other archetypes.&lt;br /&gt;
&lt;br /&gt;
==== [[Melee Skills]] ====&lt;br /&gt;
* &#039;&#039;&#039;[[Windmill]]&#039;&#039;&#039;: A strong defensive and offensive skill that hits enemies in a 360° radius around the player, growing in range as you rank up. Useful to protect yourself from multiple mobs attacking at once, defend yourself from approaching enemies, or simply to dispatch a large group. Successfully landing this skill on a mob will also reset its AI aggro state, which in most cases will provide the user enough time to retaliate accordingly after execution. The skill retains its defensive properties even if you are a ranged or magic user, making it a useful skill regardless of your preference. If you are focusing on melee combat, it is recommended to not neglect ranking this skill.&lt;br /&gt;
* &#039;&#039;&#039;[[Smash]]&#039;&#039;&#039;: The best defense is a good offense. Melee combat is a lot easier if you rank Smash, as it will allow you to one-shot enemies and prevent them from retaliating entirely. It is recommended you get this to at least Rank C in order to unlock Assault Slash.&lt;br /&gt;
* &#039;&#039;&#039;[[Assault Slash]]&#039;&#039;&#039;: Speaking with Trefor (the knight in black armour on the path to Alby Dungeon) with Rank C smash gets you this skill. It allows you to jump to an enemy that has been knocked down, attacking it one additional time. It provides some much needed mobility for close combat.&lt;br /&gt;
* &#039;&#039;&#039;[[Combat Mastery]] / Weapon Masteries&#039;&#039;&#039;: Combat Mastery and the various weapon masteries provide a significant amount of health and damage for very few Ability Points. While you shouldn&#039;t use all your Ability Points on passive skills immediately, they are an easy way to increase your damage and survivability. Sword mastery is especially helpful for new players with low Dexterity who may suffer from low weapon balance.&lt;br /&gt;
&lt;br /&gt;
==== [[Archery Skills]] ====&lt;br /&gt;
* &#039;&#039;&#039;[[Ranged Attack]]:&#039;&#039;&#039; This determines your aim speed, load times and damage when using ranged weapons. There is big difference from rank F and rank 1, thus it is recommended to rank this before other ranged skills. Elves will loose 2 arrows per shot, and can fire while moving or mounted.&lt;br /&gt;
* &#039;&#039;&#039;[[Magnum Shot]]:&#039;&#039;&#039; The smash-equivalent for archery. It has a slower aim time, but the high damage more than offsets this drawback. Massively important for elves especially, as their load time is very shot.&lt;br /&gt;
* &#039;&#039;&#039;Bow/Crossbow Masteries:&#039;&#039;&#039; More damage. Less important than standard Ranged Attack since it does not affect aim speed or load time.&lt;br /&gt;
* &#039;&#039;&#039;[[Support Shot]]:&#039;&#039;&#039; Applies a de-buff to enemies that marks them with blue smoke and stuns them for a short period. If the next source of damage on the enemy is a melee attack, they will receive increased damage from that attack according to your support shot rank. Humans have the added benefit of increased aim speed from standard ranged attack.&lt;br /&gt;
*&#039;&#039;&#039;[[Urgent Shot]]:&#039;&#039;&#039; If you miss a shot, urgent shot allows you to immediately loose an arrow that has 100% chance to hit and has increased damage and knockback, and will increase the aim speed of your next ranged skill.&lt;br /&gt;
*&#039;&#039;&#039;(Humans only) [[Arrow Revolver]]:&#039;&#039;&#039; This skill essentially replaces Ranged Attack for humans once you have it fully ranked. It allows you to loose 5 arrows one after the other with no load time in-between, with increased damage and aim speed. If you wish to be an archer as a human, it is imperative you pick up this skill.&lt;br /&gt;
&lt;br /&gt;
==== [[Magic Skills]] ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning to beginners:&#039;&#039;&#039; &#039;&#039;Using magic, especially early on is very costly. Ice and Fire bolts require use of a chaincast wand to be effective, and burn through costly durability very quickly, not to mention the large amount of gold or time you will spend buy/crafting mana potions. While bolt spells &#039;&#039;CAN&#039;&#039; be an effective option starting out, they are very costly. Consider using an alternative play style when starting out unless you are more experienced.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Firebolt]]:&#039;&#039;&#039; The smash-equivalent for magic, a fully charged firebolt will launch all 5 bolts at once and deal a large amount of damage and knock-down most targets.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Icebolt]]:&#039;&#039;&#039; A quick-fire bolt. Charging more bolts simply allows one to quickly cast them one after another. A chaincast (CC) +2 to +4 wand will allow you to eliminate early dungeon mobs quickly and with relative ease. It becomes less useful in harder content, but is still a great tool early on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Lightning Bolt]]:&#039;&#039;&#039; A high damage bolt that will chain to more targets the more bolt charges you have. A CC+2 lightning wand is also effective at clearing low level dungeons.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Magic Mastery]]:&#039;&#039;&#039; The magic-equivalent to Combat Mastery, providing a large amount of extra mana for relatively low AP. However, you will not be able to fully rank this skill until you have access to intermediate magic.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;[[Meditation]]:&#039;&#039;&#039; After learning all 3 bolt spells, talk to Stewart in the school in Dunbarton with the &amp;quot;Skills&amp;quot; keyword, and you&#039;ll get Meditation. This skill is trained by reading books rather than using the skill itself. It increases the regeneration speed of mana, allowing you save some mana potions.&lt;br /&gt;
&lt;br /&gt;
==== [[Alchemy Skills]]====&lt;br /&gt;
Alchemy is a cheaper alternative to Magic early on, and extremely effective. However, ranking Alchemy provides little to no extra stats that benefit other combat styles, and in order to increase effectiveness in Alchemy, you will need to branch out to other combat styles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Water Cannon]]:&#039;&#039;&#039; The ultimate newbie-friendly skill, however it requires rank 1 in order to be effective. Once fully ranked, you will find that you can clear all beginner and some intermediate content with this skill alone. Water Cannon loads up to 5 charges, and fires them at your target, dealing increased damage with more charges. Damage output scales with MP and water alchemy mastery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Chain Cylinder]]:&#039;&#039;&#039; Provides the user with a chance to receive extra charges immediately when loading Water Cannon or Flame Burst. If you are planning on using alchemy, it is necessary to get this skill to rank 1 and even obtain the mastery title for use, as having the extra chance for extra charges is a huge benefit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Wind Blast]]:&#039;&#039;&#039; A quick loading skill that can push 1 selected target back with a stun, or if you target the ground instead of an enemy, push back enemies in an AOE. Learning and leaving this skill at rank F is good as it retains its usefulness even if the damage is low. It takes some practice to get used to using Wind Blast effectively, but once learned can be extremely handy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Flame Burst]]:&#039;&#039;&#039; While less effective early on than Water Cannon, Flame Burst is very handy when used in conjunction with Wind Blast. Flame Burst is a line AOE that hits targets 3 to 5 times based on rank, and ignores protection, allowing for consistent damage. Use Wind Blast to move enemies into a pile, and execute Flame Burst to whittle them all down at once. Damage scales with HP and fire alchemy mastery.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
One of the best dungeons to start out with once you have your footing and have decided what your main damage dealing source will be, is to run Rabbie normal / basic for fomor scrolls. &amp;lt;br/&amp;gt;&lt;br /&gt;
One can quickly amass a sufficient amount of gold to carry them throughout the early game from there.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Dungeon Progression Guide]] for more!&lt;br /&gt;
&lt;br /&gt;
== Growing Stronger ==&lt;br /&gt;
===Age===&lt;br /&gt;
*When starting out, base stats are higher at age 17 than age 10, however an age 10 character generally will gain more stats from leveling up than an age 17 character. For new players, starting your first character at age 17 is a safe choice.&lt;br /&gt;
=== Rebirth / Ability Points ===&lt;br /&gt;
Unlike most MMOs, the main way of increasing your strength in Mabinogi is to level up to obtain Ability Points, spend them on unlocking/ranking up skills, and then Rebirthing to reset your level to 1 in order to obtain more Ability Points. Your level does not indicate your power, but merely your potential.&lt;br /&gt;
&lt;br /&gt;
Skills can be trained by using them, with the training requirements being shown in the skill menu. After the training requirements are met, you can spend your Ability Points to increase it by one rank, going from F to A, and then 9 to 1. Higher rank skills are more effective and provide permanent stat boosts to your character.&lt;br /&gt;
&lt;br /&gt;
Every 6 days, you are able to Rebirth, resetting your level to 1 while retaining all your skills and Ability Points. Rebirthing temporarily weakens you, as you lose your stats gained from levelling up, but each time you rebirth, you&#039;ll become a little stronger as you spend your Ability Points on skills to, which permanently strengthen you. Below is a list of skills you may want to focus on, depending on which of the 3 basic skillsets you find most engaging.&lt;br /&gt;
&lt;br /&gt;
Auranogi tip: Use the &amp;lt;code&amp;gt;&amp;gt;rebirthtimer&amp;lt;/code&amp;gt; command to see when your next rebirth will be available!&lt;br /&gt;
===Leveling===&lt;br /&gt;
*Increasing your level will increase your stats based on what age you are, as well as provide Ability Points to upgrade your skills. Your &amp;quot;current level&amp;quot; can be considered temporary, however your &amp;quot;total level&amp;quot; and ability points generally governs how capable your character is.&lt;br /&gt;
**Exploration levels are important for more easy stat gains and ability points each week before you rebirth as well.&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Starting weapons aren&#039;t very strong so you might want to look at NPC shops for ones with more damage, player blacksmiths are also able to craft weapons with slightly higher stats. If you are human or giant, dual-wielding is recommended as it will usually do more damage than 2-handed weapons, exceptions can apply, but as a general rule of thumb, dual-wielding will generally be more damage.&lt;br /&gt;
**&#039;&#039;&#039;Humans&#039;&#039;&#039;, dual gladiī are great for beginners, but are a tad costly. Dual Broadswords are good once you have fully ranked [[Sword Mastery]] and [[Combat Mastery]], and battle swords are the best option for humans to dual wield albeit potentially extremely expensive to upgrade.&lt;br /&gt;
**Highlander claymores are fairly easy to obtain and a good balanced option for those who like 2 handed-weapons, or a Dragon Fang or Glory Sword if you are able to obtain one.&lt;br /&gt;
**Leather long bows are the best start for humans looking to get into archery, or regular crossbow with range+ upgrades. It is not recommended to use any range- upgrades. Afterwards you can swap to a Highlander Long bow.&lt;br /&gt;
**&#039;&#039;&#039;Giants&#039;&#039;&#039; will want to make use of dual iron maces (potentially a spirit iron mace for maximum potential), and they are cheap to repair early on. A better option once you are able to clear Maiz Glowing Gargoyle is the Mace of Mercy.&lt;br /&gt;
**A highlander claymore again is a good balanced option for 2 handed-weapon enthusiasts and can be replaced with a Dragon Fang or Glory Sword, this also allows use of a shield or guard cylinder.&lt;br /&gt;
**&#039;&#039;&#039;Elves&#039;&#039;&#039; are limited to one handed weapons mainly for close combat. Solid options for them are the standard maces, or a Francisca if you can find one. Mysterious Phoenix Feather sword is also a good option, however very expensive to repair.&lt;br /&gt;
**Leather long bows are still a great starter bow for elves, later to be upgraded by the Highlander Long bow.&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
An overlooked but absolutely necessary aspect of Mabinogi is keeping your equipment repaired. Using your equipment will reduce its durability, and you will have to repair at the corresponding NPC to regain lost durability. Depending on the type of equipment you are repairing, you will need to visit a specific NPC who can repair it I.E a blacksmith will repair regular weapons and armor while a general shop will repair tools and musical instruments.&lt;br /&gt;
*Ensure that you always bless your items using Holy Water of Lymilark, this not only increases its repair chance, but also decreases durability loss, resulting in having to repair less often.&lt;br /&gt;
*Repairing at a blacksmith with 97% repair rate (e.g [[Akihiro]]) with a blessed item bumps up the success rate to 99% (the maximum achievable).&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
*Equipment can be upgraded with Proficiency (gained each time durability is lost on the item) by talking to the appropriate NPC, a fully upgraded weapon is usually much stronger.&lt;br /&gt;
===Skills===&lt;br /&gt;
*Ranking up skills will make them more effective, and some skills will even grant permanent stat bonuses that will provide you with more power. You should try ranking up weapon masteries (for whichever is the weapon of your choice) a few ranks (until the AP cost starts getting too high for the gains) for an easy initial boost to damage.&lt;br /&gt;
&lt;br /&gt;
See [[Stats and Skills]] for a breakdown on skill scaling and AP efficiency. This can give you a good outline of what skills you might want to rank depending on your play style.&lt;br /&gt;
&lt;br /&gt;
===Enchants===&lt;br /&gt;
*A fully enchanted equipment set grants a large amount of damage, see the [[Enchanting Guide]] for more info on enchanting.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
*As stated in the Dungeon section, running Rabbie normal/basic once you are able to do so will help rack in the gold you need in order to keep your gear repaired, and buy that fancy item you saw in a player shop.&lt;br /&gt;
*Ensure that you are picking up every fomor scroll you see drop, as the additional gold earned from these items will eventually add up. The fomor scrolls can easily be turned in at Eavan in Dunbarton or various other NPCs.&lt;br /&gt;
&lt;br /&gt;
==First steps==&lt;br /&gt;
&lt;br /&gt;
*Make sure to complete any [[Skill Quests]], [[Hunting Quests]], [[Beginner Quests (Rano)]] or [[Beginner Quests (Uladh)]], and [[Beginner Quests (Aura)]].&lt;br /&gt;
**Completing those as they become available will be a big boon to your early game, grating experience, and useful items to get started.&lt;br /&gt;
&lt;br /&gt;
*Try to replace your starting weapon as soon as possible, the Blacksmith in Dunbarton sells better weapons than the one in Tir.&lt;br /&gt;
&lt;br /&gt;
*Complete Church Part-Time Jobs to obtain [[Holy Water of Lymilark]], an item used to bless your equipment, which has 2 main benefits, durability loss on the item is halved, and increasing repair chance.&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
Familiarize yourself with Aura&#039;s [[Custom Content]] early, such as the [[Custom Dungeons]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[User Commands]] are also there for your benefit, make sure to use them often as they can help reduce travel time and provide useful information like your current CP level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Progression Guides]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Blacksmithing_Ranking_Guide/Average_Materials&amp;diff=10873</id>
		<title>Blacksmithing Ranking Guide/Average Materials</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Blacksmithing_Ranking_Guide/Average_Materials&amp;diff=10873"/>
		<updated>2026-08-03T04:19:55Z</updated>

