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Enchant Progression/Critical/Headgear: Difference between revisions

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{| class="center enchant-progression"
{{GuideEnchProgInfoBox
|-
| Prefixes?= YES
! Prefix !! Suffix
| Prefixes=
|- style="vertical-align: top"
<!---->{{GuidePrefixBox
|  
<!---->|Prefix Rows=
{| class="wikitable"
<!------->{{GuidePrefixBox/Row
|-
<!------->|Progression Tier= orange
! Enchant !! Effect !! Notes
<!------->|Enchant Name= Evil Eye
|- class="orange"
<!------->|Effects =
| Evil Eye || 15% Crit || Evil Eye comes from discovering the Muyu Desert Ruins, and offers 8 max, making it a very powerful enchant. The crit effect needs the Muyu Discoverer title equipped, which is a powerful hybrid title, but might not suit every playstyle.
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +15%}}
|- class="purple"
<!------->|Notes = <div style="text-align:center;"><span style="display:inline-block; border:1px solid #777; border-radius:10px; padding:0px 4px; line-height:1;">Also gives +8 Max, +8 Min</span></div>Comes from discovering the [[Muyu Desert Artifact Ruins|Muyu Desert Ruins]]. <span style="text-decoration: underline;">The crit effect requires the Muyu Discoverer title equipped</span>.
| Round || 7~11% Crit || Round comes from Barri Advanced.
<!------->}}
|- class="blue"
<!------->
| Vine || 14% Crit, -20 Luck (10% Crit) || Fixed comes from the Black Raccoon field boss.
<!------->{{GuidePrefixBox/Row
|- class="green"
<!------->|Progression Tier= purple
| Stiff || 10% Crit || Stiff comes pre-enchanted on a tail cap from Rundal Normal and Rundal Normal Hardmode.
<!------->|Enchant Name= Round
|}
<!------->|Effects =
||
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +7 ~ 12%}}
{| class="wikitable"
<!------->|Notes = Comes from [[Barri Advanced|Barri Adv]].
|-
<!------->}}
! Enchant !! Effect !! Notes
<!------->
|- class="orange"
<!------->{{GuidePrefixBox/Row
| Dazed || 5~7% Crit, +15~25 Will (6.5~9.5% Crit) || Dazed has high crit and max damage, but has difficult requirements to unlock its effects and randomness on the rolls. Comes from Coill Basic.
<!------->|Progression Tier= green
|- class="blue"
<!------->|Enchant Name= Vine
| Clever || 8% Crit, +10 Will (9% Crit) || Clever only has one simple requirement to unlock its crit by comparison, and comes from Ancient-titled monsters.
<!------->|Effects =
|}
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +10%<br><span style="font-size:80%; position:relative; top:-3px;">(-20 Luk)</span></span>}}
|}
<!------->|Notes = Comes from [[Coill Basic Dungeon|Coill Basic]] and [[Karu Forest Glowing Stone Bison Ruins|Karu Glowing Bison]].
<!------->}}
<!------->
<!------->{{GuidePrefixBox/Row
<!------->|Progression Tier= green
<!------->|Enchant Name= ''Stiff''
<!------->|Effects =
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +10%}}
<!------->|Notes = Comes from [[Rundal Normal Dungeon|Rundal Normal]] and [[Rundal Normal Hardmode Dungeon|Rundal Normal Hardmode]] pre-enchanted on a Tail Cap.
<!------->}}
<!---->}}
| Suffixes?= YES
| Suffixes=<!---
------ Suffix Start--->
<!---->{{GuideSuffixBox
<!---->|Suffix Rows=
<!------->{{GuideSuffixBox/Row
<!------->|Progression Tier= orange
<!------->|Enchant Name= Dazed
<!------->|Effects =
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit<br>+6.5 ~ 9.5%<br><span style="font-size:80%; position:relative; top:-3px;">(+15~25 Will)</span></span>}}
<!------->|Notes = <div style="text-align:center;"><span style="display:inline-block; border:1px solid #777; border-radius:10px; padding:0px 4px; line-height:1;">Also gives +10 Max</span></div>Comes from [[Coill Basic Dungeon|Coill Basic]] pre-enchanted on headgear.
<!------->}}
<!------->
<!------->{{GuideSuffixBox/Row
<!------->|Progression Tier= blue
<!------->|Enchant Name= Clever
<!------->|Effects =
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +9%<br><span style="font-size:80%; position:relative; top:-3px;">(+10 Will)</span></span>}}
<!------->|Notes = <div style="text-align:center;"><span style="display:inline-block; border:1px solid #777; border-radius:10px; padding:0px 4px; line-height:1;">Also gives +15 Int, +10 Dex</span></div>Comes from [[Ancient-titled Monsters]].
<!------->}}
<!---->}}
}}

Latest revision as of 04:09, 12 August 2026

Prefix Suffix
Enchant Effect Notes
Evil Eye Crit +15%
Also gives +8 Max, +8 Min
Comes from discovering the Muyu Desert Ruins. The crit effect requires the Muyu Discoverer title equipped.
Round Crit +7 ~ 12% Comes from Barri Adv.
Vine Crit +10%
(-20 Luk)
Comes from Coill Basic and Karu Glowing Bison.
Stiff Crit +10% Comes from Rundal Normal and Rundal Normal Hardmode pre-enchanted on a Tail Cap.
Enchant Effect Notes
Dazed Crit
+6.5 ~ 9.5%
(+15~25 Will)
Also gives +10 Max
Comes from Coill Basic pre-enchanted on headgear.
Clever Crit +9%
(+10 Will)
Also gives +15 Int, +10 Dex
Comes from Ancient-titled Monsters.