<includeonly>{| class="wikitable" style="border:2px solid #1195db;"
! style="font-size: 12px; width: 12%; border-bottom:1px solid #1195db; border-right: 2px solid #1195db; background-color: #1195db; color: white;" | Description
! style="font-size: 12px; width:border-bottom:1px solid #1195db; border-right: 2px solid #1195db; background-color: #1195db; color: white;" | Upgrade 1<br />Proficiency / Cost
! style="font-size: 12px; border-bottom:1px solid #1195db; border-right: 2px solid #1195db; background-color: #1195db; color: white;" | Upgrade 2<br />Proficiency / Cost
! style="font-size: 12px; border-bottom:1px solid #1195db; border-right: 2px solid #1195db; background-color: #1195db; color: white;" | Upgrade 3<br />Proficiency / Cost
! style="font-size: 12px; border-bottom:1px solid #1195db; border-right: 2px solid #1195db; background-color: #1195db; color: white;" | Upgrade 4<br />Proficiency / Cost
! style="font-size: 12px; border-bottom:1px solid #1195db; border-right: 2px solid #1195db; background-color: #1195db; color: white;" | Upgrade 5<br />Proficiency / Cost
! style="font-size: 12px; width: 20%; border-bottom:1px solid #1195db; border-right: 2px solid #1195db; background-color: #1195db; color: white;" | Final Stats
|}</includeonly><noinclude>
This template is for creating equipment upgrade sequences.
|u1=Hilt Change|u1Proficiency=50|u1Gold=1,000
|u2=Banana Sharpening|u2Proficiency=100|u2Gold=150,000
|u3=Salting|u3Proficiency=20|u3Gold=500
|u4=Something something|u4Proficiency=5|u4Gold=5,000
|u5=Meow|u5Proficiency=50|u5Gold=100
|FinalStats=Attack 0~550 Critical 1%<br />Balance 1% Durability 55<br />
|u1=Hilt Change|u1Proficiency=50|u1Gold=1,000
|u2=Banana Sharpening|u2Proficiency=100|u2Gold=150,000
|u3=Salting|u3Proficiency=20|u3Gold=500
|u4=Something something|u4Proficiency=5|u4Gold=5,000
|u5=Meow|u5Proficiency=50|u5Gold=100
|FinalStats=<span style="color: blue">Chaincasting +25</span><br /><span style="color: red">Mana Consumption +50000%</span>
|u1=Hilt Change|u1Proficiency=50|u1Gold=1,000
|u2=Banana Sharpening|u2Proficiency=100|u2Gold=150,000
|u3=Salting|u3Proficiency=20|u3Gold=500
|u4=Something something|u4Proficiency=5|u4Gold=5,000
|u5=Meow|u5Proficiency=50|u5Gold=100
|FinalStats=Attack 0~550 Critical 1%<br />Balance 1% Durability 55<br />
|u1=Hilt Change|u1Proficiency=50|u1Gold=1,000
|u2=Banana Sharpening|u2Proficiency=100|u2Gold=150,000
|u3=Salting|u3Proficiency=20|u3Gold=500
|u4=Something something|u4Proficiency=5|u4Gold=5,000
|u5=Meow|u5Proficiency=50|u5Gold=100
|FinalStats=<span style="color: blue">Chaincasting +25</span><br /><span style="color: red">Mana Consumption +50000%</span>