		<summary type="html">&lt;p&gt;Big: Minor spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Average Materials Required ==&lt;br /&gt;
&lt;br /&gt;
=== Assumptions ===&lt;br /&gt;
&lt;br /&gt;
* Production Mastery &#039;&#039;&#039;rank 1&#039;&#039;&#039; (+15%), &#039;&#039;&#039;270 Dex&#039;&#039;&#039;, solo, no rain, &#039;&#039;&#039;no&#039;&#039;&#039; Monday, no potions.&lt;br /&gt;
* Base life multiplier &#039;&#039;&#039;4x&#039;&#039;&#039;.&lt;br /&gt;
* Training weapons/armours used only for success counts are &#039;&#039;&#039;left at 100%&#039;&#039;&#039;, never finished, and cheaper manuals used for completion requirement.&lt;br /&gt;
* Numbers generated running 20,000 simulations that use the guide&#039;s method, backed by Aura&#039;s source code for success and completion, and using Auranogi&#039;s client-side manual data.&lt;br /&gt;
&lt;br /&gt;
=== Rank F to E ===&lt;br /&gt;
&lt;br /&gt;
Blacksmith Hammer (~11 attempts, ~5 finishes) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 22&lt;br /&gt;
|-&lt;br /&gt;
| Firewood || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank E to D ===&lt;br /&gt;
&lt;br /&gt;
Round Shield (~18 attempts, ~6 finishes) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Firewood || 35&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 18&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather Strap || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank D to C ===&lt;br /&gt;
&lt;br /&gt;
Bird Face / Waterdrop Cap (~25 attempts, ~8 finishes) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 25&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather || 25&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather Strap || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank C to B ===&lt;br /&gt;
&lt;br /&gt;
Plate Gauntlet (~125 attempts, 10 finishes) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 250&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather Strap || 250&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank B to A ===&lt;br /&gt;
&lt;br /&gt;
Spika Silver Plate Boots (~77 attempts, 13 finishes) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 154&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 154&lt;br /&gt;
|-&lt;br /&gt;
| Common Silk || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank A to 9 ===&lt;br /&gt;
&lt;br /&gt;
Light Melka Chain Mail (~115 attempts, 13 finishes) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 229&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather || 115&lt;br /&gt;
|-&lt;br /&gt;
| Common Fabric || 115&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 9 to 8 ===&lt;br /&gt;
&lt;br /&gt;
* Valencia (Giant) ~18 attempts (5 great successes)&lt;br /&gt;
* Battle Sword ~146 attempts + 13 finishes&lt;br /&gt;
* Light Melka ~177 attempts + 13 finishes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 645&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 607&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather || 177&lt;br /&gt;
|-&lt;br /&gt;
| Common Fabric || 177&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap || 90&lt;br /&gt;
|-&lt;br /&gt;
| Braid || 90&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather Strap || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 8 to 7 ===&lt;br /&gt;
&lt;br /&gt;
* Valencia (Giant) ~15 attempts&lt;br /&gt;
* Light Melka ~144 attempts + 13 finishes&lt;br /&gt;
* Light Hetero Shield ~147 attempts&lt;br /&gt;
* Round Shield ~26 + 13 finishes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 884&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap || 367&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 288&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather || 144&lt;br /&gt;
|-&lt;br /&gt;
| Common Fabric || 144&lt;br /&gt;
|-&lt;br /&gt;
| Braid || 73&lt;br /&gt;
|-&lt;br /&gt;
| Firewood || 52&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather Strap || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 7 to 6 ===&lt;br /&gt;
&lt;br /&gt;
* Valencia (M) ~14 attempts&lt;br /&gt;
* Norman Warrior Helmet ~145 attempts&lt;br /&gt;
* Bird Face Cap ~26 + 13 finishes&lt;br /&gt;
* Light Melka ~142 attempts + 13 finishes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 814&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 575&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather || 142&lt;br /&gt;
|-&lt;br /&gt;
| Common Fabric || 142&lt;br /&gt;
|-&lt;br /&gt;
| Finest Leather Strap || 43&lt;br /&gt;
|-&lt;br /&gt;
| Braid || 43&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather || 26&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather Strap || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 6 to 5 ===&lt;br /&gt;
&lt;br /&gt;
* Valencia (F) ~15 attempts&lt;br /&gt;
* Valencia Gauntlet (Giant) ~145 attempts&lt;br /&gt;
* Plate Gauntlet ~29 + 13 finishes&lt;br /&gt;
* Light Melka ~71 attempts + 13 finishes&lt;br /&gt;
* Valencia (Giant) ~144 attempts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 2,980&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap || 1,010&lt;br /&gt;
|-&lt;br /&gt;
| Braid || 776&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather Strap || 291&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 142&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather || 71&lt;br /&gt;
|-&lt;br /&gt;
| Common Fabric || 71&lt;br /&gt;
|-&lt;br /&gt;
| Finest Leather Strap || 58&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather Strap || 57&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 5 to 4 ===&lt;br /&gt;
&lt;br /&gt;
* Basil Gimlet Armor ~36 attempts (full great requirement)&lt;br /&gt;
* Valencia Boots ~147 attempts&lt;br /&gt;
* Spika ~31 + 13 finishes&lt;br /&gt;
* Light Melka ~70 + 13 finishes&lt;br /&gt;
* Valencia (Giant) ~104 attempts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 2,310&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap || 1,066&lt;br /&gt;
|-&lt;br /&gt;
| Braid || 518&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 200&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Plate || 72&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingot || 72&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot || 72&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather || 70&lt;br /&gt;
|-&lt;br /&gt;
| Common Fabric || 70&lt;br /&gt;
|-&lt;br /&gt;
| Common Silk || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 4 to 3 ===&lt;br /&gt;
&lt;br /&gt;
* Basil Gimlet Armor ~37 attempts&lt;br /&gt;
* Great Sword ~174 attempts&lt;br /&gt;
* Sickle 13&lt;br /&gt;
* Light Melka ~68 + 13 finishes&lt;br /&gt;
* Valencia (M) ~112 attempts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 2,600&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 833&lt;br /&gt;
|-&lt;br /&gt;
| Finest Leather Strap || 337&lt;br /&gt;
|-&lt;br /&gt;
| Braid || 337&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap || 112&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Plate || 75&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingot || 75&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot || 75&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather || 68&lt;br /&gt;
|-&lt;br /&gt;
| Common Fabric || 68&lt;br /&gt;
|-&lt;br /&gt;
| Firewood || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 3 to 2 ===&lt;br /&gt;
&lt;br /&gt;
* Dustin Silver Knight Armor ~32 attempts (44 great counts)&lt;br /&gt;
* Vales Great Sword ~235 attempts&lt;br /&gt;
* Sickle 13&lt;br /&gt;
* Light Melka ~66 + 13 finishes&lt;br /&gt;
* Basil Gimlet Armor ~280 attempts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 2,436&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 2,015&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap || 997&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Plate || 559&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingot || 559&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot || 559&lt;br /&gt;
|-&lt;br /&gt;
| Finest Leather Strap || 158&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather || 66&lt;br /&gt;
|-&lt;br /&gt;
| Common Fabric || 66&lt;br /&gt;
|-&lt;br /&gt;
| Firewood || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 2 to 1 ===&lt;br /&gt;
&lt;br /&gt;
* Basil Gimlet Armor ~294 attempts&lt;br /&gt;
* Pig Ladle ~235 attempts&lt;br /&gt;
* Sickle 42 (+42 finishes)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Plate || 1,294&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Bar || 1,176&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap || 882&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingot || 588&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot || 588&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 278&lt;br /&gt;
|-&lt;br /&gt;
| Firewood || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alternative Vales Great Sword instead of Pig Ladle ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 1,902&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot || 1,859&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap || 882&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Plate || 588&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingot || 588&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot || 588&lt;br /&gt;
|-&lt;br /&gt;
| Firewood || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank 1 to Master title ===&lt;br /&gt;
&lt;br /&gt;
* Basil Gimlet Armor ~349 attempts&lt;br /&gt;
* Pig Ladle ~349 attempts&lt;br /&gt;
* Sickle 20 (+20 finishes)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Avg&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Plate || 1,744&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Bar || 1,744&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap || 1,047&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingot || 698&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot || 698&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot || 369&lt;br /&gt;
|-&lt;br /&gt;
| Firewood || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Grand totals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Rank F to Rank 1&lt;br /&gt;
! Rank F to Master&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
| data-sort-value=&amp;quot;13435&amp;quot; | 13,435&lt;br /&gt;
| data-sort-value=&amp;quot;13804&amp;quot; | 13,804&lt;br /&gt;
|-&lt;br /&gt;
| Fine Leather Strap&lt;br /&gt;
| data-sort-value=&amp;quot;4524&amp;quot; | 4,524&lt;br /&gt;
| data-sort-value=&amp;quot;5570&amp;quot; | 5,570&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
| data-sort-value=&amp;quot;5082&amp;quot; | 5,082&lt;br /&gt;
| data-sort-value=&amp;quot;5082&amp;quot; | 5,082&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Plate&lt;br /&gt;
| data-sort-value=&amp;quot;2000&amp;quot; | 2,000&lt;br /&gt;
| data-sort-value=&amp;quot;3744&amp;quot; | 3,744&lt;br /&gt;
|-&lt;br /&gt;
| Mythril Bar&lt;br /&gt;
| data-sort-value=&amp;quot;1176&amp;quot; | 1,176&lt;br /&gt;
| data-sort-value=&amp;quot;2921&amp;quot; | 2,921&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ingot&lt;br /&gt;
| data-sort-value=&amp;quot;1294&amp;quot; | 1,294&lt;br /&gt;
| data-sort-value=&amp;quot;1992&amp;quot; | 1,992&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ingot&lt;br /&gt;
| data-sort-value=&amp;quot;1294&amp;quot; | 1,294&lt;br /&gt;
| data-sort-value=&amp;quot;1992&amp;quot; | 1,992&lt;br /&gt;
|-&lt;br /&gt;
| Braid&lt;br /&gt;
| data-sort-value=&amp;quot;1836&amp;quot; | 1,836&lt;br /&gt;
| data-sort-value=&amp;quot;1836&amp;quot; | 1,836&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather&lt;br /&gt;
| 853&lt;br /&gt;
| 853&lt;br /&gt;
|-&lt;br /&gt;
| Common Fabric&lt;br /&gt;
| 853&lt;br /&gt;
| 853&lt;br /&gt;
|-&lt;br /&gt;
| Finest Leather Strap&lt;br /&gt;
| 597&lt;br /&gt;
| 597&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather Strap&lt;br /&gt;
| 387&lt;br /&gt;
| 387&lt;br /&gt;
|-&lt;br /&gt;
| Common Leather Strap&lt;br /&gt;
| 356&lt;br /&gt;
| 356&lt;br /&gt;
|-&lt;br /&gt;
| Firewood&lt;br /&gt;
| 167&lt;br /&gt;
| 187&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Leather&lt;br /&gt;
| 120&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Common Silk&lt;br /&gt;
| 26&lt;br /&gt;
| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Total crafting attempts F to Master ≈ &#039;&#039;&#039;4,500&#039;&#039;&#039;. Ranks 6 through 1 account for ~69% of them, ranks 9-7 for ~22%, and everything from F to A for &#039;&#039;&#039;under 9%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Fine Leather Straps (~4,500 to reach rank 1, ~5,600 including the Master title) are the single hardest line to supply, corroborating the guide&#039;s &amp;quot;leathers are the bottleneck&amp;quot; warning.&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Blacksmithing_Manuals&amp;diff=8900</id>
		<title>Blacksmithing Manuals</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Blacksmithing_Manuals&amp;diff=8900"/>
		<updated>2024-09-30T07:23:20Z</updated>

		<summary type="html">&lt;p&gt;Big: Battle Hammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Legacy List still needs to be added.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blacksmith Manuals List==&lt;br /&gt;
{{CraftingManualList}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= F}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bundle of Arrowheads&lt;br /&gt;
| Production Experience = 500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bundle of Bolt Heads&lt;br /&gt;
| Production Experience = 500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 250 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Chain Dog Collar&lt;br /&gt;
| Production Experience = 1,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Fleta #Sidequest|Fleta&#039;s Chore Sidequest]]&lt;br /&gt;
** Talking to [[Ferghus]] with Rab&#039;s Dog Collar Keyword&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Dagger&lt;br /&gt;
| Production Experience = 500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= 2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 300 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Ladeca Helm&lt;br /&gt;
| Production Experience = 3,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Shadow of Ladeca {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
* Ladeca Helm (Handicrafted) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Shadow of Ladeca {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 12,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Ladeca Ice Wand&lt;br /&gt;
| Production Experience = 3,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Shadow of Ladeca {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
* Ladeca Ice Wand (Handicrafted) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Shadow of Ladeca {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 12,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Ladeca Shield&lt;br /&gt;
| Production Experience = 3,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Shadow of Ladeca {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
* Ladeca Shield (Handicrafted) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Shadow of Ladeca {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 12,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Ladeca Short Sword&lt;br /&gt;
| Production Experience = 3,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Shadow of Ladeca {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
* Ladeca Short Sword (Handicrafted) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Shadow of Ladeca {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Basic Dungeon]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Leather Dog Collar&lt;br /&gt;
| Production Experience = 800&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Thick Thread Ball {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* * [[Fleta #Sidequest|Fleta&#039;s Chore Sidequest]]&lt;br /&gt;
** Talking to [[Edern]] with Rab&#039;s Dog Collar Keyword&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Gold Dog Collar&lt;br /&gt;
| Production Experience = 900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* * [[Fleta #Sidequest|Fleta&#039;s Chore Sidequest]]&lt;br /&gt;
** Talking to [[Elen]] with Rab&#039;s Dog Collar Keyword&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--E--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= E}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Sickle&lt;br /&gt;
| Production Experience = 500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 2}}&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 300 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Weeding Hoe&lt;br /&gt;
| Production Experience = 500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 2}}&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 300 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--D--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= D}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Blacksmith Hammer&lt;br /&gt;
| Production Experience = 1,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 750 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bundle of Fine Arrowheads&lt;br /&gt;
| Production Experience = 600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1.4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1.4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 1,300 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           =  Bundle of Fine Bolt Heads&lt;br /&gt;
| Production Experience = 600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1.4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1.4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 1,200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Furnace of Copper Ingot&lt;br /&gt;
| Production Experience = 1,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 2}}&lt;br /&gt;
* Building Stone {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= 2}}&lt;br /&gt;
* Iron Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= 2}}&lt;br /&gt;
* Mythril Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= 2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 5,400 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Hatchet&lt;br /&gt;
| Production Experience = 1,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 750 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = One Handed Axe&lt;br /&gt;
| Production Experience = 1,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .4}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Thick Thread Ball {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 10,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Spiked Cap&lt;br /&gt;
| Production Experience = 2,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .4}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 5,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Mythril Thread&lt;br /&gt;
| Production Experience = 700&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .5}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Holy Water of Lymilark {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 3,920 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Tanto&lt;br /&gt;
| Production Experience = 3,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Akihiro #Secret Shop|Akihiro (Secret Shop)]] for 1,500 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Yoshimitsu&lt;br /&gt;
| Production Experience = 3,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Akihiro #Secret Shop|Akihiro (Secret Shop)]] for 1,500 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--C--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= C}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Battle Short Sword&lt;br /&gt;
| Production Experience = 4,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Thin Thread Ball {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 2,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Fluted Short Sword&lt;br /&gt;
| Production Experience = 4,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Thick Thread Ball {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 2,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Longsword&lt;br /&gt;
| Production Experience = 4,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Thick Thread Ball {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 2,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Mace&lt;br /&gt;
| Production Experience = 4,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=}}&lt;br /&gt;
* Thick Thread Ball {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 2,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Pickaxe&lt;br /&gt;
| Production Experience = 7,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .35}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .35}}&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.35}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 3,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Round Shield&lt;br /&gt;
| Production Experience = 2,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .7}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .7}}&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .7}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 1,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Short Sword&lt;br /&gt;
| Production Experience = 4,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Thick Thread Ball {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 2,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Wakizashi&lt;br /&gt;
| Production Experience = 5,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .7}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .7}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Akihiro #Secret Shop|Akihiro (Secret Shop)]] for 2,500 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--B--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= B}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Arish Ashuvain Gauntlet&lt;br /&gt;
| Production Experience = 2,900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .35}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .35}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.35}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 17,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bird Face Cap&lt;br /&gt;
| Production Experience = 2,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .7}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .7}}&lt;br /&gt;
* Cheap Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .7}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 1,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Broadsword&lt;br /&gt;
| Production Experience = 10,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .5}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .5}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 5,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Cuirassier Helm&lt;br /&gt;
| Production Experience = 2,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .7}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .7}}&lt;br /&gt;
* Cheap Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .7}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 1,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Evil Dying Crown&lt;br /&gt;
| Production Experience = 5,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .17}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .17}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .17}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 35,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Lumber Axe&lt;br /&gt;
| Production Experience = 17,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .25}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .25}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .25}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 7,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Muramasa&lt;br /&gt;
| Production Experience = 10,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .6}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Akihiro #Secret Shop|Akihiro (Secret Shop)]] for 5,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Soul-Searcher Sword&lt;br /&gt;
| Production Experience = 10,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .6}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Akihiro #Secret Shop|Akihiro (Secret Shop)]] for 5,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Twin Horn Cap&lt;br /&gt;
| Production Experience = 6,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .15}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 20,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Ulna Protector Gloves&lt;br /&gt;
| Production Experience = 3,900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .25}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .25}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 10,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Vito Crux Greave&lt;br /&gt;
| Production Experience = 2,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .3}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .3}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .3}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 20,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Waterdrop Cap&lt;br /&gt;
| Production Experience = 2,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .7}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .7}}&lt;br /&gt;
* Cheap Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .7}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 1,000 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--A--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= A}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Andras Puppet&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .22}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Exquisite Arashi Helm&lt;br /&gt;
| Production Experience = 3,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .35}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .35}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.35}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 21,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Arish Ashuvain Boots (M)&lt;br /&gt;
| Production Experience = 3,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .37}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .37}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.37}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 23,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bastard Sword&lt;br /&gt;
| Production Experience = 10,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .5}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .5}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 5,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Battle Sword&lt;br /&gt;
| Production Experience = 20,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .4}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 8,500 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Broad Axe&lt;br /&gt;
| Production Experience = 4,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 7|Progress % Decimal= .4}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 7|Progress % Decimal=.4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 32,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Claymore&lt;br /&gt;
| Production Experience = 18,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .4}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 7,500 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Star Candy Mace&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Connous Leather Cap (M)&lt;br /&gt;
| Production Experience = 6,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 11,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Connous Leather Hairband (F)&lt;br /&gt;
| Production Experience = 6,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 11,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Cookie Shield&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=.22}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.22}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Normal Dungeon]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Confetti Bow&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.22}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Thin Thread {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Donut Glasses (Face Accessory Slot Exclusive)&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .22}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.22}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Dragon Crest&lt;br /&gt;
| Production Experience = 6,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 7|Progress % Decimal= .2}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 35,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Mitarashi Dango Sword&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.22}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Elatha Puppet&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .22}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Furnace of Silver Ingot&lt;br /&gt;
| Production Experience = 2,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1.5}}&lt;br /&gt;
* Building Stone {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= 1.5}}&lt;br /&gt;
* Iron Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= 1.5}}&lt;br /&gt;
* Mythril Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= 1.5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 9,600 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Gathering Knife&lt;br /&gt;
| Production Experience = 25,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .25}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .25}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.25}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 10,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Gladius&lt;br /&gt;
| Production Experience = 19,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .4}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 8,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Iron Masking Headgear&lt;br /&gt;
| Production Experience = 6,900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .2}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 41,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Giant Half Guard Leather Armor (F)&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .28}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.28}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 78,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Giant Half Guard Leather Armor (M)&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .28}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.28}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 78,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Kirinusjin&#039;s Half-Plate Armor (F)&lt;br /&gt;
| Production Experience = 22,100&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .31}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 7|Progress % Decimal= .31}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.31}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 42,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Mythril Armor&lt;br /&gt;
| Production Experience = 8,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .2}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .2}}&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 20,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bangle of the Far East&lt;br /&gt;
| Production Experience = 3,100&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .3}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .3}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.3}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Plate Gauntlet&lt;br /&gt;
| Production Experience = 7,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .6}}&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[mww:Gilmore|Gilmore]] for 3,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Rainbow Sprinkles Donut&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .22}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Roll Cake Cylinder&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.22}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Soft Serve Ice Cream Shortsword&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .22}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.22}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Two-Handed Sword&lt;br /&gt;
| Production Experience = 17,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .4}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 7,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Warhammer&lt;br /&gt;
| Production Experience = 10,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .5}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .5}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 5,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Wave Patterned Donut&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .22}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Wave Bangle&lt;br /&gt;
| Production Experience = 3,100&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .3}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .3}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.3}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Advanced Dungeon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--9--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= 9}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Exquisite Arashi Gauntlet (Giant F)&lt;br /&gt;
| Production Experience = 7,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.28}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 18,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Exquisite Arashi Gauntlet (Giant M)&lt;br /&gt;
| Production Experience = 7,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.28}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 18,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Exquisite Arashi Gauntlet (M)&lt;br /&gt;
| Production Experience = 7,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.28}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 18,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Exquisite Arashi Gauntlet (F)&lt;br /&gt;
| Production Experience = 7,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.28}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 18,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Arish Ashuvain Armor (M)&lt;br /&gt;
| Production Experience = 23,900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .36}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 9|Progress % Decimal=.36}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.36}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 45,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Arish Ashuvain Boots (F)&lt;br /&gt;
| Production Experience = 3,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .36}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.36}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.36}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 21,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Basil Gimlet Greave&lt;br /&gt;
| Production Experience = 5,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .22}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 42,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Birnam Plate Boots&lt;br /&gt;
| Production Experience = 11,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 13,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bundle of Finest Arrowheads&lt;br /&gt;
| Production Experience = 700&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .5}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 4,600 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bundle of Finest Bolt Heads&lt;br /&gt;
| Production Experience = 700&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .5}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 5,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Cleaver&lt;br /&gt;
| Production Experience = 4,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .3}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .3}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .3}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 42,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Connous Leather Greaves (M)&lt;br /&gt;
| Production Experience = 11,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 13,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Connous Leather Greaves (M)&lt;br /&gt;
| Production Experience = 11,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 13,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Double Ring Mail&lt;br /&gt;
| Production Experience = 33,800&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Siren&#039;s Cat Mask {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Dropped by [[Goblin Bandit]]&lt;br /&gt;
&amp;lt;!--68,000 g--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Greaves&lt;br /&gt;
| Production Experience = 7,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .6}}&lt;br /&gt;
* Cheap Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 3,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Giant Half Guard Leather Gauntlet (F)&lt;br /&gt;
| Production Experience = 12,100&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .22}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .22}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 42,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Giant Half Guard Leather Gauntlet (M)&lt;br /&gt;
| Production Experience = 12,100&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .22}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .22}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 42,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Iron Bar&lt;br /&gt;
| Production Experience = 600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 1,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Japanese Dagger&lt;br /&gt;
| Production Experience = 3,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .33}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .33}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .33}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .33}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 27,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Katana&lt;br /&gt;
| Production Experience = 40,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .5}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .5}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Akihiro #Secret Shop|Akihiro (Secret Shop)]] for 15,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Kirinusjin&#039;s Half-Plate Armor (M)&lt;br /&gt;
| Production Experience = 21,900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .32}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .32}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.32}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 47,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Kirsten Leather Boots&lt;br /&gt;
| Production Experience = 35,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .22}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.22}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 62,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Knight Wing Plate Gauntlets&lt;br /&gt;
| Production Experience = 14,700&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .22}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Normal Dungeon]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Masamune&lt;br /&gt;
| Production Experience = 40,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .5}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .5}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by Akihiro (Secret Shop) for 15,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Spika Silver Plate Boots&lt;br /&gt;
| Production Experience = 10,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .5}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .5}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.5}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 5,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Tioz Gauntlet&lt;br /&gt;
| Production Experience = 3,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .32}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .32}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .32}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 27,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Fine Anvil&lt;br /&gt;
| Production Experience = 4,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .7}}&lt;br /&gt;
* Building Stone {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .7}}&lt;br /&gt;
* Iron Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .7}}&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .7}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 12,700 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--8--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= 8}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Exquisite Arashi Greaves (M)&lt;br /&gt;
| Production Experience = 4,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.28}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 28,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Exquisite Arashi Greaves (F)&lt;br /&gt;
| Production Experience = 4,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.28}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 28,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Arish Ashuvain Armor (F)&lt;br /&gt;
| Production Experience = 22,800&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .37}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.37}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.37}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 49,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Basil Gimlet Gauntlet&lt;br /&gt;
| Production Experience = 14,700&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .22}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 39,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Battle Hammer&lt;br /&gt;
| Production Experience = 6,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .35}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .35}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=.35}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=}}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 44,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Connous Leather Gauntlets (F)&lt;br /&gt;
| Production Experience = 18,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 13,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Connous Leather Gauntlets (M)&lt;br /&gt;
| Production Experience = 18,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 13,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Fairy Feather Bow&lt;br /&gt;
| Production Experience = 24,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .21}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.21}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.21}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Thin Thread {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Siren&#039;s Feather Mask {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Advanced Dungeon]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Hetero Kite Shield&lt;br /&gt;
| Production Experience = 29,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal=.2}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 67,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Giant Half Guard Leather Greaves (F)&lt;br /&gt;
| Production Experience = 10,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.2}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.2}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Advanced Dungeon]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Giant Half Guard Leather Greaves (M)&lt;br /&gt;
| Production Experience = 10,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.2}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.2}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Advanced Dungeon]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Kirsten Leather Gauntlets&lt;br /&gt;
| Production Experience = 4,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .25}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.25}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.25}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 22,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Graceful Gauntlet&lt;br /&gt;
| Production Experience = 4,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .24}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.24}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.24}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 25,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Graceful Greaves&lt;br /&gt;
| Production Experience = 4,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.2}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 40,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Knight Wing Plate Boots&lt;br /&gt;
| Production Experience = 5,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.22}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Normal Dungeon]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Light Hetero Kite Shield&lt;br /&gt;
| Production Experience = 17,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.2}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Dropped by [[Brown Bear]], [[Red Bear]], [[Brown Grizzly Bear Cub]], [[Brown Grizzly Bear]], [[Red Grizzly Bear Cub]], [[Red Grizzly Bear]], [[Black Grizzly Bear Cub]], [[Black Grizzly Bear]]&lt;br /&gt;
&amp;lt;!--54,000 g--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Light Melka Chain Mail&lt;br /&gt;
| Production Experience = 25,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.2}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.2}}&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 10,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Norman Warrior Helmet&lt;br /&gt;
| Production Experience = 3,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .25}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .25}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.25}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=}}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 50,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Plate Mail&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 22,500 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 93,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Leminia&#039;s Holy Moon Armor (F)&lt;br /&gt;
| Production Experience = 28,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .23}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.23}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.23}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 58,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Leminia&#039;s Holy Moon Armor (M)&lt;br /&gt;
| Production Experience = 30,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal=.22}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Tioz Greaves&lt;br /&gt;
| Production Experience = 4,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .3}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .3}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .3}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 32,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Round Pauldron Chainmail&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 22,500 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Royal Pumpkin Rapier&lt;br /&gt;
| Production Experience = 14,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .23}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .23}}&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.23}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Advanced Dungeon]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Scale Armor&lt;br /&gt;
| Production Experience = 25,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.2}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.2}}&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 10,000 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Surcoat Chain Mail&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.15}}&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 22,500 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Thames Plate Boots&lt;br /&gt;
| Production Experience = 15,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 15,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--7--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= 7}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bippennis&lt;br /&gt;
| Production Experience = 2,800&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .36}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .36}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.36}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.36}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 40,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Birnam Plate Gauntlets&lt;br /&gt;
| Production Experience = 18,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 13,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Copper Bar&lt;br /&gt;
| Production Experience = 500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .9}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .9}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 3,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Furnace of Gold Ingot&lt;br /&gt;
| Production Experience = 3,900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Building Stone {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= 1}}&lt;br /&gt;
* Iron Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= 1}}&lt;br /&gt;
* Mythril Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 13,200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Iron Claw&lt;br /&gt;
| Production Experience = 37,700&lt;br /&gt;
| Materials             = &lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 7|Progress % Decimal= .28}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .28}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 39,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Iron Mace&lt;br /&gt;
| Production Experience = 3,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .32}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .32}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Thin Thread {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 39,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Morningstar&lt;br /&gt;
| Production Experience = 3,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .36}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .36}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.36}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 33,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Pelican Protector&lt;br /&gt;
| Production Experience = 24,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 58,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Tioz Armor (F)&lt;br /&gt;
| Production Experience = 19,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .36}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .36}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .36}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 35,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Tioz Armor (M)&lt;br /&gt;
| Production Experience = 25,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .34}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 9|Progress % Decimal= .34}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .34}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 39,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Valencia&#039;s Cross Line Plate Gauntlet (Giant)&lt;br /&gt;
| Production Experience = 16,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .24}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .24}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .24}}&lt;br /&gt;
* Common Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .24}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Fleta]] for 48,000 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 48,000 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--6--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= 6}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Basil Gimlet Armor&lt;br /&gt;
| Production Experience = 42,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 9|Progress % Decimal= .2}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Battle Mandolin&lt;br /&gt;
| Production Experience = 24,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .21}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .21}}&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.21}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Battle Axe&lt;br /&gt;
| Production Experience = 40,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .18}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .18}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.18}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal=.18}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Broken Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 76,500 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic War Hammer&lt;br /&gt;
| Production Experience = 40,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .18}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 7|Progress % Decimal= .18}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.18}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 9|Progress % Decimal=.18}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= }}&lt;br /&gt;
* Large Broken Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 76,500 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Warrior Axe&lt;br /&gt;
| Production Experience = 40,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .18}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 7|Progress % Decimal= .18}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.18}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 9|Progress % Decimal=.18}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Large Broken Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 76,500 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Warrior Hammer&lt;br /&gt;
| Production Experience = 40,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .18}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .18}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.18}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal=.18}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= }}&lt;br /&gt;
* Broken Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 76,500 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Denver Gauntlet&lt;br /&gt;
| Production Experience = 15,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .21}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .21}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.21}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 57,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Heater Shield&lt;br /&gt;
| Production Experience = 7,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .26}}&lt;br /&gt;
* Iron Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .26}}&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.26}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 95,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Japanese Short Blade&lt;br /&gt;
| Production Experience = 4,900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .32}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .32}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.32}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.32}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 35,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Graceful Helmet&lt;br /&gt;
| Production Experience = 6,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .2}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 25,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Knight Lance&lt;br /&gt;
| Production Experience = 8,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .24}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal=.24}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.24}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.24}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Lyre&lt;br /&gt;
| Production Experience = 24,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .21}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.21}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.21}}&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.21}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Smart Study Desk&lt;br /&gt;
| Production Experience = 3,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .4}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.4}}&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 15,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Thames Plate Gauntlets&lt;br /&gt;
| Production Experience = 20,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .15}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 15,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Valencia&#039;s Cross Line Plate Armor (Giant)&lt;br /&gt;
| Production Experience = 60,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 14|Progress % Decimal= .2}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.2}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Siren&#039;s Wing Mask {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Fleta]] for 131,000 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 131,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Valencia&#039;s Cross Line Plate Gauntlets&lt;br /&gt;
| Production Experience = 30,800&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .16}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .16}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.16}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Fleta]] for 51,000 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 51,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Xylophone&lt;br /&gt;
| Production Experience = 24,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .21}}&lt;br /&gt;
* Hand Chime Bar #1 {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .21}}&lt;br /&gt;
* Hand Chime Bar #2 {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .21}}&lt;br /&gt;
* Hand Chime Bar #3 {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .21}}&lt;br /&gt;
* Hand Chime Bar #4 {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .21}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Hand Chime Bar #5 {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Hand Chime Bar #6 {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Hand Chime Bar #7 {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--5--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= 5}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Birnam Plate Helmet&lt;br /&gt;
| Production Experience = 36,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=.15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.15}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 15,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Battle Hammer&lt;br /&gt;
| Production Experience = 160,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .25}}&lt;br /&gt;
* Silver Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .25}}&lt;br /&gt;
* Iron Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.25}}&lt;br /&gt;
* Fine Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.25}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Iron Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=}}&lt;br /&gt;
* Screwdriver {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 85,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Buckler&lt;br /&gt;
| Production Experience = 21,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .22}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.22}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Advanced Dungeon]] End Chest&lt;br /&gt;
* [[Barri Advanced Dungeon for Three]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Dragon Shield&lt;br /&gt;
| Production Experience = 5,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .22}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.22}}&lt;br /&gt;
* Desert Dragon Scale {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=}}&lt;br /&gt;
* Desert Dragon Eye {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 124,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Great Sword&lt;br /&gt;
| Production Experience = 4,700&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .34}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .34}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.34}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=}}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 57,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Knight Wing Plate Armor&lt;br /&gt;
| Production Experience = 42,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 9|Progress % Decimal= .2}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Lion Claw Lance&lt;br /&gt;
| Production Experience = 8,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .25}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .25}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.25}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.25}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Shadow Brigade Greaves (F)&lt;br /&gt;
| Production Experience = 50,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Demonic Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .15}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.15}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Muyu Desert Artifact Ruins]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Shadow Brigade Greaves (M)&lt;br /&gt;
| Production Experience = 50,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Demonic Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .15}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.15}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Muyu Desert Artifact Ruins]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Silver Bar&lt;br /&gt;
| Production Experience = 700&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .8}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .8}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 5,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Finest Anvil&lt;br /&gt;
| Production Experience = 11,900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .4}}&lt;br /&gt;
* Building Stone {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .4}}&lt;br /&gt;
* Iron Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .4}}&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .4}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 24,300 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Valencia&#039;s Cross Line Plate Armor (M)&lt;br /&gt;
| Production Experience = 62,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .12}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .12}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.12}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.12}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=}}&lt;br /&gt;
* Siren&#039;s Wing Mask {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Fleta]] for 148,000 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 148,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Valencia&#039;s Cross Line Plate Boots&lt;br /&gt;
| Production Experience = 36,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .14}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .14}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.14}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Fleta]] for 56,000 g&lt;br /&gt;
* Sold by [[Butler]] Partner for 56,000 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--4--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= 4}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Barbaric Fox Scythe&lt;br /&gt;
| Production Experience = 14,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .22}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .22}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.22}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.22}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 61,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Dragon Slasher&lt;br /&gt;
| Production Experience = 50,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .27}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .27}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.27}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.27}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.27}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.27}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 67,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Thames Plate Helmet&lt;br /&gt;
| Production Experience = 36,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .15}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.15}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=}}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 17,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Valencia&#039;s Cross Line Plate Armor (F)&lt;br /&gt;
| Production Experience = 50,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .12}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .12}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.12}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.12}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Siren&#039;s Feather Mask {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Fleta]] for 162,000 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 162,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Warrior Axe&lt;br /&gt;
| Production Experience = 5,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .35}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .35}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .35}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .35}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 54,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--3--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= 3}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Bracer Knuckle&lt;br /&gt;
| Production Experience = 50,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .15}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 48,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Edged Knuckle&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.13}}&lt;br /&gt;
* Ruptured Black Metal {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.13}}&lt;br /&gt;
* Firm Blade Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Destroyed Seal Chain {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Incomplete Seal Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 117,200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Royal Battle Axe&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.13}}&lt;br /&gt;
* Lightless Metal Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.13}}&lt;br /&gt;
* Jagged Soul Shard {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Broken Seal Chain {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Broken Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 117,200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Royal Knight Sword&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.13}}&lt;br /&gt;
* Lightless Metal Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.13}}&lt;br /&gt;
* Blackened Blade Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Broken Seal Chain {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Broken Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 117,200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Royal War Hammer&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.13}}&lt;br /&gt;
* Lightless Metal Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.13}}&lt;br /&gt;
* Huge Armor Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Broken Seal Chain {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= }}&lt;br /&gt;
* Broken Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 117,200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Royal Warrior Axe&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=.13}}&lt;br /&gt;
* Lightless Metal Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.13}}&lt;br /&gt;
* Jagged Soul Shard {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Rusted Seal Chain {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Giant Broken Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 117,200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Royal Warrior Hammer&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=.13}}&lt;br /&gt;
* Lightless Metal Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.13}}&lt;br /&gt;
* Huge Armor Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Rusted Seal Chain {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= }}&lt;br /&gt;
* Giant Broken Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 117,200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Tetra Cylinder&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.13}}&lt;br /&gt;
* Ruptured Black Metal {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.13}}&lt;br /&gt;
* Amplified Alchemy Crystal {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Shining Crystal Shard {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Incomplete Seal Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 117,200 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Celtic Throwing Star&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.13}}&lt;br /&gt;
* Ruptured Black Metal {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.13}}&lt;br /&gt;
* Subtle Mark {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Forged Weapon Piece {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Incomplete Seal Emblem {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 117,200 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Champion Knuckle&lt;br /&gt;
| Production Experience = 50,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .15}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .15}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Advanced Dungeon for Two]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Gold Bar&lt;br /&gt;
| Production Experience = 700&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .7}}&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .7}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Gilmore]] for 7,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Japanese Long Blade&lt;br /&gt;
| Production Experience = 7,100&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .3}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .3}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.3}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.3}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Tough Thread {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 57,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Frosted Borealis Hammer&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.13}}&lt;br /&gt;
* Frosted Borealis Crystal {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.13}}&lt;br /&gt;
* Resilient Ebony {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Gem of Valor {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Essence of Raw Force {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 117,200 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Perseus Tyrannous Cylinder&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .13}}&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .13}}&lt;br /&gt;
* Kraken Sucker {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Kraken Heart {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Sealed Strength Crystal: Cylinder {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Sealed Strength Fragment: Cylinder {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Sealed Strength Powder: Cylinder {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 1,000,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Perseus Tyrannous Guard Cylinder&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .13}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .13}}&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .13}}&lt;br /&gt;
* Kraken Sucker {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Kraken Heart {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Sealed Strength Crystal: Cylinder {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Sealed Strength Fragment: Cylinder {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Sealed Strength Powder: Cylinder {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 1,000,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Perseus Tormented Knuckle&lt;br /&gt;
| Production Experience = 80,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .13}}&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .13}}&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .13}}&lt;br /&gt;
* Kraken Leg Spike {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .13}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 7|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Kraken Heart {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Sealed Strength Crystal: Knuckle {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Sealed Strength Fragment: Knuckle {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Sealed Strength Powder: Knuckle {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 1,000,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Shadow Brigade Claw&lt;br /&gt;
| Production Experience = 100,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Demonic Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .15}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.15}}&lt;br /&gt;
* Gold Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal=.15}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal=.15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Large Mythril Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 100,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Shield of Avon&lt;br /&gt;
| Production Experience = 5,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .28}}&lt;br /&gt;
* Mythril Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.28}}&lt;br /&gt;
* Silver Bar {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.28}}&lt;br /&gt;
* Romeo and Juliet Script {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal=.28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Romeo and Juliet Script {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 124,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Tidal Wave Cylinder&lt;br /&gt;
| Production Experience = 39,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .25}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.25}}&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.25}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.25}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Thin Thread {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 19,500 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Vales Great Sword&lt;br /&gt;
| Production Experience = 6,800&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .27}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.27}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal=.27}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Fine Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 52,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Volcano Cylinder&lt;br /&gt;
| Production Experience = 39,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=.1}}&lt;br /&gt;
* Mythril Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.1}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Thick Thread Ball {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 19,500 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Winged Helm&lt;br /&gt;
| Production Experience = 37,600&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=.2}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.2}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal=.2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 78,000 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--2--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= 2}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Birnam Plate Armor&lt;br /&gt;
| Production Experience = 45,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=.1}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.1}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal=.1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 72,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Falcata&lt;br /&gt;
| Production Experience = 42,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .16}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal=.16}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.16}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal=.16}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 16,800 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--1--&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= 1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Demonic Abyss Cylinder&lt;br /&gt;
| Production Experience = 100,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Scale {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Demonic Eye {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Demonic Blade {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Demonic Death Knight Sword&lt;br /&gt;
| Production Experience = 100,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Scale {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Demonic Eye {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Demonic Blade {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Demonic Death Penalty Blade&lt;br /&gt;
| Production Experience = 100,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Scale {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Demonic Eye {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Demonic Blade {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Demonic Fear Shield&lt;br /&gt;
| Production Experience = 100,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Scale {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Demonic Eye {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Demonic Blade {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Demonic Hellfire Cylinder&lt;br /&gt;
| Production Experience = 100,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Demonic Eye {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Demonic Claw {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Demonic Oculus Lance&lt;br /&gt;
| Production Experience = 100,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Scale {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 8|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Demonic Eye {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Demonic Blade {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Demonic Solitude Knuckle&lt;br /&gt;
| Production Experience = 100,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Scale {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .1}}&lt;br /&gt;
* Demonic Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Demonic Eye {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Demonic Blade {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 55,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Dragon Fang&lt;br /&gt;
| Production Experience = 70,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .18}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .18}}&lt;br /&gt;
* Iron Plate {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .18}}&lt;br /&gt;
* Fine Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .18}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 27,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Dustin Silver Knight Armor&lt;br /&gt;
| Production Experience = 90,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 15|Progress % Decimal= .1}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .1}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Siren&#039;s Glasses {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Fleta]] for 274,000 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 274,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Dustin Silver Knight Greaves&lt;br /&gt;
| Production Experience = 70,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .12}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 12|Progress % Decimal= .12}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .12}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 6|Progress % Decimal= .12}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Fleta]] for 162,000 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 162,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Dustin Silver Knight Sword&lt;br /&gt;
| Production Experience = 10,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .25}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .25}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .25}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .25}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 65,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Dustin Silver Knight Vambraces&lt;br /&gt;
| Production Experience = 55,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .11}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .11}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .11}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .11}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Fine Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by [[Fleta]] for 138,000 g&lt;br /&gt;
* Sold by [[Butler |Butler Partner]] for 138,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Sword of the Goddess&lt;br /&gt;
| Production Experience = 70,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .1}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .1}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 77,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Elite Study Desk&lt;br /&gt;
| Production Experience = 5,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .2}}&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= .2}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Large Nail {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 30,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Highlander Claymore&lt;br /&gt;
| Production Experience = 70,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .1}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .1}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 31,500 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Liberty Saber&lt;br /&gt;
| Production Experience = 51,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 20|Progress % Decimal= .1}}&lt;br /&gt;
* Silver Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 20|Progress % Decimal= .1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 20|Progress % Decimal= .1}}&lt;br /&gt;
* Fine Firewood {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= }}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Barri Basic Dungeon]] End Chest&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Mythril Bar&lt;br /&gt;
| Production Experience = 700&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .6}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .6}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* None {{CraftingManualSection/MaterialsNeeded|Material Amount= N/A|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* Sold by Gilmore for 9,000 g&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Soluna Sword&lt;br /&gt;
| Production Experience = 200,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Solite {{CraftingManualSection/MaterialsNeeded|Material Amount= 100|Progress % Decimal= 1}}&lt;br /&gt;
* Lunite {{CraftingManualSection/MaterialsNeeded|Material Amount= 100|Progress % Decimal= 1}}&lt;br /&gt;
* Fate Fragment {{CraftingManualSection/MaterialsNeeded|Material Amount= 50|Progress % Decimal= 1}}&lt;br /&gt;
* Dawnblade {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
* Duskblade {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Ladeca Blue Upgrade Stone {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
* Eweca Red Upgrade Stone {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 200,000 g&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Thames Plate Armor&lt;br /&gt;
| Production Experience = 55,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 10|Progress % Decimal= .1}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= .1}}&lt;br /&gt;
* Finest Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Fabric {{CraftingManualSection/MaterialsNeeded|Material Amount= 3|Progress % Decimal= }}&lt;br /&gt;
* Finest Silk {{CraftingManualSection/MaterialsNeeded|Material Amount= 4|Progress % Decimal= }}&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 79,000 g&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Viseo&#039;s Bronze Mirror Blade&lt;br /&gt;
| Production Experience = 38,300&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .1}}&lt;br /&gt;
* Iron Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .1}}&lt;br /&gt;
* Copper Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .1}}&lt;br /&gt;
* Mythril Ingot {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= .1}}&lt;br /&gt;
* Fine Leather Strap {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .1}}&lt;br /&gt;
* Braid {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* 98,000 g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Part-Time Section --&amp;gt;&lt;br /&gt;
==Part-Time Job Manuals==&lt;br /&gt;
&amp;lt;!-- F --&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= F}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Weeding Hoe (Part-Time Job)&lt;br /&gt;
| Production Experience = 4,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 2}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= 2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Basic&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Sickle (Part-Time Job)&lt;br /&gt;
| Production Experience = 4,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= 1}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= 1}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Basic / Intermediate / Advanced&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- C --&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= C}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Cuirassir Helm (Part-Time Job)&lt;br /&gt;
| Production Experience = 5,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .3}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .3}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Leather (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Basic / Intermediate / Advanced&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Round Shield (Part-Time Job)&lt;br /&gt;
| Production Experience = 5,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Firewood (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Common Leather Strap (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Basic / Advanced&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- B --&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= B}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Arish Ashuvain Gauntlets (Part-Time Job)&lt;br /&gt;
| Production Experience = 5,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .35}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .35}}&lt;br /&gt;
* Common Leather Strap (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .35}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Cheap Silk (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Intermediate / Advanced&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Evil Dying Crown (Part-Time Job)&lt;br /&gt;
| Production Experience = 5,900&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .17}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .17}}&lt;br /&gt;
* Common Leather Strap (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .17}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Silk (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Common Fabric (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Basic / Advanced&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Vito Crux Greaves (Part-Time Job)&lt;br /&gt;
| Production Experience = 4,800&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .3}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .3}}&lt;br /&gt;
* Copper Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .3}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
* Braid (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 5|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Intermediate / Advanced&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- A --&amp;gt;&lt;br /&gt;
{{CraftingManualSection/Rank|Rank= A}}&lt;br /&gt;
&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Arish Ashuvain Boots (M) (Part-Time Job)&lt;br /&gt;
| Production Experience = 5,200&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .37}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .37}}&lt;br /&gt;
* Common Leather Strap (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .37}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Silk (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Intermediate / Advanced&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Giant Half Guard Leather Armor(F) (Part-Time Job)&lt;br /&gt;
| Production Experience = 9,000&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .28}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .28}}&lt;br /&gt;
* Common Leather (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .28}}&lt;br /&gt;
* Braid (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .28}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Finest Leather (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Tough String (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 2|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Advanced&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Plate Gauntlet (Part-Time Job)&lt;br /&gt;
| Production Experience = 5,400&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .2}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .2}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Fine Leather (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Thick Thread Ball (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Intermediate / Advanced&lt;br /&gt;
}}&lt;br /&gt;
{{CraftingManualSection&lt;br /&gt;
| Manual Name           = Scale Armor (Part-Time Job)&lt;br /&gt;
| Production Experience = 21,500&lt;br /&gt;
| Materials             = &lt;br /&gt;
{{CraftingManualSection/AttemptsNeeded|Progress % Decimal= .15}}&lt;br /&gt;
* Iron Ingot (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .15}}&lt;br /&gt;
* Fine Leather Strap (Part-Time Job){{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= .15}}&lt;br /&gt;
| Finishing Materials   =&lt;br /&gt;
* Common Fabric (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
* Fomor Token (Part-Time Job) {{CraftingManualSection/MaterialsNeeded|Material Amount= 1|Progress % Decimal= }}&lt;br /&gt;
| Obtained From         =&lt;br /&gt;
* [[Edern #Part-Time Job|Edern&#039;s Part-Time Job]] - Advanced&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Craft]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Honeycomb&amp;diff=7968</id>
		<title>Honeycomb</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Honeycomb&amp;diff=7968"/>
		<updated>2024-05-07T16:46:03Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfoPage&lt;br /&gt;
|Images       =&lt;br /&gt;
{{ItemInfoPage/ItemImage|Item Image= [[File:Honeycomb.png]]|Slot Width= 1|Slot Height= 1|Stack Amount= 1|Image Caption= }}&lt;br /&gt;
|Description       = Part of a beehive filled with the sweet scent of acacia. You can obtain Honey or Royal Jelly by using Harvest Honey.&lt;br /&gt;
|Methods to Obtain =&lt;br /&gt;
&amp;lt;!-- Add asterisks (*) for bullet points--&amp;gt;&lt;br /&gt;
=== [[:NPC|NPC]] ===&lt;br /&gt;
* [[Bee Shop|Bee Shop]] - [[Dead Bee]] x 2&lt;br /&gt;
=== Props ===&lt;br /&gt;
* Hitting the trees in [[mww:Corrib Valley|Corrib Valley]] that have a beehive.&lt;br /&gt;
* Hitting a [[mww:Wild Honey|Wild Honey]] prop in a homestead.&lt;br /&gt;
|Used In           =&lt;br /&gt;
&amp;lt;!-- Add asterisks (*) for bullet points--&amp;gt;&lt;br /&gt;
=== [[mww:Homestead|Homestead]] ===&lt;br /&gt;
{{ItemCraftDetails&lt;br /&gt;
| Craft Item Rows=&lt;br /&gt;
{{ItemCraftDetails/Row|Item= [[mww:Wild Honey|Wild Honey]] |Materials Needed=Honeycomb x 5&amp;lt;br&amp;gt;[[mww:Low-Grade Cuilin Stone|Low-Grade Cuilin Stone]]|Rank= Level 8 Homestead}}&lt;br /&gt;
}}&lt;br /&gt;
=== Misc. ===&lt;br /&gt;
&amp;lt;!-- The following rates are grabbed from Aura source, and currently are different to what are presented on MWW --&amp;gt;&lt;br /&gt;
* Right-clicking the Honeycomb and  selecting &amp;quot;Harvest Honey&amp;quot; will, at a certain percentage, produce one of the following:&lt;br /&gt;
* 30% [[mww:Fresh Honey|Fresh Honey]]&lt;br /&gt;
* 25% [[Dead Bee]]&lt;br /&gt;
* 20% [[mww:Wax|Wax]] 1-5&lt;br /&gt;
* 15% [[mww:Pollen|Pollen]]&lt;br /&gt;
* 10% [[mww:Royal Jelly|Royal Jelly]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gachapon]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Honeycomb&amp;diff=7967</id>
		<title>Honeycomb</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Honeycomb&amp;diff=7967"/>
		<updated>2024-05-07T16:43:28Z</updated>

		<summary type="html">&lt;p&gt;Big: Created page with &amp;quot;{{ItemInfoPage |Images       = {{ItemInfoPage/ItemImage|Item Image= File:Honeycomb.png|Slot Width= 1|Slot Height= 1|Stack Amount= 1|Image Caption= }} |Description       = Part of a beehive filled with the sweet scent of acacia. You can obtain Honey or Royal Jelly by using Harvest Honey. |Methods to Obtain = &amp;lt;!-- Add asterisks (*) for bullet points--&amp;gt; === NPC === * Bee Shop - Dead Bee x 2 === Props === * Hitting the trees in mww:Corrib Vall...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfoPage&lt;br /&gt;
|Images       =&lt;br /&gt;
{{ItemInfoPage/ItemImage|Item Image= [[File:Honeycomb.png]]|Slot Width= 1|Slot Height= 1|Stack Amount= 1|Image Caption= }}&lt;br /&gt;
|Description       = Part of a beehive filled with the sweet scent of acacia. You can obtain Honey or Royal Jelly by using Harvest Honey.&lt;br /&gt;
|Methods to Obtain =&lt;br /&gt;
&amp;lt;!-- Add asterisks (*) for bullet points--&amp;gt;&lt;br /&gt;
=== [[:NPC|NPC]] ===&lt;br /&gt;
* [[Bee Shop|Bee Shop]] - [[Dead Bee]] x 2&lt;br /&gt;
=== Props ===&lt;br /&gt;
* Hitting the trees in [[mww:Corrib Valley|Corrib Valley]] that have a beehive.&lt;br /&gt;
* Hitting a [[mww:Wild Honey|Wild Honey]] prop in a homestead.&lt;br /&gt;
|Used In           =&lt;br /&gt;
&amp;lt;!-- Add asterisks (*) for bullet points--&amp;gt;&lt;br /&gt;
=== [[mww:Homestead|Homestead]] ===&lt;br /&gt;
{{ItemCraftDetails&lt;br /&gt;
| Craft Item Rows=&lt;br /&gt;
{{ItemCraftDetails/Row|Item= [[mww:Wild Honey|Wild Honey]] |Materials Needed=Honeycomb x 5&amp;lt;br&amp;gt;[[mww:Low-Grade Cuilin Stone|Low-Grade Cuilin Stone]]|Rank= Level 8 Homestead}}&lt;br /&gt;
}}&lt;br /&gt;
=== Misc. ===&lt;br /&gt;
&amp;lt;!-- The following rates are grabbed from Aura source, and currently are different to what are presented on MWW --&amp;gt;&lt;br /&gt;
* Right-clicking the Honeycomb and  selecting &amp;quot;Harvest Honey&amp;quot; will, at a certain percentage, produce one of the following:&lt;br /&gt;
* 30% [[mww:Fresh Honey|Fresh Honey]]&lt;br /&gt;
* 25% [[Dead Bee]]&lt;br /&gt;
* 20% [[mww:Wax|Wax]]&lt;br /&gt;
* 15% [[mww:Pollen|Pollen]]&lt;br /&gt;
* 10% [[mww:Royal Jelly|Royal Jelly]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gachapon]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=File:Honeycomb.png&amp;diff=7966</id>
		<title>File:Honeycomb.png</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=File:Honeycomb.png&amp;diff=7966"/>
		<updated>2024-05-07T16:08:14Z</updated>

		<summary type="html">&lt;p&gt;Big: Honeycomb png screenshotted straight from Auranogi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Honeycomb png screenshotted straight from Auranogi&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Stomp&amp;diff=7965</id>
		<title>Stomp</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Stomp&amp;diff=7965"/>
		<updated>2024-05-07T15:41:48Z</updated>

		<summary type="html">&lt;p&gt;Big: Added some stomp values for now, update when the template is updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Melee Combat Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{SkillPageStatInfo&lt;br /&gt;
| Stat Rows=&lt;br /&gt;
&amp;lt;!--- ---&amp;gt;&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Required AP | Rank F= 1 | Rank E = 1 | Rank D= 2 | Rank C= 4 | Rank B= 5 | Rank A= 7 | Rank 9= 9 | Rank 8= 10 | Rank 7= 11 | Rank 6= 13 | Rank 5= 15 | Rank 4= 15 | Rank 3= 15 | Rank 2 = 15 | Rank 1= 30&lt;br /&gt;
}}&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Required AP (Total) | Rank F= 1 | Rank E = 2 | Rank D= 4 | Rank C= 8 | Rank B= 13 | Rank A= 20 | Rank 9= 29 | Rank 8= 39 | Rank 7= 50 | Rank 6= 63 | Rank 5= 78 | Rank 4= 93 | Rank 3= 108 | Rank 2= 123 | Rank 1= 153&lt;br /&gt;
}}&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Additional Stamina (Total) | Rank F= 1 | Rank E = 2 | Rank D= 3 | Rank C= 4 | Rank B= 5 | Rank A= 6 | Rank 9= 8 | Rank 8= 10 | Rank 7= 12 | Rank 6= 14 | Rank 5= 17 | Rank 4= 20 | Rank 3= 23 | Rank 2= 26 | Rank 1= 31&lt;br /&gt;
}}&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Additional Strength (Total) | Rank F= 1 | Rank E = 2 | Rank D= 3 | Rank C= 4 | Rank B= 5 | Rank A= 6 | Rank 9= 8 | Rank 8= 10 | Rank 7= 12 | Rank 6= 14 | Rank 5= 17 | Rank 4= 20 | Rank 3= 23 | Rank 2= 26 | Rank 1= 31&lt;br /&gt;
}}&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Damage (%) | Rank F= 50 | Rank E = 52 | Rank D= 54 | Rank C= 56 | Rank B= 58 | Rank A= 60 | Rank 9= 64 | Rank 8= 68 | Rank 7= 72 | Rank 6= 76 | Rank 5= 80 | Rank 4= 85 | Rank 3= 90 | Rank 2 = 95 | Rank 1= 100&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- TO DO once the template is updated&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Range | Rank F= 550 | Rank E= | Rank D= | Rank C= | Rank B= | Rank A= | Rank 9= 600 | Rank 8= | Rank 7= | Rank 6= | Rank 5= 650 | Rank 4= | Rank 3= | Rank 2= | Rank 1=&lt;br /&gt;
}}&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Stun Duration (s) | Rank F= 3 | Rank E= | Rank D= | Rank C= | Rank B= | Rank A= | Rank 9= | Rank 8= | Rank 7= | Rank 6= | Rank 5= | Rank 4= | Rank 3= | Rank 2= | Rank 1=&lt;br /&gt;
}}&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Load Time (s) | Rank F= 0.8 | Rank E= | Rank D= | Rank C= | Rank B= | Rank A= | Rank 9= 0.6 | Rank 8= | Rank 7= | Rank 6= | Rank 5= 0.4 | Rank 4= | Rank 3= | Rank 2= | Rank 1=&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Stamina Use | Rank F= 2 | Rank E= 2 | Rank D= 2 | Rank C= 4 | Rank B= 4 | Rank A= 4 | Rank 9= 6 | Rank 8= 6 | Rank 7= 8 | Rank 6= 8 | Rank 5= 10 | Rank 4= 10 | Rank 3= 10 | Rank 2= 10 | Rank 1= 15&lt;br /&gt;
}}&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Skill CP | Rank F= 0 | Rank E= 0 | Rank D= 0 | Rank C= 0 | Rank B= 0 | Rank A= 0 | Rank 9= 60 | Rank 8= 70 | Rank 7= 80 | Rank 6= 100 | Rank 5= 120 | Rank 4= 140 | Rank 3= 160 | Rank 2= 180 | Rank 1= 200&lt;br /&gt;
}}&lt;br /&gt;
{{SkillPageStatInfo/Row&lt;br /&gt;
| Row Name = Stat CP | Rank F= 1.5 | Rank E= 3.0 | Rank D= 4.5 | Rank C= 6.0 | Rank B= 7.5 | Rank A= 9.0 | Rank 9= 12.0 | Rank 8= 15.0 | Rank 7= 18.0 | Rank 6= 21.0 | Rank 5= 25.5 | Rank 4= 30.0 | Rank 3= 34.5 | Rank 2= 39.0 | Rank 1= 46.5&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining the skill==&lt;br /&gt;
* Learned after completing the quest [[Skill_Quests#Learning_Stomp| Learning Stomp]] (Giants only).&lt;br /&gt;
&lt;br /&gt;
==Aura Notes==&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Spirit_Weapon_List&amp;diff=7731</id>
		<title>Spirit Weapon List</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Spirit_Weapon_List&amp;diff=7731"/>
		<updated>2024-05-03T12:06:49Z</updated>

		<summary type="html">&lt;p&gt;Big: /* Cylinders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These tables contain all stats of all egos when ALL stats are 50.&lt;br /&gt;
&lt;br /&gt;
== Bows / Crossbows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical !! Range&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Arbalest]] || 72 || 121 || 99 || 28-47 || 37 || 67 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Composite Bow]] || 96 || 136 || 76 || 24-36 || 34 || 40 || 2100&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Crossbow]] || 69 || 121 || 106 || 28-33 || 34 || 62 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Elven Long Bow]] || 75 || 131 || 64 || 38-72 || 38 || 45 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Elven Short Bow]] || 67 || 131 || 64 || 58-87 || 35 || 55 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Guardian Bow]] || 81 || 141 || 70 || 25-46 || 41 || 44 || 1700&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Highlander Long Bow]] || 82 || 138 || 69 || 33-56 || 43 || 49 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Leather Long Bow]] || 81 || 133 || 76 || 18-48 || 37 || 48 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Long Bow]] || 84 || 124 || 62 || 20-46 || 30 || 33 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Ring Bow]] || 87 || 155 || 64 || 2-63 || 38 || 37 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shaoranen Knight&#039;s Bow]] || 81 || 135 || 77 || 23-46 || 35 || 43 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Short Bow]] || 58 || 114 || 88 || 14-20 || 19 || 13 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wing Bow]] || 71 || 129 || 54 || 13-36 || 36 || 54 || 2400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== One-Handed Swords ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Bastard Sword]] || 66 || 189 || 61 || 11-16 || 37 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Battle Short Sword]] || 101 || 162 || 69 || 9-24 || 44 || 39&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Battle Sword]] || 109 || 173 || 57 || 9-19 || 50 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Broadsword]] || 81 || 164 || 77 || 11-19 || 33 || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Bronze Mirror Blade]] || 93 || 149 || 102 || 9-24 || 43 || 56&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Butcher Knife]] ||109 || 207 || 41 || 14-39 || 25 || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Cleaver]] || 78 || 199 || 48 || 4-18 || 39 || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dagger]] || 57 || 101 || 92 || 31-49 || 24 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dirk]] || 95 || 155 || 68 || 9-24 || 44 || 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Falcata]] || 103 || 176 || 69 || 9-24 || 53 || 51&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Flute Short Sword]] || 85 || 143 || 79 || 3-13 || 29 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Gladius]] || 103 || 171 || 77 || 8-21 || 45 || 48&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Great Sword]] || 88 || 170 || 74 || 8-26 || 43 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Hooked Cutlass]] || 111 || 178 || 51 || 9-24 || 50 || 62&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Japanese Sword]] || 74 || 133 || 83 || 0-12 || 33 || 31&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Liberty Saber]] || 91 || 180 || 79 || 8-20 || 39 || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Longsword]] || 68 || 130 || 62 || 3-18 || 33 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Machete]] || 124 || 241 || 38 || 14-39 || 25 || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Muramasa]] || 79 || 184 || 61 || 5-21 || 36 || 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Noble&#039;s Sword]] || 99 || 164 || 78 || 9-24 || 47 || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Scimitar]] || 101 || 161 || 70 || 9-24 || 45 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Short Sword]] || 81 || 118 || 89 || 5-18 || 27 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Soul-Searcher Sword]] || 92 || 178 || 63 || 8-17 || 42 || 54&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Tanto]] || 69 || 119 || 85 || 24-48 || 33 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Trainee Wooden Blade]] || 100 || 174 || 87 || 9-24 || 45 || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Vales Great Sword]] || 99 || 188 || 56 || 16-30 || 50 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wakizashi]] || 84 || 174 || 69 || 6-19 || 36 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit War Sword]] || 97 || 179 || 72 || 14-29 || 50 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wooden Blade]] || 93 || 150 || 77 || 6-19 || 44 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Yoshimitsu]] || 80 || 137 || 88 || 22-54 || 32 || 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Two-Handed Swords ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Claymore]] || 140 || 215 || 75 || 3-12 || 84 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dragon Blade]] || 147 || 224 || 75 || 3-19 || 79 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dragon Fang]] || 123 || 258 || 41 || 9-26 || 93 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dustin Silver Knight Sword]] || 129 || 243 || 49 || 9-26 || 88 || 37&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Executioner&#039;s Sword]] || 129 || 244 || 47 || 14-37 || 91 || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Glory Sword]] || 139 || 241 || 44 || 14-31 || 93 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Highlander Claymore]] || 133 || 246 || 61 || 9-21 || 94 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Katana]] || 121 || 210 || 64 || 3-21 || 84 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Leminia&#039;s Holy Moon Sword]] || 147 || 229 || 77 || 3-14 || 85 || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Masamune]] || 124 || 224 || 65 || 3-23 || 81 || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Two-handed Sword]] || 110 || 238 || 88 || 3-9 || 79 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== One-Handed Blunt / Axes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Bipennis]] || 94 || 163 || 77 || 19-33 || 47 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Broad Stick]] || 42 || 218 || 41 || 9-16 || 35 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Francisca]] || 55 || 215 || 53 || 11-18 || 50 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Hammer]] || 55 || 194 || 48 || 3-12 || 37 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Hatchet]] || 69 || 149 || 75 || 20-28 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Iron Mace]] || 45 || 240 || 55 || 3-14 || 39 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Mace]] || 43 || 210 || 63 || 4-11 || 42 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Morningstar]] || 77 || 143 || 59 || 5-24 || 40 || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Ruyuefeixue&#039;s Butterfly Fan]] || 54 || 177 || 54 || 3-12 || 35 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wooden Club]] || 23 || 147 || 49 || 3-19 || 32 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wooden Stick]] || 47 || 174 || 73 || 9-16 || 35 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Two-Handed Blunt / Axes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Battle Hammer]] || 96 || 225 || 55 || 7-17 || 56 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Broad Axe]] || 129 || 240 || 64 || 6-19 || 67 || 47&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Great Mallet]] || 64 || 171 || 69 || 11-33 || 34 || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warrior Axe]] || 92 || 175 || 74 || 9-21 || 55 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Fire Wand]] || 60 || 115 || 79 || 4-13 || 40 || 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Ice Wand]] || 59 || 90 || 79 || 3-12 || 40 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Lightning Wand]] || 48 || 124 || 63 || 3-12 || 40 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dittes Sacred Wand]] || 48 || 123 || 62 || 3-7 || 39 || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Melee Wand]] || 81 || 139 || 92 || 3-21 || 40 || 41&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Healing Wand]] || 65 || 110 || 88 || 2-16 || 40 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Tikka Wood Healing Wand]] || 56 || 102 || 63 || 2-8 || 40 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Phoenix Fire Wand]] || 7 || 11 (8% Mana Use) || 35 (11 Magic Damage) || 0-0 (30% Casting Speed) || 40 || 10 (12% Critical Damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Crown Ice Wand]] || 6 || 10 (8% Mana Use) || 40 (25 Magic Damage) || 0-0 (8% Casting Speed) || 40 || 13 (12% Critical Damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Crystal Lightning Wand]] || 10 || 20 (16% Mana Use) || 40 (11 Magic Damage) || 0-6 (8% Casting Speed) || 40 || 10 (12% Critical Damage)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cylinders ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Cylinder]] || 1 || 9 (78% Fire Alchemy) || 15 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Water Cylinder]] || 1 || 9 (78% Fire Alchemy) || 15 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Fire Cylinder]] || 1 || 9 (78% Fire Alchemy) || 15 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wind Cylinder]] || 1 || 9 (78% Fire Alchemy) || 15 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Earth Cylinder]] || 1 || 9 (78% Fire Alchemy) || 15 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Tower Cylinder]] || 1 || 9 (78% Fire Alchemy) || 15 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Tidal Wave Cylinder]] || 3 || 12 (78% Fire Alchemy) || 20 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Volcano Cylinder]] || 3 || 12 (78% Fire Alchemy) || 20 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Hurricane Cylinder]] || 3 || 12 (78% Fire Alchemy) || 20 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Earthquake Cylinder]] || 3 || 12 (78% Fire Alchemy) || 20 (32% Water Alchemy) || 0-0 (9% Wind Alchemy) || 39 || 5 (34% Earth Alchemy)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Spirit_Weapon_List&amp;diff=7730</id>
		<title>Spirit Weapon List</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Spirit_Weapon_List&amp;diff=7730"/>
		<updated>2024-05-03T11:57:18Z</updated>

		<summary type="html">&lt;p&gt;Big: /* Wands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These tables contain all stats of all egos when ALL stats are 50.&lt;br /&gt;
&lt;br /&gt;
== Bows / Crossbows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical !! Range&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Arbalest]] || 72 || 121 || 99 || 28-47 || 37 || 67 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Composite Bow]] || 96 || 136 || 76 || 24-36 || 34 || 40 || 2100&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Crossbow]] || 69 || 121 || 106 || 28-33 || 34 || 62 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Elven Long Bow]] || 75 || 131 || 64 || 38-72 || 38 || 45 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Elven Short Bow]] || 67 || 131 || 64 || 58-87 || 35 || 55 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Guardian Bow]] || 81 || 141 || 70 || 25-46 || 41 || 44 || 1700&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Highlander Long Bow]] || 82 || 138 || 69 || 33-56 || 43 || 49 || 2600&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Leather Long Bow]] || 81 || 133 || 76 || 18-48 || 37 || 48 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Long Bow]] || 84 || 124 || 62 || 20-46 || 30 || 33 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Ring Bow]] || 87 || 155 || 64 || 2-63 || 38 || 37 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shaoranen Knight&#039;s Bow]] || 81 || 135 || 77 || 23-46 || 35 || 43 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Short Bow]] || 58 || 114 || 88 || 14-20 || 19 || 13 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wing Bow]] || 71 || 129 || 54 || 13-36 || 36 || 54 || 2400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== One-Handed Swords ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Bastard Sword]] || 66 || 189 || 61 || 11-16 || 37 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Battle Short Sword]] || 101 || 162 || 69 || 9-24 || 44 || 39&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Battle Sword]] || 109 || 173 || 57 || 9-19 || 50 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Broadsword]] || 81 || 164 || 77 || 11-19 || 33 || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Bronze Mirror Blade]] || 93 || 149 || 102 || 9-24 || 43 || 56&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Butcher Knife]] ||109 || 207 || 41 || 14-39 || 25 || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Cleaver]] || 78 || 199 || 48 || 4-18 || 39 || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dagger]] || 57 || 101 || 92 || 31-49 || 24 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dirk]] || 95 || 155 || 68 || 9-24 || 44 || 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Falcata]] || 103 || 176 || 69 || 9-24 || 53 || 51&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Flute Short Sword]] || 85 || 143 || 79 || 3-13 || 29 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Gladius]] || 103 || 171 || 77 || 8-21 || 45 || 48&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Great Sword]] || 88 || 170 || 74 || 8-26 || 43 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Hooked Cutlass]] || 111 || 178 || 51 || 9-24 || 50 || 62&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Japanese Sword]] || 74 || 133 || 83 || 0-12 || 33 || 31&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Liberty Saber]] || 91 || 180 || 79 || 8-20 || 39 || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Longsword]] || 68 || 130 || 62 || 3-18 || 33 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Machete]] || 124 || 241 || 38 || 14-39 || 25 || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Muramasa]] || 79 || 184 || 61 || 5-21 || 36 || 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Noble&#039;s Sword]] || 99 || 164 || 78 || 9-24 || 47 || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Scimitar]] || 101 || 161 || 70 || 9-24 || 45 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Short Sword]] || 81 || 118 || 89 || 5-18 || 27 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Soul-Searcher Sword]] || 92 || 178 || 63 || 8-17 || 42 || 54&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Tanto]] || 69 || 119 || 85 || 24-48 || 33 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Trainee Wooden Blade]] || 100 || 174 || 87 || 9-24 || 45 || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Vales Great Sword]] || 99 || 188 || 56 || 16-30 || 50 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wakizashi]] || 84 || 174 || 69 || 6-19 || 36 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit War Sword]] || 97 || 179 || 72 || 14-29 || 50 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wooden Blade]] || 93 || 150 || 77 || 6-19 || 44 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Yoshimitsu]] || 80 || 137 || 88 || 22-54 || 32 || 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Two-Handed Swords ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Claymore]] || 140 || 215 || 75 || 3-12 || 84 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dragon Blade]] || 147 || 224 || 75 || 3-19 || 79 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dragon Fang]] || 123 || 258 || 41 || 9-26 || 93 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dustin Silver Knight Sword]] || 129 || 243 || 49 || 9-26 || 88 || 37&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Executioner&#039;s Sword]] || 129 || 244 || 47 || 14-37 || 91 || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Glory Sword]] || 139 || 241 || 44 || 14-31 || 93 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Highlander Claymore]] || 133 || 246 || 61 || 9-21 || 94 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Katana]] || 121 || 210 || 64 || 3-21 || 84 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Leminia&#039;s Holy Moon Sword]] || 147 || 229 || 77 || 3-14 || 85 || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Masamune]] || 124 || 224 || 65 || 3-23 || 81 || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Two-handed Sword]] || 110 || 238 || 88 || 3-9 || 79 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== One-Handed Blunt / Axes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Bipennis]] || 94 || 163 || 77 || 19-33 || 47 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Broad Stick]] || 42 || 218 || 41 || 9-16 || 35 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Francisca]] || 55 || 215 || 53 || 11-18 || 50 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Hammer]] || 55 || 194 || 48 || 3-12 || 37 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Hatchet]] || 69 || 149 || 75 || 20-28 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Iron Mace]] || 45 || 240 || 55 || 3-14 || 39 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Mace]] || 43 || 210 || 63 || 4-11 || 42 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Morningstar]] || 77 || 143 || 59 || 5-24 || 40 || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Ruyuefeixue&#039;s Butterfly Fan]] || 54 || 177 || 54 || 3-12 || 35 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wooden Club]] || 23 || 147 || 49 || 3-19 || 32 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Wooden Stick]] || 47 || 174 || 73 || 9-16 || 35 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Two-Handed Blunt / Axes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Battle Hammer]] || 96 || 225 || 55 || 7-17 || 56 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Broad Axe]] || 129 || 240 || 64 || 6-19 || 67 || 47&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Great Mallet]] || 64 || 171 || 69 || 11-33 || 34 || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warrior Axe]] || 92 || 175 || 74 || 9-21 || 55 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Fire Wand]] || 60 || 115 || 79 || 4-13 || 40 || 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Ice Wand]] || 59 || 90 || 79 || 3-12 || 40 || 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Lightning Wand]] || 48 || 124 || 63 || 3-12 || 40 || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Dittes Sacred Wand]] || 48 || 123 || 62 || 3-7 || 39 || 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Melee Wand]] || 81 || 139 || 92 || 3-21 || 40 || 41&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Healing Wand]] || 65 || 110 || 88 || 2-16 || 40 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Tikka Wood Healing Wand]] || 56 || 102 || 63 || 2-8 || 40 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Phoenix Fire Wand]] || 7 || 11 (8% Mana Use) || 35 (11 Magic Damage) || 0-0 (30% Casting Speed) || 40 || 10 (12% Critical Damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Crown Ice Wand]] || 6 || 10 (8% Mana Use) || 40 (25 Magic Damage) || 0-0 (8% Casting Speed) || 40 || 13 (12% Critical Damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Crystal Lightning Wand]] || 10 || 20 (16% Mana Use) || 40 (11 Magic Damage) || 0-6 (8% Casting Speed) || 40 || 10 (12% Critical Damage)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cylinders ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incomplete&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Min !! Max !! Balance !! Injury !! Durability !! Critical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Enchant_Progression/Water_Alchemy/Footwear&amp;diff=6885</id>
		<title>Enchant Progression/Water Alchemy/Footwear</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Enchant_Progression/Water_Alchemy/Footwear&amp;diff=6885"/>
		<updated>2024-04-11T19:41:00Z</updated>

		<summary type="html">&lt;p&gt;Big: Can&amp;#039;t activate half of Flow&amp;#039;s MP, requires r7 Meditation and only r9 is available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;center enchant-progression&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Suffix !! &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enchant !! Effect !! Notes&lt;br /&gt;
|- class=&amp;quot;orange&amp;quot;&lt;br /&gt;
| Ripple || 7 Water Alchemic Damage || Drop from Rabbie Advanced.&lt;br /&gt;
|- class=&amp;quot;purple&amp;quot;&lt;br /&gt;
| Water Drop || 5 Water Alchemic Damage || Drop from Their Method and Shadow Cast City Intermediate level or higher.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Enchant_Progression/Physical/Bow&amp;diff=6884</id>
		<title>Enchant Progression/Physical/Bow</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Enchant_Progression/Physical/Bow&amp;diff=6884"/>
		<updated>2024-04-11T18:50:28Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;center enchant-progression&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prefix !! Suffix&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enchant !! Effect !! Notes&lt;br /&gt;
|- class=&amp;quot;orange&amp;quot;&lt;br /&gt;
| Amnesia || 10~13 MAX || Drop from Alby Advanced Hardmode.&lt;br /&gt;
|- class=&amp;quot;purple&amp;quot;&lt;br /&gt;
| Lion Hunter&#039;s || 8~10 MAX || Drop from from Albey Amber&#039;s treasure room and end chest.&lt;br /&gt;
|- class=&amp;quot;green&amp;quot;&lt;br /&gt;
| Wolf Hunter&#039;s || 4~6 MAX || Drop from Blue and Black Dire Wolves, and Rundal Normal Hardmode.&lt;br /&gt;
|}&lt;br /&gt;
|| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enchant !! Effect !! Notes&lt;br /&gt;
|- class=&amp;quot;orange&amp;quot;&lt;br /&gt;
| Sniping  || 12~20 MAX || Drop from Ciar Advanced Hardmode.&lt;br /&gt;
|- class=&amp;quot;purple&amp;quot;&lt;br /&gt;
| Thorn Lotus || 12 MAX (+8~14 Dex = 15.2~17.6 MAX) || Drop from Rundal Advanced Hardmode.&lt;br /&gt;
|- class=&amp;quot;purple&amp;quot;&lt;br /&gt;
| Spike || 10 MAX (+10 Dex = 14 Max) || Drop from Ciar Advanced.&lt;br /&gt;
|- class=&amp;quot;purple&amp;quot;&lt;br /&gt;
| Fancy || 8 MAX (+ 6 Dex =10.4 Max) || Drop from Albey Amber&#039;s treasure room, or on a pre-enchanted hat from Fiodh Intermediate for Four.&lt;br /&gt;
|- class=&amp;quot;green&amp;quot;&lt;br /&gt;
| Skilled || 5 MAX || Drop from the Forgotten Waterway.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6779</id>
		<title>Blutsauger</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6779"/>
		<updated>2024-04-07T18:22:12Z</updated>

		<summary type="html">&lt;p&gt;Big: Dye details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:black; color:white; text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Blutsauger_Equipped.png|center|300px]] || [[File:Blutsauger_Sheathed.png|center|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Equipped&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Sheathed&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A sword that is apparently used by vampires. Apparently the name of the sword means &#039;blood sucker.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Rumor has it that this weapon has the power to steal vitality from your enemies.&#039;&#039; &lt;br /&gt;
&#039;&#039;&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;10% Chance to drain enemy HP.&amp;lt;/font&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a quick comparison of swords see the [[mww:Swords_List|Swords List]] and for individual articles see [[mww:Category:Swords|Category:Swords]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; This weapon does not appear on Mabinogi World Wiki.&lt;br /&gt;
&lt;br /&gt;
== Base Stats and Information ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; padding:20px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#333333; color:white&amp;quot;|[[File:Blutsauger.png]]&amp;lt;br&amp;gt;1 × 4&amp;lt;br&amp;gt;Slow 2 Hit Weapon || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;| &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt; || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;| &amp;lt;b&amp;gt;Limitations&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;| &amp;lt;b&amp;gt;Repairs&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Damage|Damage]]&amp;lt;/b&amp;gt; || 13~35 || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Injury|Injury]]&amp;lt;/b&amp;gt; || 0%~0% || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Human|Human]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Classic_Spirit_Weapons|Spirit]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&amp;lt;b&amp;gt;[[mww:Blacksmith_Repairs|Blacksmith]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
90% = 45 G&amp;lt;br&amp;gt;&lt;br /&gt;
93% = 165 G&amp;lt;br&amp;gt;&lt;br /&gt;
95% = 331 G&amp;lt;br&amp;gt;&lt;br /&gt;
96% = 437 G&amp;lt;br&amp;gt;&lt;br /&gt;
97% = 587 G&amp;lt;br&amp;gt;&lt;br /&gt;
98% = 1,386 G&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Balance|Balance]]&amp;lt;/b&amp;gt; || 55% || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Critical|Critical]]&amp;lt;/b&amp;gt; || 20% || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Elf|Elf]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Enchant|Enchant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Stun|Stun]]&amp;lt;/b&amp;gt; || ??? || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Upgrade|Upgrade]]&amp;lt;/b&amp;gt; || 5/1 || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Giant|Giant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Durability|Durability]]&amp;lt;/b&amp;gt; || 11 || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;NPC Value&amp;lt;/b&amp;gt; || 1,500 G || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;[[mww:Dual_Wielding|Dual Wield]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|&amp;lt;b&amp;gt;H&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;S. Radius&amp;lt;/b&amp;gt; || 150 cm || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;S. Angle&amp;lt;/b&amp;gt; || 30°&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;S. Damage&amp;lt;/b&amp;gt; || 30% || style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;SP/Swing&amp;lt;/b&amp;gt; || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;Enchant Types || colspan=&amp;quot;9&amp;quot;|/ One-handed Weapon / Sword / Metal /&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;Other Information&amp;lt;/b&amp;gt; || colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left; vertical-align:top&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Benefits from [[Sword Mastery]]. &amp;lt;li&amp;gt;Has a 10% chance to heal the player for 10% of the damage dealt by an attack.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;Obtained From&amp;lt;/b&amp;gt; || colspan=&amp;quot;6&amp;quot;style=&amp;quot;background-color:var(--light-bg-color)&amp;quot;|&amp;lt;b&amp;gt;Sold By&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align:top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Peaca Normal]] &amp;lt;li&amp;gt;[[Peaca Basic]] &amp;lt;li&amp;gt;[[Halloween Trick-Or-Treat Event]]&amp;lt;/li&amp;gt;|| colspan=&amp;quot;6&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dye Details ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Part A !! Part B !! Part C&lt;br /&gt;
|-&lt;br /&gt;
| Dyed Part || The blade || The hilt || -&lt;br /&gt;
|-&lt;br /&gt;
| Palette Used || [[mww:Dye_Palettes#Weapon_Metal_Dye_Palette|Weapon Metal]] || [[mww:Dye_Palettes#Hilt_Metal_Dye_Palette|Hilt Metal]] || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* The Blutsauger features the same upgrades as the [[mww:Wakizashi|Wakizashi]]. See that sword&#039;s page on Mabinogi World Wiki for more information.&lt;br /&gt;
* Note that Edern&#039;s enhancement has been renamed to &#039;&#039;Chisai-Style Wakizashi Enhancement&#039;&#039;, and Aranwen&#039;s to &#039;&#039;Chisai-Style Wakizashi Sword Upgrade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Upgrade Sequences ==&lt;br /&gt;
{{UpgradeSequence&lt;br /&gt;
| Rows =&lt;br /&gt;
&lt;br /&gt;
{{UpgradeSequence/Row&lt;br /&gt;
|Description=201&lt;br /&gt;
&#039;&#039;&#039;Highest Max&#039;&#039;&#039;&lt;br /&gt;
|u1=Chisai-Style Wakizashi Enhancement|u1Proficiency=80|u1Gold=27,400&lt;br /&gt;
|u2=Blade Refinement 2|u2Proficiency=18|u2Gold=3,900&lt;br /&gt;
|u3=Blade Refinement 3|u3Proficiency=26|u3Gold=6,800&lt;br /&gt;
|u4=Blade Refinement 4|u4Proficiency=33|u4Gold=9,700&lt;br /&gt;
|u5=Blade Refinement 5|u5Proficiency=44|u5Gold=13,100&lt;br /&gt;
|FinalStats=Attack 31~69 Critical 15%&amp;lt;br /&amp;gt;Balance 36% Durability 6&amp;lt;br /&amp;gt;201 / 60,900&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UpgradeSequence/Row&lt;br /&gt;
|Description=201&lt;br /&gt;
&#039;&#039;&#039;Highest Critical&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Keeps Durability&#039;&#039;&#039;&lt;br /&gt;
|u1=Weight Reduction|u1Proficiency=25|u1Gold=2,600&lt;br /&gt;
|u2=Blade Sharpening|u2Proficiency=23|u2Gold=2,800&lt;br /&gt;
|u3=Blade Sharpening|u3Proficiency=23|u3Gold=2,800&lt;br /&gt;
|u4=Chisai-Style Wakizashi Sword Upgrade|u4Proficiency=65|u4Gold=19,800&lt;br /&gt;
|u5=Chisai-Style Wakizashi Sword Upgrade|u5Proficiency=65|u5Gold=19,800&lt;br /&gt;
|FinalStats=Attack 27~25 Critical 38%&amp;lt;br /&amp;gt;Balance 45% Durability 11&amp;lt;br /&amp;gt;201 / 47,800&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Blutsauger is a weapon from the &#039;&#039;Shakugan no Shana&#039;&#039; series, wielded by the series protagonist Yuji Sakai.&lt;br /&gt;
** The weapon was part of a Japan-exclusive crossover involving the series. Several character cards featuring costumes of the characters were available for purchase.&lt;br /&gt;
* The Blutsauger is essentially a reskinned, slightly stronger [[mww:Wakizashi|Wakizashi]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Item]][[Category:One-Handed Weapons]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6775</id>
		<title>Blutsauger</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6775"/>
		<updated>2024-04-07T18:11:46Z</updated>

		<summary type="html">&lt;p&gt;Big: Enchant types seem to be correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:black; color:white; text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Blutsauger_Equipped.png|center|300px]] || [[File:Blutsauger_Sheathed.png|center|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Equipped&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Sheathed&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A sword that is apparently used by vampires. Apparently the name of the sword means &#039;blood sucker.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Rumor has it that this weapon has the power to steal vitality from your enemies.&#039;&#039; &lt;br /&gt;
&#039;&#039;&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;10% Chance to drain enemy HP.&amp;lt;/font&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a quick comparison of swords see the [[mww:Swords_List|Swords List]] and for individual articles see [[mww:Category:Swords|Category:Swords]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; This weapon does not appear on Mabinogi World Wiki.&lt;br /&gt;
&lt;br /&gt;
== Base Stats and Information ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; padding:20px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#333333; color:white&amp;quot;|[[File:Blutsauger.png]]&amp;lt;br&amp;gt;1 × 4&amp;lt;br&amp;gt;Slow 2 Hit Weapon || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt; || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Limitations&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Repairs&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Damage|Damage]]&amp;lt;/b&amp;gt; || 13~35 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Injury|Injury]]&amp;lt;/b&amp;gt; || 0%~0% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Human|Human]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Classic_Spirit_Weapons|Spirit]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&amp;lt;b&amp;gt;[[mww:Blacksmith_Repairs|Blacksmith]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
90% = 45 G&amp;lt;br&amp;gt;&lt;br /&gt;
93% = 165 G&amp;lt;br&amp;gt;&lt;br /&gt;
95% = 331 G&amp;lt;br&amp;gt;&lt;br /&gt;
96% = 437 G&amp;lt;br&amp;gt;&lt;br /&gt;
97% = 587 G&amp;lt;br&amp;gt;&lt;br /&gt;
98% = 1,386 G&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Balance|Balance]]&amp;lt;/b&amp;gt; || 55% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Critical|Critical]]&amp;lt;/b&amp;gt; || 20% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Elf|Elf]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Enchant|Enchant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Stun|Stun]]&amp;lt;/b&amp;gt; || ??? || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Upgrade|Upgrade]]&amp;lt;/b&amp;gt; || 5/1 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Giant|Giant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Durability|Durability]]&amp;lt;/b&amp;gt; || 11 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;NPC Value&amp;lt;/b&amp;gt; || 1,500 G || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Dual_Wielding|Dual Wield]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|&amp;lt;b&amp;gt;H&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Radius&amp;lt;/b&amp;gt; || 150 cm || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Angle&amp;lt;/b&amp;gt; || 30°&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Damage&amp;lt;/b&amp;gt; || 30% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;SP/Swing&amp;lt;/b&amp;gt; || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Enchant Types || colspan=&amp;quot;9&amp;quot;|/ One-handed Weapon / Sword / Metal /&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Other Information&amp;lt;/b&amp;gt; || colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left; vertical-align:top&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Benefits from [[Sword Mastery]]. &amp;lt;li&amp;gt;Has a 10% chance to heal the player for 10% of the damage dealt by an attack.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Obtained From&amp;lt;/b&amp;gt; || colspan=&amp;quot;6&amp;quot;style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Sold By&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align:top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Peaca Normal]] &amp;lt;li&amp;gt;[[Peaca Basic]] &amp;lt;li&amp;gt;[[Halloween Trick-Or-Treat Event]]&amp;lt;/li&amp;gt;|| colspan=&amp;quot;6&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dye Details ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* The Blutsauger features the same upgrades as the [[mww:Wakizashi|Wakizashi]]. See that sword&#039;s page on Mabinogi World Wiki for more information.&lt;br /&gt;
* Note that Edern&#039;s enhancement has been renamed to &#039;&#039;Chisai-Style Wakizashi Enhancement&#039;&#039;, and Aranwen&#039;s to &#039;&#039;Chisai-Style Wakizashi Sword Upgrade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Upgrade Sequences ==&lt;br /&gt;
{{UpgradeSequence&lt;br /&gt;
| Rows =&lt;br /&gt;
&lt;br /&gt;
{{UpgradeSequence/Row&lt;br /&gt;
|Description=201&lt;br /&gt;
&#039;&#039;&#039;Highest Max&#039;&#039;&#039;&lt;br /&gt;
|u1=Chisai-Style Wakizashi Enhancement|u1Proficiency=80|u1Gold=27,400&lt;br /&gt;
|u2=Blade Refinement 2|u2Proficiency=18|u2Gold=3,900&lt;br /&gt;
|u3=Blade Refinement 3|u3Proficiency=26|u3Gold=6,800&lt;br /&gt;
|u4=Blade Refinement 4|u4Proficiency=33|u4Gold=9,700&lt;br /&gt;
|u5=Blade Refinement 5|u5Proficiency=44|u5Gold=13,100&lt;br /&gt;
|FinalStats=Attack 31~69 Critical 15%&amp;lt;br /&amp;gt;Balance 36% Durability 6&amp;lt;br /&amp;gt;201 / 60,900&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UpgradeSequence/Row&lt;br /&gt;
|Description=201&lt;br /&gt;
&#039;&#039;&#039;Highest Critical&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Keeps Durability&#039;&#039;&#039;&lt;br /&gt;
|u1=Weight Reduction|u1Proficiency=25|u1Gold=2,600&lt;br /&gt;
|u2=Blade Sharpening|u2Proficiency=23|u2Gold=2,800&lt;br /&gt;
|u3=Blade Sharpening|u3Proficiency=23|u3Gold=2,800&lt;br /&gt;
|u4=Chisai-Style Wakizashi Sword Upgrade|u4Proficiency=65|u4Gold=19,800&lt;br /&gt;
|u5=Chisai-Style Wakizashi Sword Upgrade|u5Proficiency=65|u5Gold=19,800&lt;br /&gt;
|FinalStats=Attack 27~25 Critical 38%&amp;lt;br /&amp;gt;Balance 45% Durability 11&amp;lt;br /&amp;gt;201 / 47,800&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Blutsauger is a weapon from the &#039;&#039;Shakugan no Shana&#039;&#039; series, wielded by the series protagonist Yuji Sakai.&lt;br /&gt;
** The weapon was part of a Japan-exclusive crossover involving the series. Several character cards featuring costumes of the characters were available for purchase.&lt;br /&gt;
* The Blutsauger is essentially a reskinned, slightly stronger [[mww:Wakizashi|Wakizashi]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Item]][[Category:One-Handed Weapons]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6771</id>
		<title>Blutsauger</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6771"/>
		<updated>2024-04-07T18:05:41Z</updated>

		<summary type="html">&lt;p&gt;Big: Can you believe MWW misled me? Wow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:black; color:white; text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Blutsauger_Equipped.png|center|300px]] || [[File:Blutsauger_Sheathed.png|center|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Equipped&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Sheathed&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A sword that is apparently used by vampires. Apparently the name of the sword means &#039;blood sucker.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Rumor has it that this weapon has the power to steal vitality from your enemies.&#039;&#039; &lt;br /&gt;
&#039;&#039;&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;10% Chance to drain enemy HP.&amp;lt;/font&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a quick comparison of swords see the [[mww:Swords_List|Swords List]] and for individual articles see [[mww:Category:Swords|Category:Swords]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; This weapon does not appear on Mabinogi World Wiki.&lt;br /&gt;
&lt;br /&gt;
== Base Stats and Information ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; padding:20px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#333333; color:white&amp;quot;|[[File:Blutsauger.png]]&amp;lt;br&amp;gt;1 × 4&amp;lt;br&amp;gt;Slow 2 Hit Weapon || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt; || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Limitations&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Repairs&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Damage|Damage]]&amp;lt;/b&amp;gt; || 13~35 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Injury|Injury]]&amp;lt;/b&amp;gt; || 0%~0% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Human|Human]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Classic_Spirit_Weapons|Spirit]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&amp;lt;b&amp;gt;[[mww:Blacksmith_Repairs|Blacksmith]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
90% = 45 G&amp;lt;br&amp;gt;&lt;br /&gt;
93% = 165 G&amp;lt;br&amp;gt;&lt;br /&gt;
95% = 331 G&amp;lt;br&amp;gt;&lt;br /&gt;
96% = 437 G&amp;lt;br&amp;gt;&lt;br /&gt;
97% = 587 G&amp;lt;br&amp;gt;&lt;br /&gt;
98% = 1,386 G&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Balance|Balance]]&amp;lt;/b&amp;gt; || 55% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Critical|Critical]]&amp;lt;/b&amp;gt; || 20% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Elf|Elf]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Enchant|Enchant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Stun|Stun]]&amp;lt;/b&amp;gt; || ??? || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Upgrade|Upgrade]]&amp;lt;/b&amp;gt; || 5/1 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Giant|Giant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Durability|Durability]]&amp;lt;/b&amp;gt; || 11 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;NPC Value&amp;lt;/b&amp;gt; || 1,500 G || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Dual_Wielding|Dual Wield]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|&amp;lt;b&amp;gt;H&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Radius&amp;lt;/b&amp;gt; || 150 cm || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Angle&amp;lt;/b&amp;gt; || 30°&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Damage&amp;lt;/b&amp;gt; || 30% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;SP/Swing&amp;lt;/b&amp;gt; || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Enchant Types || colspan=&amp;quot;9&amp;quot;|/ One-handed Weapon / Sword / Metal / &#039;&#039;(Needs confirmation)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Other Information&amp;lt;/b&amp;gt; || colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left; vertical-align:top&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Benefits from [[Sword Mastery]]. &amp;lt;li&amp;gt;Has a 10% chance to heal the player for 10% of the damage dealt by an attack.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Obtained From&amp;lt;/b&amp;gt; || colspan=&amp;quot;6&amp;quot;style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Sold By&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align:top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Peaca Normal]] &amp;lt;li&amp;gt;[[Peaca Basic]] &amp;lt;li&amp;gt;[[Halloween Trick-Or-Treat Event]]&amp;lt;/li&amp;gt;|| colspan=&amp;quot;6&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dye Details ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* The Blutsauger features the same upgrades as the [[mww:Wakizashi|Wakizashi]]. See that sword&#039;s page on Mabinogi World Wiki for more information.&lt;br /&gt;
* Note that Edern&#039;s enhancement has been renamed to &#039;&#039;Chisai-Style Wakizashi Enhancement&#039;&#039;, and Aranwen&#039;s to &#039;&#039;Chisai-Style Wakizashi Sword Upgrade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Upgrade Sequences ==&lt;br /&gt;
{{UpgradeSequence&lt;br /&gt;
| Rows =&lt;br /&gt;
&lt;br /&gt;
{{UpgradeSequence/Row&lt;br /&gt;
|Description=201&lt;br /&gt;
&#039;&#039;&#039;Highest Max&#039;&#039;&#039;&lt;br /&gt;
|u1=Chisai-Style Wakizashi Enhancement|u1Proficiency=80|u1Gold=27,400&lt;br /&gt;
|u2=Blade Refinement 2|u2Proficiency=18|u2Gold=3,900&lt;br /&gt;
|u3=Blade Refinement 3|u3Proficiency=26|u3Gold=6,800&lt;br /&gt;
|u4=Blade Refinement 4|u4Proficiency=33|u4Gold=9,700&lt;br /&gt;
|u5=Blade Refinement 5|u5Proficiency=44|u5Gold=13,100&lt;br /&gt;
|FinalStats=Attack 31~69 Critical 15%&amp;lt;br /&amp;gt;Balance 36% Durability 6&amp;lt;br /&amp;gt;201 / 60,900&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UpgradeSequence/Row&lt;br /&gt;
|Description=201&lt;br /&gt;
&#039;&#039;&#039;Highest Critical&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Keeps Durability&#039;&#039;&#039;&lt;br /&gt;
|u1=Weight Reduction|u1Proficiency=25|u1Gold=2,600&lt;br /&gt;
|u2=Blade Sharpening|u2Proficiency=23|u2Gold=2,800&lt;br /&gt;
|u3=Blade Sharpening|u3Proficiency=23|u3Gold=2,800&lt;br /&gt;
|u4=Chisai-Style Wakizashi Sword Upgrade|u4Proficiency=65|u4Gold=19,800&lt;br /&gt;
|u5=Chisai-Style Wakizashi Sword Upgrade|u5Proficiency=65|u5Gold=19,800&lt;br /&gt;
|FinalStats=Attack 27~25 Critical 38%&amp;lt;br /&amp;gt;Balance 45% Durability 11&amp;lt;br /&amp;gt;201 / 47,800&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Blutsauger is a weapon from the &#039;&#039;Shakugan no Shana&#039;&#039; series, wielded by the series protagonist Yuji Sakai.&lt;br /&gt;
** The weapon was part of a Japan-exclusive crossover involving the series. Several character cards featuring costumes of the characters were available for purchase.&lt;br /&gt;
* The Blutsauger is essentially a reskinned, slightly stronger [[mww:Wakizashi|Wakizashi]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Item]][[Category:One-Handed Weapons]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6769</id>
		<title>Blutsauger</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6769"/>
		<updated>2024-04-07T17:57:20Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:black; color:white; text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Blutsauger_Equipped.png|center|300px]] || [[File:Blutsauger_Sheathed.png|center|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Equipped&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Sheathed&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A sword that is apparently used by vampires. Apparently the name of the sword means &#039;blood sucker.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Rumor has it that this weapon has the power to steal vitality from your enemies.&#039;&#039; &lt;br /&gt;
&#039;&#039;&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;10% Chance to drain enemy HP.&amp;lt;/font&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a quick comparison of swords see the [[mww:Swords_List|Swords List]] and for individual articles see [[mww:Category:Swords|Category:Swords]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; This weapon does not appear on Mabinogi World Wiki.&lt;br /&gt;
&lt;br /&gt;
== Base Stats and Information ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; padding:20px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#333333; color:white&amp;quot;|[[File:Blutsauger.png]]&amp;lt;br&amp;gt;1 × 4&amp;lt;br&amp;gt;Slow 2 Hit Weapon || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt; || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Limitations&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Repairs&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Damage|Damage]]&amp;lt;/b&amp;gt; || 13~35 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Injury|Injury]]&amp;lt;/b&amp;gt; || 0%~0% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Human|Human]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Classic_Spirit_Weapons|Spirit]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&amp;lt;b&amp;gt;[[mww:Blacksmith_Repairs|Blacksmith]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
90% = 45 G&amp;lt;br&amp;gt;&lt;br /&gt;
93% = 165 G&amp;lt;br&amp;gt;&lt;br /&gt;
95% = 331 G&amp;lt;br&amp;gt;&lt;br /&gt;
96% = 437 G&amp;lt;br&amp;gt;&lt;br /&gt;
97% = 587 G&amp;lt;br&amp;gt;&lt;br /&gt;
98% = 1,386 G&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Balance|Balance]]&amp;lt;/b&amp;gt; || 55% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Critical|Critical]]&amp;lt;/b&amp;gt; || 20% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Elf|Elf]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Enchant|Enchant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Stun|Stun]]&amp;lt;/b&amp;gt; || ??? || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Upgrade|Upgrade]]&amp;lt;/b&amp;gt; || 5/1 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Giant|Giant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Durability|Durability]]&amp;lt;/b&amp;gt; || 11 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;NPC Value&amp;lt;/b&amp;gt; || 1,500 G || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Dual_Wielding|Dual Wield]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|&amp;lt;b&amp;gt;H&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Radius&amp;lt;/b&amp;gt; || 150 cm || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Angle&amp;lt;/b&amp;gt; || 30°&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Damage&amp;lt;/b&amp;gt; || 30% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;SP/Swing&amp;lt;/b&amp;gt; || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Enchant Types || colspan=&amp;quot;9&amp;quot;|/ One-handed Weapon / Sword / Metal / &#039;&#039;(Needs confirmation)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Other Information&amp;lt;/b&amp;gt; || colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left; vertical-align:top&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Benefits from [[Sword Mastery]]. &amp;lt;li&amp;gt;Has a 10% chance to heal the player for 10% of the damage dealt by an attack.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Obtained From&amp;lt;/b&amp;gt; || colspan=&amp;quot;6&amp;quot;style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Sold By&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align:top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Peaca Normal]] &amp;lt;li&amp;gt;[[Peaca Basic]] &amp;lt;li&amp;gt;[[Halloween Trick-Or-Treat Event]]&amp;lt;/li&amp;gt;|| colspan=&amp;quot;6&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dye Details ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* The Blutsauger features the same upgrades as the [[mww:Wakizashi|Wakizashi]]. See that sword&#039;s page on Mabinogi World Wiki for more information.&lt;br /&gt;
* Note that Edern&#039;s enhancement has been renamed to &#039;&#039;Chisai-Style Wakizashi Enhancement&#039;&#039;, and Aranwen&#039;s to &#039;&#039;Chisai-Style Wakizashi Sword Upgrade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Upgrade Sequences ==&lt;br /&gt;
{{UpgradeSequence&lt;br /&gt;
| Rows =&lt;br /&gt;
&lt;br /&gt;
{{UpgradeSequence/Row&lt;br /&gt;
|Description=201&lt;br /&gt;
&#039;&#039;&#039;Highest Max&#039;&#039;&#039;&lt;br /&gt;
|u1=Chisai-Style Wakizashi Enhancement|u1Proficiency=80|u1Gold=27,400&lt;br /&gt;
|u2=Blade Refinement 2|u2Proficiency=18|u2Gold=3,900&lt;br /&gt;
|u3=Blade Refinement 3|u3Proficiency=26|u3Gold=6,800&lt;br /&gt;
|u4=Blade Refinement 4|u4Proficiency=33|u4Gold=9,700&lt;br /&gt;
|u5=Blade Refinement 5|u5Proficiency=44|u5Gold=13,100&lt;br /&gt;
|FinalStats=Attack 30~69 Critical 15%&amp;lt;br /&amp;gt;Balance 36% Durability 6&amp;lt;br /&amp;gt;201 / 60,900&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UpgradeSequence/Row&lt;br /&gt;
|Description=201&lt;br /&gt;
&#039;&#039;&#039;Highest Critical&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Keeps Durability&#039;&#039;&#039;&lt;br /&gt;
|u1=Weight Reduction|u1Proficiency=25|u1Gold=2,600&lt;br /&gt;
|u2=Blade Sharpening|u2Proficiency=23|u2Gold=2,800&lt;br /&gt;
|u3=Blade Sharpening|u3Proficiency=23|u3Gold=2,800&lt;br /&gt;
|u4=Chisai-Style Wakizashi Sword Upgrade|u4Proficiency=65|u4Gold=19,800&lt;br /&gt;
|u5=Chisai-Style Wakizashi Sword Upgrade|u5Proficiency=65|u5Gold=19,800&lt;br /&gt;
|FinalStats=Attack 27~25 Critical 38%&amp;lt;br /&amp;gt;Balance 45% Durability 11&amp;lt;br /&amp;gt;201 / 47,800&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Blutsauger is a weapon from the &#039;&#039;Shakugan no Shana&#039;&#039; series, wielded by the series protagonist Yuji Sakai.&lt;br /&gt;
** The weapon was part of a Japan-exclusive crossover involving the series. Several character cards featuring costumes of the characters were available for purchase.&lt;br /&gt;
* The Blutsauger is essentially a reskinned, slightly stronger [[mww:Wakizashi|Wakizashi]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Item]][[Category:One-Handed Weapons]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=File:Blutsauger.png&amp;diff=6733</id>
		<title>File:Blutsauger.png</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=File:Blutsauger.png&amp;diff=6733"/>
		<updated>2024-04-07T14:20:03Z</updated>

		<summary type="html">&lt;p&gt;Big: Blutsauger in the inventory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Blutsauger in the inventory.&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6730</id>
		<title>Blutsauger</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=6730"/>
		<updated>2024-04-07T14:13:21Z</updated>

		<summary type="html">&lt;p&gt;Big: Resized image display or something idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:black; color:white; text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Blutsauger_Equipped.png|center|300px]] || [[File:Blutsauger_Sheathed.png|center|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Equipped&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Sheathed&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A sword that is apparently used by vampires. Apparently the name of the sword means &#039;blood sucker.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;Rumor has it that this weapon has the power to steal vitality from your enemies.&#039;&#039; &lt;br /&gt;
&#039;&#039;&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;10% Chance to drain enemy HP.&amp;lt;/font&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a quick comparison of swords see the [[mww:Swords_List|Swords List]] and for individual articles see [[mww:Category:Swords|Category:Swords]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; This weapon does not appear on Mabinogi World Wiki.&lt;br /&gt;
&lt;br /&gt;
== Base Stats and Information ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; padding:20px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#333333; color:white&amp;quot;|[[File:Blutsauger.png]]&amp;lt;br&amp;gt;1 × 4&amp;lt;br&amp;gt;Slow 2 Hit Weapon || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt; || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Limitations&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#e7f3e8&amp;quot;| &amp;lt;b&amp;gt;Repairs&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Damage|Damage]]&amp;lt;/b&amp;gt; || 13~35 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Injury|Injury]]&amp;lt;/b&amp;gt; || 0%~0% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Human|Human]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Classic_Spirit_Weapons|Spirit]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&amp;lt;b&amp;gt;[[mww:Blacksmith_Repairs|Blacksmith]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
90% = 45 G&amp;lt;br&amp;gt;&lt;br /&gt;
93% = 165 G&amp;lt;br&amp;gt;&lt;br /&gt;
95% = 331 G&amp;lt;br&amp;gt;&lt;br /&gt;
96% = 437 G&amp;lt;br&amp;gt;&lt;br /&gt;
97% = 587 G&amp;lt;br&amp;gt;&lt;br /&gt;
98% = 1,386 G&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Balance|Balance]]&amp;lt;/b&amp;gt; || 55% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Critical|Critical]]&amp;lt;/b&amp;gt; || 20% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Elf|Elf]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Enchant|Enchant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔ &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Stun|Stun]]&amp;lt;/b&amp;gt; || ??? || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Upgrade|Upgrade]]&amp;lt;/b&amp;gt; || 5/1 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Giant|Giant]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Durability|Durability]]&amp;lt;/b&amp;gt; || 11 || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;NPC Value&amp;lt;/b&amp;gt; || 1,500 G || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;[[mww:Dual_Wielding|Dual Wield]]&amp;lt;/b&amp;gt; || style=&amp;quot;background-color:#90ee90&amp;quot;|&amp;lt;b&amp;gt;H&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Radius&amp;lt;/b&amp;gt; || 150 cm || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Angle&amp;lt;/b&amp;gt; || 30°&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;S. Damage&amp;lt;/b&amp;gt; || 30% || style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;SP/Swing&amp;lt;/b&amp;gt; || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Enchant Types || colspan=&amp;quot;9&amp;quot;|/ One-handed Weapon / Sword / Metal / &#039;&#039;(Needs confirmation)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Other Information&amp;lt;/b&amp;gt; || colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left; vertical-align:top&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Benefits from [[Sword Mastery]]. &amp;lt;li&amp;gt;Has a 10% chance to heal the player for 10% of the damage dealt by an attack.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Obtained From&amp;lt;/b&amp;gt; || colspan=&amp;quot;6&amp;quot;style=&amp;quot;background-color:#e7f3e8&amp;quot;|&amp;lt;b&amp;gt;Sold By&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align:top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Peaca Normal]] &amp;lt;li&amp;gt;[[Peaca Basic]] &amp;lt;li&amp;gt;[[Halloween Trick-Or-Treat Event]]&amp;lt;/li&amp;gt;|| colspan=&amp;quot;6&amp;quot;|&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dye Details ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
* The Blutsauger features the same upgrades as the [[mww:Wakizashi|Wakizashi]]. See that sword&#039;s page on Mabinogi World Wiki for more information.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Blutsauger is a weapon from the &#039;&#039;Shakugan no Shana&#039;&#039; series, wielded by the series protagonist Yuji Sakai.&lt;br /&gt;
** The weapon was part of a Japan-exclusive crossover involving the series. Several character cards featuring costumes of the characters were available for purchase.&lt;br /&gt;
* The Blutsauger is essentially a reskinned, slightly stronger [[mww:Wakizashi|Wakizashi]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Item]][[Category:One-Handed Weapons]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=File:Blutsauger_Sheathed.png&amp;diff=6729</id>
		<title>File:Blutsauger Sheathed.png</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=File:Blutsauger_Sheathed.png&amp;diff=6729"/>
		<updated>2024-04-07T14:07:49Z</updated>

		<summary type="html">&lt;p&gt;Big: Human character with a blutsauger sheathed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Human character with a blutsauger sheathed.&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=File:Blutsauger_Equipped.png&amp;diff=6728</id>
		<title>File:Blutsauger Equipped.png</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=File:Blutsauger_Equipped.png&amp;diff=6728"/>
		<updated>2024-04-07T14:06:42Z</updated>

		<summary type="html">&lt;p&gt;Big: Big uploaded a new version of File:Blutsauger Equipped.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Human character holding a Blutsauger in the hand.&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=File:Blutsauger_Equipped.png&amp;diff=6727</id>
		<title>File:Blutsauger Equipped.png</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=File:Blutsauger_Equipped.png&amp;diff=6727"/>
		<updated>2024-04-07T14:03:39Z</updated>

		<summary type="html">&lt;p&gt;Big: Human character holding a Blutsauger in the hand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Human character holding a Blutsauger in the hand.&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Enchant_Progression/Critical/Headgear&amp;diff=6712</id>
		<title>Enchant Progression/Critical/Headgear</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Enchant_Progression/Critical/Headgear&amp;diff=6712"/>
		<updated>2024-04-06T08:58:17Z</updated>

		<summary type="html">&lt;p&gt;Big: Fixed the location of Vine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;center enchant-progression&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prefix !! Suffix&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enchant !! Effect !! Notes&lt;br /&gt;
|- class=&amp;quot;orange&amp;quot;&lt;br /&gt;
| Evil Eye || 15% Crit || Evil Eye comes from discovering the Muyu Desert Ruins, and offers 8 max, making it a very powerful enchant. The crit effect needs the Muyu Discoverer title equipped, which is a powerful hybrid title, but might not suit every playstyle.&lt;br /&gt;
|- class=&amp;quot;purple&amp;quot;&lt;br /&gt;
| Round || 7~12% Crit || Round comes from Barri Advanced.&lt;br /&gt;
|- class=&amp;quot;blue&amp;quot;&lt;br /&gt;
| Vine || 14% Crit, -20 Luck (10% Crit) || Vine comes from Coill Basic and Karu Glowing Stone Bison.&lt;br /&gt;
|- class=&amp;quot;green&amp;quot;&lt;br /&gt;
| Stiff || 10% Crit || Stiff comes pre-enchanted on a tail cap from Rundal Normal and Rundal Normal Hardmode.&lt;br /&gt;
|}&lt;br /&gt;
|| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enchant !! Effect !! Notes&lt;br /&gt;
|- class=&amp;quot;orange&amp;quot;&lt;br /&gt;
| Dazed || 5~7% Crit, +15~25 Will (6.5~9.5% Crit) || Dazed has high crit and max damage, but has difficult requirements to unlock its effects and randomness on the rolls. Comes from Coill Basic.&lt;br /&gt;
|- class=&amp;quot;blue&amp;quot;&lt;br /&gt;
| Clever || 8% Crit, +10 Will (9% Crit) || Clever only has one simple requirement to unlock its crit by comparison, and comes from Ancient-titled monsters.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=3175</id>
		<title>Blutsauger</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Blutsauger&amp;diff=3175"/>
		<updated>2023-09-05T15:33:36Z</updated>

		<summary type="html">&lt;p&gt;Big: Created page with &amp;quot;A sword that is apparently used by vampires. Apparently the name of the sword means &amp;#039;blood sucker&amp;#039;. Rumor has it that this weapon has the power to steal vitality from your enemies. 10% Chance to drain enemy HP.  Slow 2-hit One-handed Sword Attack 13-35 Injury Rate 0-0% Critical 20% Balance 55% Durability 11&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sword that is apparently used by vampires. Apparently the name of the sword means &#039;blood sucker&#039;. Rumor has it that this weapon has the power to steal vitality from your enemies. 10% Chance to drain enemy HP.&lt;br /&gt;
&lt;br /&gt;
Slow 2-hit One-handed Sword&lt;br /&gt;
Attack 13-35&lt;br /&gt;
Injury Rate 0-0%&lt;br /&gt;
Critical 20%&lt;br /&gt;
Balance 55%&lt;br /&gt;
Durability 11&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Coill_Basic_Dungeon&amp;diff=2257</id>
		<title>Coill Basic Dungeon</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Coill_Basic_Dungeon&amp;diff=2257"/>
		<updated>2023-07-13T20:00:41Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Drop Item:&#039;&#039;&#039; [[mww:Coill Basic Fomor Pass|Coill Basic Fomor Pass]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Floors:&#039;&#039;&#039; ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visible Floors:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
== Boss Chest ==&lt;br /&gt;
{{RewardsListStart}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Equipment}}&lt;br /&gt;
{{RewardItem|Teeny Shana|mbi=18594|prefix=[[mww:Vine|Vine]]|suffix=[[mww:Successor|Successor]]}}&lt;br /&gt;
{{RewardItem|Teeny Shana|mbi=18594|prefix=[[mww:Gust|Gust]]|suffix=[[mww:Successor|Successor]]}}&lt;br /&gt;
{{RewardItem|Teeny Nao|mww=true|prefix=[[mww:Vine|Vine]]|suffix=[[mww:Dazed|Dazed]]}}&lt;br /&gt;
{{RewardItem|Teeny Nao|mww=true|prefix=[[mww:Thin|Thin]]|suffix=[[mww:Successor|Successor]]}}&lt;br /&gt;
{{RewardItem|Tyrant Gauntlets|mbi=16072}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Miscellaneous}}&lt;br /&gt;
{{RewardItem|Coill Basic Fomor Pass}}&lt;br /&gt;
{{RewardItem|Elven Magic Powder|mww=true}}&lt;br /&gt;
{{RewardItem|Light Brown Pine Mushroom|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListEnd}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom_Dungeons]] [[Category:Dungeon_Variants]] [[Category:Coill_Dungeon]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Rundal_Siren_Hardmode_Dungeon&amp;diff=2249</id>
		<title>Rundal Siren Hardmode Dungeon</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Rundal_Siren_Hardmode_Dungeon&amp;diff=2249"/>
		<updated>2023-07-12T14:03:53Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Drop Item:&#039;&#039;&#039; [[mww:Rundal Siren Dungeon Pass|Rundal Siren Dungeon Pass]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Floors:&#039;&#039;&#039; 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visible Floors:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
== Boss Chest ==&lt;br /&gt;
{{RewardsListStart}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Equipment}}&lt;br /&gt;
{{RewardItem|Omamori Amulet|prefix=[[mww:Famous|Famous]]|suffix=[[mww:Successor|Successor]]|mww=true}}&lt;br /&gt;
{{RewardItem|Omamori Amulet|prefix=[[mww:Small|Small]]|suffix=[[mww:Abysmal|Abysmal]]|mww=true}}&lt;br /&gt;
{{RewardItem|Siren Boots|prefix=[[mww:Lucid|Lucid]]|suffix=[[mww:Insightful|Insightful]]|mww=true}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Enchants}}&lt;br /&gt;
{{RewardItem|Destruction|mww=true}}&lt;br /&gt;
{{RewardItem|Imp|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RewardsListEnd}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon_Variants]] [[Category:Rundal_Dungeon]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Fiodh_Advanced_Dungeon&amp;diff=2248</id>
		<title>Fiodh Advanced Dungeon</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Fiodh_Advanced_Dungeon&amp;diff=2248"/>
		<updated>2023-07-12T14:01:50Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Drop Item:&#039;&#039;&#039; [[mww:Fiodh Advanced Fomor Pass|Fiodh Advanced Fomor Pass]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Floors:&#039;&#039;&#039; 2&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visible Floors:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Boss Chest ==&lt;br /&gt;
&lt;br /&gt;
{{RewardsListStart}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Enchants}}&lt;br /&gt;
{{RewardItem|Burst Knight|mww=true}}&lt;br /&gt;
{{RewardItem|Joy|mww=true}}&lt;br /&gt;
{{RewardItem|Knowledge|mww=true}}&lt;br /&gt;
{{RewardItem|Truthful|mww=true}}&lt;br /&gt;
{{RewardItem|Black Fog|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Miscellaneous}}&lt;br /&gt;
{{RewardItem|Fine Fabric Pouch|mww=true}}&lt;br /&gt;
{{RewardItem|Homestead Glittering Tree|mww=true}}&lt;br /&gt;
{{RewardItem|Homestead Large Black Pine Tree|mww=true}}&lt;br /&gt;
{{RewardItem|Lucky Seed Pouch|mww=true}}&lt;br /&gt;
{{RewardItem|Yeti Figure|mww=true}}&lt;br /&gt;
{{RewardItem|Horny Mushroom Figure|mww=true}}&lt;br /&gt;
{{RewardItem|Poison Herb|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListEnd}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon_Variants]] [[Category:Fiodh Dungeon]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Soft_Fur_Pelt&amp;diff=2137</id>
		<title>Soft Fur Pelt</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Soft_Fur_Pelt&amp;diff=2137"/>
		<updated>2023-07-05T14:26:47Z</updated>

		<summary type="html">&lt;p&gt;Big: /* Methods to Obtain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soft Fur Pelt.png]]&lt;br /&gt;
&lt;br /&gt;
A soft and fluffy pelt obtained from a special animal.&lt;br /&gt;
&lt;br /&gt;
== Methods to Obtain ==&lt;br /&gt;
=== [[:Category:Dungeons|Dungeons]] ===&lt;br /&gt;
* Intermediate / Advanced Uladh Dungeons&lt;br /&gt;
* [[Coill Basic Dungeon]]&lt;br /&gt;
=== Monster Drops ===&lt;br /&gt;
* [[mww:Monster_Titles#List_of_Drops_from_Ancient-Titled_Monsters|Ancient-titled Monsters]]&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
=== [[Weaving]] ===&lt;br /&gt;
* [[Soft Fur Fabric]]&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Soft_Fur_Fabric&amp;diff=2136</id>
		<title>Soft Fur Fabric</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Soft_Fur_Fabric&amp;diff=2136"/>
		<updated>2023-07-05T14:24:33Z</updated>

		<summary type="html">&lt;p&gt;Big: /* Methods to Obtain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Soft Fur Fabric.png]]&lt;br /&gt;
&lt;br /&gt;
A durable fabric made from Soft Fur Pelts. It looks like you could use it to make something.&lt;br /&gt;
&lt;br /&gt;
== Methods to Obtain ==&lt;br /&gt;
=== [[Weaving]] ===&lt;br /&gt;
* [[Soft Fur Pelt]] x 20&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
=== [[Weaving]] ===&lt;br /&gt;
* [[Large Material Bag]]&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Large_Material_Bag&amp;diff=2135</id>
		<title>Large Material Bag</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Large_Material_Bag&amp;diff=2135"/>
		<updated>2023-07-05T14:22:57Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Large Material Bag Example.png|thumb|An example of the space provided by a Large Material Bag.]]&lt;br /&gt;
[[File:Large Material Bag.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A handcrafted material bag whose size was expanded using the power of void crystals. This bag has a size of 14x16 for a total size of 224 slots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods to Obtain ==&lt;br /&gt;
=== [[Weaving]] ===&lt;br /&gt;
* [[Void Crystal]] x 1&lt;br /&gt;
* [[Soft Fur Fabric]] x 2&lt;br /&gt;
* [[mww:Tough String|Tough String]] x 1 &amp;lt;!--Replace with custom page--&amp;gt;&lt;br /&gt;
[[Category:Custom Craft]][[Category:Item]]&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* Can only be accessed from the player&#039;s inventory.&lt;br /&gt;
* Can only hold crafting ingredients, tailoring and blacksmithing manuals, and material pouches.&lt;br /&gt;
* &#039;&#039;&#039;Cannot be used to set up a [[mww:Personal_Shop|Personal Shop]].&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Large_Material_Bag&amp;diff=2134</id>
		<title>Large Material Bag</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Large_Material_Bag&amp;diff=2134"/>
		<updated>2023-07-05T14:12:19Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Large Material Bag Example.png|thumb|An example of the space provided by a Large Material Bag.]]&lt;br /&gt;
[[File:Large Material Bag.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A handcrafted material bag whose size was expanded using the power of void crystals. This bag has a size of 14x16 for a total size of 224 slots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods to Obtain ==&lt;br /&gt;
=== [[Weaving]] ===&lt;br /&gt;
* [[Void Crystal]] x 1&lt;br /&gt;
* [[Soft Fur Fabric]] x 2&lt;br /&gt;
* [[mww:Tough String|Tough String]] x 1 &amp;lt;!--Replace with custom page--&amp;gt;&lt;br /&gt;
[[Category:Custom Craft]][[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=File:Large_Material_Bag_Example.png&amp;diff=2133</id>
		<title>File:Large Material Bag Example.png</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=File:Large_Material_Bag_Example.png&amp;diff=2133"/>
		<updated>2023-07-05T14:07:48Z</updated>

		<summary type="html">&lt;p&gt;Big: Example of the size of the Large Material Bag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example of the size of the Large Material Bag&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Large_Material_Bag&amp;diff=2132</id>
		<title>Large Material Bag</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Large_Material_Bag&amp;diff=2132"/>
		<updated>2023-07-05T14:06:13Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Large Material Bag.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A handcrafted material bag whose size was expanded using the power of void crystals. This bag has a size of 14x16 for a total size of 224 slots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Methods to Obtain ==&lt;br /&gt;
=== [[Weaving]] ===&lt;br /&gt;
* [[Void Crystal]] x 1&lt;br /&gt;
* [[Soft Fur Fabric]] x 2&lt;br /&gt;
* [[mww:Tough String|Tough String]] x 1 &amp;lt;!--Replace with custom page--&amp;gt;&lt;br /&gt;
[[Category:Custom Craft]][[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=File:Large_Material_Bag.png&amp;diff=2131</id>
		<title>File:Large Material Bag.png</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=File:Large_Material_Bag.png&amp;diff=2131"/>
		<updated>2023-07-05T13:47:17Z</updated>

		<summary type="html">&lt;p&gt;Big: A screenshot of the Large Material Bag in the inventory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of the Large Material Bag in the inventory.&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Muyu_Desert_Artifact_Ruins&amp;diff=2010</id>
		<title>Muyu Desert Artifact Ruins</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Muyu_Desert_Artifact_Ruins&amp;diff=2010"/>
		<updated>2023-05-13T07:29:29Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General Information===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop Item:&#039;&#039;&#039; Any&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Floors:&#039;&#039;&#039; 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visible Floors:&#039;&#039;&#039; All&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regular Spawns&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Cactus Lizard]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Archer]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Archpriest]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Cleric]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Skeleton Ghost]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Warrior]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Giant Red-striped Desert Spider]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Long Mane Hyena]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Mythril Armor Hound]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Red Horn Cobra]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Red Ruins Gargoyle]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Red-striped Desert Spider]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Sand Mimic]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Boss&amp;lt;/span&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Archer]]&#039;&#039;&#039; x2&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Cleric]]&#039;&#039;&#039; x4&lt;br /&gt;
**&#039;&#039;&#039;[[Unknown Man]]&#039;&#039;&#039; x2&lt;br /&gt;
&lt;br /&gt;
===Spawn Patterns===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Monster Spawn Patterns List &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;u&amp;gt;&#039;&#039;&#039;Chest&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Switch&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Pre-deployed Rooms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 6000~9000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RewardsListStart}}&lt;br /&gt;
{{RewardsListSectionStart|Weapons}}&lt;br /&gt;
{{RewardItem|Sun Prophet Colt|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Enchants}}&lt;br /&gt;
{{RewardItem|Fearless|mww=true}}&lt;br /&gt;
{{RewardItem|Pain|mww=true}}&lt;br /&gt;
{{RewardItem|Embracing|mww=true}}&lt;br /&gt;
{{RewardItem|Oasis|mww=true}}&lt;br /&gt;
{{RewardItem|Stamp|mww=true}}&lt;br /&gt;
{{RewardItem|Death Arrow|mww=true}}&lt;br /&gt;
{{RewardItem|Cypress|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Equipment}}&lt;br /&gt;
{{RewardItem|Black Demon Wings|mww=true}}&lt;br /&gt;
{{RewardItem|Demonic Eye Halo|mww=true}}&lt;br /&gt;
{{RewardItem|Demonic Forehead Uni-Horn (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Beret|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Camo Pants (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Camo Uniform (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Camo Uniform (F)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Combat Boots|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Training Fatigues (F)|mww=true}}&lt;br /&gt;
{{RewardItem|Fluttering Demon Headband|mww=true}}&lt;br /&gt;
{{RewardItem|Patterned Cheek and Forehead Decoration (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardItem|Patterned Forehead Decoration (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardItem|Patterned Small Forehead Decoration (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Sewing Patterns}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Gloves (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Wig and Mask (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Wig and Mask (F)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Clothes (F)|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Blacksmith Manuals}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Greaves (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Greaves (F)|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Miscellaneous}}&lt;br /&gt;
{{RewardItem|Ancient Magic Powder|mww=true}}&lt;br /&gt;
{{RewardItem|Demonic Fabric}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
{{RewardsListEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon_Variants]] [[Category:Muyu_Desert_Artifact_Ruins]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=The_Forgotten_Waterway&amp;diff=2003</id>
		<title>The Forgotten Waterway</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=The_Forgotten_Waterway&amp;diff=2003"/>
		<updated>2023-05-11T08:40:04Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forgotten Waterway Entrance.png|thumb|300px|right|The Forgotten Waterway entrance.]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Forgotten Waterway&#039;&#039;&#039; is a dungeon hidden within the depths of [[Chisai Mine]]. Traversing the waterway will give players the chance to go to [[Youkai Island]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If you are intending to go to [[Youkai Island]], use the Warp Portal that appears in the boss room once the boss has been defeated. Interacting with the Goddess Statue will return you to the dungeon entrance in [[Chisai Mine]]. If you have not completed the quest &#039;&#039;[[The Forgotten Waterway]]&#039;&#039; yet, leaving via the Goddess Statue will &#039;&#039;&#039;&#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; give you access to [[Youkai Island]] via [[Telephant]], so it is recommended to complete the quest as soon as you are able to.&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Enter:&#039;&#039;&#039; Enter the doorway located at the end of [[Chisai Mine]]. No pass is required. Newer players should beware of the White Foxes roaming this area. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Floors:&#039;&#039;&#039; 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visible Floors:&#039;&#039;&#039; All&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regular Spawns&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[mww:Heavy Gargoyle| Heavy Gargoyle]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[mww:Skeleton Soldier| Skeleton Soldier]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[mww:Skeleton Wolf| Skeleton Wolf]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Waterway Golem]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Waterway Prison Ghost]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Waterway Slime]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Boss&amp;lt;/span&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;[[Forgotten Lich]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spawn Patterns===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Monster Spawn Patterns List &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;u&amp;gt;&#039;&#039;&#039;Chest&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* [[mww:Heavy Gargoyle| Heavy Gargoyle]] x2+ [[Waterway Prison Ghost]] x2&lt;br /&gt;
* [[mww:Heavy Gargoyle| Heavy Gargoyle]] x3 → [[Waterway Slime]] x8 → [[Waterway Slime]] x5&lt;br /&gt;
* [[mww:Skeleton Soldier| Skeleton Soldier]] x1 + [[mww:Skeleton Wolf| Skeleton Wolf]] x1 + [[Waterway Golem]] x3&lt;br /&gt;
* [[mww:Skeleton Soldier| Skeleton Soldier]] x6&lt;br /&gt;
* [[mww:Skeleton Soldier| Skeleton Soldier]] x6 → [[Waterway Golem x2]] → [[mww:Skeleton Soldier| Skeleton Soldier]] x2 + [[mww:Skeleton Wolf| Skeleton Wolf]] x2&lt;br /&gt;
* [[Waterway Golem]] x1 + [[Waterway Prison Ghost]] x2&lt;br /&gt;
* [[Waterway Prison Ghost]] x3&lt;br /&gt;
* [[Waterway Prison Ghost]] x3 → [[mww:Heavy Gargoyle| Heavy Gargoyle]] x2 → [[mww:Heavy Gargoyle| Heavy Gargoyle]] x1 + [[mww:Skeleton Soldier| Skeleton Soldier]] x2 + [[Waterway Slime]] x4&lt;br /&gt;
* [[Waterway Prison Ghost]] x3 → [[mww:Skeleton Wolf| Skeleton Wolf]] x4 → [[mww:Skeleton Soldier| Skeleton Soldier]] x2 + [[Waterway Prison Ghost]] x1 + [[Waterway Slime]] x2&lt;br /&gt;
* [[Waterway Prison Ghost]] 3 → [[Waterway Golem]] x2 + [[Waterway Slime]] x4 → [[mww:Heavy Gargoyle| Heavy Gargoyle]] x1&lt;br /&gt;
* [[Waterway Prison Ghost]] x3 → [[Waterway Golem]] x2 → [[mww:Skeleton Soldier| Skeleton Soldier]] x2 + [[Waterway Slime]] x2&lt;br /&gt;
* [[Waterway Slime]] x8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Switch&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Pre-deployed Rooms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 8000+~&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Reward List &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[mww:Glory Sword|Glory Sword]]&lt;br /&gt;
*[[mww:Tropical Water Gun|Tropical Water Gun]]&lt;br /&gt;
*[[mww:Suspiciously Blinged Out Scepter|Suspiciously Blinged Out Scepter]] (0~0 damage, 0 balance, 0 critical)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Enchants&#039;&#039;&#039;&amp;lt;/U&amp;gt;&lt;br /&gt;
*[[mww:Fierce|Fierce]]&lt;br /&gt;
*[[mww:Lich_(Enchant)|Lich]]&lt;br /&gt;
*[[mww:Camo|Camo]]&lt;br /&gt;
*[[mww:Skilled|Skilled]]&lt;br /&gt;
*[[mww:Cold-Hearted|Cold-hearted]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Clothing&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[mww:Water Shaman Outfit (F)|Water Shaman Outfit (F)]]&lt;br /&gt;
*[[mww:Water Shaman Outfit (M)|Water Shaman Outfit (M)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Content]] [[Category:Custom_Dungeons]] [[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Muyu_Desert_Artifact_Ruins&amp;diff=2002</id>
		<title>Muyu Desert Artifact Ruins</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Muyu_Desert_Artifact_Ruins&amp;diff=2002"/>
		<updated>2023-05-11T07:46:52Z</updated>

		<summary type="html">&lt;p&gt;Big: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General Information===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop Item:&#039;&#039;&#039; Any&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Floors:&#039;&#039;&#039; 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visible Floors:&#039;&#039;&#039; All&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regular Spawns&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Cactus Lizard]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Archer]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Archpriest]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Cleric]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Skeleton Ghost]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Warrior]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Giant Red-striped Desert Spider]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Long Mane Hyena]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Mythril Armor Hound]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Red Horn Cobra]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Red Ruins Gargoyle]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Red-striped Desert Spider]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Sand Mimic]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Boss&amp;lt;/span&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Archer]]&#039;&#039;&#039; x2&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Cleric]]&#039;&#039;&#039; x4&lt;br /&gt;
**&#039;&#039;&#039;[[Unknown Man]]&#039;&#039;&#039; x2&lt;br /&gt;
&lt;br /&gt;
===Spawn Patterns===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Monster Spawn Patterns List &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;u&amp;gt;&#039;&#039;&#039;Chest&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Switch&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Pre-deployed Rooms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 6000~9000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RewardsListStart}}&lt;br /&gt;
{{RewardsListSectionStart|Weapons}}&lt;br /&gt;
{{RewardItem|Sun Prophet Colt|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Enchants}}&lt;br /&gt;
{{RewardItem|Fearless|mww=true}}&lt;br /&gt;
{{RewardItem|Pain|mww=true}}&lt;br /&gt;
{{RewardItem|Embracing|mww=true}}&lt;br /&gt;
{{RewardItem|Oasis|mww=true}}&lt;br /&gt;
{{RewardItem|Stamp|mww=true}}&lt;br /&gt;
{{RewardItem|Death Arrow|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Equipment}}&lt;br /&gt;
{{RewardItem|Black Demon Wings|mww=true}}&lt;br /&gt;
{{RewardItem|Demonic Eye Halo|mww=true}}&lt;br /&gt;
{{RewardItem|Demonic Forehead Uni-Horn (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Beret|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Camo Pants (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Camo Uniform (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Camo Uniform (F)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Combat Boots|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Training Fatigues (F)|mww=true}}&lt;br /&gt;
{{RewardItem|Fluttering Demon Headband|mww=true}}&lt;br /&gt;
{{RewardItem|Patterned Cheek and Forehead Decoration (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardItem|Patterned Forehead Decoration (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardItem|Patterned Small Forehead Decoration (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Sewing Patterns}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Gloves (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Wig and Mask (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Wig and Mask (F)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Clothes (F)|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Blacksmith Manuals}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Greaves (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Greaves (F)|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Miscellaneous}}&lt;br /&gt;
{{RewardItem|Ancient Magic Powder|mww=true}}&lt;br /&gt;
{{RewardItem|Demonic Fabric}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
{{RewardsListEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon_Variants]] [[Category:Muyu_Desert_Artifact_Ruins]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Muyu_Desert_Artifact_Ruins&amp;diff=2000</id>
		<title>Muyu Desert Artifact Ruins</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Muyu_Desert_Artifact_Ruins&amp;diff=2000"/>
		<updated>2023-05-09T14:37:30Z</updated>

		<summary type="html">&lt;p&gt;Big: Added a few missing rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General Information===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop Item:&#039;&#039;&#039; Any&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Floors:&#039;&#039;&#039; 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visible Floors:&#039;&#039;&#039; All&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regular Spawns&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Cactus Lizard]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Archer]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Archpriest]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Cleric]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Skeleton Ghost]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Warrior]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Giant Red-striped Desert Spider]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Long Mane Hyena]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Mythril Armor Hound]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Red Horn Cobra]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Red Ruins Gargoyle]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Red-striped Desert Spider]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Sand Mimic]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Boss&amp;lt;/span&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Archer]]&#039;&#039;&#039; x2&lt;br /&gt;
**&#039;&#039;&#039;[[Demonic Cleric]]&#039;&#039;&#039; x4&lt;br /&gt;
**&#039;&#039;&#039;[[Unknown Man]]&#039;&#039;&#039; x2&lt;br /&gt;
&lt;br /&gt;
===Spawn Patterns===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Monster Spawn Patterns List &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;u&amp;gt;&#039;&#039;&#039;Chest&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Switch&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;&#039;&#039;&#039;Pre-deployed Rooms&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 6000~9000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RewardsListStart}}&lt;br /&gt;
{{RewardsListSectionStart|Weapons}}&lt;br /&gt;
{{RewardItem|Sun Prophet Colt|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Enchants}}&lt;br /&gt;
{{RewardItem|Fearless|mww=true}}&lt;br /&gt;
{{RewardItem|Pain|mww=true}}&lt;br /&gt;
{{RewardItem|Embracing|mww=true}}&lt;br /&gt;
{{RewardItem|Oasis|mww=true}}&lt;br /&gt;
{{RewardItem|Stamp|mww=true}}&lt;br /&gt;
{{RewardItem|Death Arrow|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Equipment}}&lt;br /&gt;
{{RewardItem|Black Demon Wings|mww=true}}&lt;br /&gt;
{{RewardItem|Demonic Eye Halo|mww=true}}&lt;br /&gt;
{{RewardItem|Demonic Forehead Uni-Horn (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Beret|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Camo Pants (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Camo Uniform (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Camo Uniform (F)|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Combat Boots|mww=true}}&lt;br /&gt;
{{RewardItem|Desert Soldier Training Fatigues (F)|mww=true}}&lt;br /&gt;
{{RewardItem|Fluttering Demon Headband|mww=true}}&lt;br /&gt;
{{RewardItem|Patterned Cheek and Forehead Decoration (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardItem|Patterned Forehead Decoration (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardItem|Patterned Small Forehead Decoration (Face Accessory Slot Exclusive)|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Sewing Patterns}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Gloves (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Wig and Mask (M)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Wig and Mask (F)|mww=true}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Clothes (F)|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Blacksmith Manuals}}&lt;br /&gt;
{{RewardItem|Shadow Brigade Greaves (M)|mww=true}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
&lt;br /&gt;
{{RewardsListSectionStart|Miscellaneous}}&lt;br /&gt;
{{RewardItem|Ancient Magic Powder|mww=true}}&lt;br /&gt;
{{RewardItem|Demonic Fabric}}&lt;br /&gt;
{{RewardsListSectionEnd}}&lt;br /&gt;
{{RewardsListEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon_Variants]] [[Category:Muyu_Desert_Artifact_Ruins]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=Akihiro&amp;diff=1612</id>
		<title>Akihiro</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=Akihiro&amp;diff=1612"/>
		<updated>2023-04-11T15:01:36Z</updated>

		<summary type="html">&lt;p&gt;Big: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff;&amp;quot; align=&amp;quot;right&amp;quot; | {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; border: solid white; background-color: #ffffff;&amp;quot; | colspan=&amp;quot;2&amp;quot;|  center |- ! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #a0c6e3;&amp;quot;|Akihiro |- align=&amp;quot;center&amp;quot; style=&amp;quot;border: solid white;&amp;quot; | style=&amp;quot;background-color: #a0c6e3;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;background-color: #e7f3e8;&amp;quot;|Human |- align=&amp;quot;center&amp;quot; style=&amp;quot;border: solid white;&amp;quot; |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; border: solid white; background-color: #ffffff;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
[[File:Akihiro.png|100px|center]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #a0c6e3;&amp;quot;|Akihiro&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;border: solid white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #a0c6e3;&amp;quot;|&#039;&#039;&#039;Race&#039;&#039;&#039; || style=&amp;quot;background-color: #e7f3e8;&amp;quot;|Human&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;border: solid white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #a0c6e3;&amp;quot;|&#039;&#039;&#039;Gender&#039;&#039;&#039; || style=&amp;quot;background-color: #e7f3e8;&amp;quot;|Male&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;border: solid white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #a0c6e3;&amp;quot;|&#039;&#039;&#039;Occupation&#039;&#039;&#039; || style=&amp;quot;background-color: #e7f3e8;&amp;quot;|Weapons Dealer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;border: solid white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #a0c6e3;&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039; || style=&amp;quot;background-color: #e7f3e8;&amp;quot;|Chisai Village&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;border: solid white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #a0c6e3;&amp;quot;|&#039;&#039;&#039;Repair&#039;&#039;&#039; || style=&amp;quot;background-color: #e7f3e8;&amp;quot;|Blacksmith Repairs, 97%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;border: solid white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #a0c6e3;&amp;quot;|&#039;&#039;&#039;Track&#039;&#039;&#039; || style=&amp;quot;background-color: #e7f3e8;&amp;quot;|色即是空 - All is Vanity&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Quote|Smelting sharp blades is my true passion in life. I can&#039;t stand looking at dull blades.|Akihiro, Private story keyword}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;A serious looking man stands before you.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;He has dark hair accompanied by thick facial hair.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;He is wearing a traditional outfit and has a Wakizashi sheathed to his side.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;He watches you silently as you approach with a determined gaze.&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Akihiro is the blacksmith of [[Chisai Village]], who arrived from across the Moyer Ocean and settled in with the residents of the village. He offers access to [[Kamaitachi&#039;s Domain]] via a [[mww:Red_Envelope_(Golden_Rat)|Red Envelope (Golden Rat)]]&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Price (g)&lt;br /&gt;
|-&lt;br /&gt;
| [[mww:Arrow|Arrow]] x 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[mww:Arrow|Arrow]] x 20 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[mww:Bolt|Bolt]] x 50  || 187&lt;br /&gt;
|-&lt;br /&gt;
|[[mww:Bolt|Bolt]] x 200  || 750&lt;br /&gt;
|-&lt;br /&gt;
| [[mww:Tanto|Tanto]] || 5,270&lt;br /&gt;
|-&lt;br /&gt;
| [[mww:Wakizashi|Wakizashi]] || 6,750&lt;br /&gt;
|-&lt;br /&gt;
| [[mww:Yoshimitsu|Yoshimitsu]] || 7,720&lt;br /&gt;
|-&lt;br /&gt;
| [[mww:Soul-Searcher_Sword|Soul-Searcher Sword]] || 8,600&lt;br /&gt;
|-&lt;br /&gt;
| [[mww:Muramasa|Muramasa]] || 9,240&lt;br /&gt;
|-&lt;br /&gt;
| [[mww:Katana|Katana]] || 12,100&lt;br /&gt;
|-&lt;br /&gt;
| [[mww:Masamune|Masamune]] || 19,360&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--== Secret Shop ==&lt;br /&gt;
Akihiro has a [[mww:Secret_Shop|Secret Shop]], which is accessed by raising your level of [[mww:NPC_Intimacy|NPC Intimacy]] with him.&lt;br /&gt;
*He enjoys Wild Ginseng.&lt;br /&gt;
*It contains blacksmithing manuals for the following weapons.&lt;br /&gt;
**[[mww:Tanto|Tanto]]&lt;br /&gt;
**[[mww:Wakizashi|Wakizashi]]&lt;br /&gt;
**[[mww:Katana|Katana]]&lt;br /&gt;
**[[mww:Yoshimitsu|Yoshimitsu]]&lt;br /&gt;
**[[mww:Masamune|Masamune]]&lt;br /&gt;
**[[mww:Muramasa|Muramasa]]--&amp;gt;&lt;br /&gt;
==Equipment==&lt;br /&gt;
*[[mww:Japanese_Traditional_Clothing_(M)|Japanese Traditional Clothing (M)]]&lt;br /&gt;
*[[mww:Japanese_Sandals|Japanese Sandals]]&lt;br /&gt;
*[[mww:Wakizashi|Wakizashi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Don&#039;t forget to add the category tags at the end. Major ones are [[Category:NPC]] and [[Category:Custom NPCs]] --&amp;gt;&lt;br /&gt;
[[Category:Custom NPCs]] [[Category:NPC]]&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=File:Akihiro.png&amp;diff=1611</id>
		<title>File:Akihiro.png</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=File:Akihiro.png&amp;diff=1611"/>
		<updated>2023-04-11T14:02:28Z</updated>

		<summary type="html">&lt;p&gt;Big: In-game render of Akihiro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
In-game render of Akihiro&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
	<entry>
		<id>https://auranogi.wiki/index.php?title=User:Big&amp;diff=1494</id>
		<title>User:Big</title>
		<link rel="alternate" type="text/html" href="https://auranogi.wiki/index.php?title=User:Big&amp;diff=1494"/>
		<updated>2023-03-28T10:35:39Z</updated>

		<summary type="html">&lt;p&gt;Big: Created page with &amp;quot;me giant me stomp me make hole in ground&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;me giant me stomp me make hole in ground&lt;/div&gt;</summary>
		<author><name>Big</name></author>
	</entry>
</feed>