Enchant Progression/Critical/Headgear: Difference between revisions

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{| class="center enchant-progression"
{{GuideEnchProgInfoBox
|-
| Prefixes?= YES
! Prefix !! Suffix
| Prefixes=
|- style="vertical-align: top"
<!---->{{GuidePrefixBox
|  
<!---->|Prefix Rows=
{| class="wikitable"
<!------->{{GuidePrefixBox/Row
|-
<!------->|Progression Tier= orange
! Enchant !! Effect !! Notes
<!------->|Enchant Name= Evil Eye
|- class="orange"
<!------->|Effects =
| Evil Eye || 15% Crit || Evil Eye comes from discovering the Muyu Desert Ruins, and offers 8 max, making it a very powerful enchant. The crit effect needs the Muyu Discoverer title equipped, which is a powerful hybrid title, but might not suit every playstyle.
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +15%}}
|- class="purple"
<!------->|Notes = Comes from discovering the Muyu Desert Ruins, and offers 8 max, making it a very powerful enchant. The crit effect needs the Muyu Discoverer title equipped, which is a powerful hybrid title, but might not suit ever playstyle.
| Round || 7~11% Crit || Round comes from Barri Advanced.
<!------->}}
|- class="blue"
<!------->
| Vine || 14% Crit, -20 Luck (10% Crit) || Fixed comes from the Black Raccoon field boss.
<!------->{{GuidePrefixBox/Row
|- class="green"
<!------->|Progression Tier= purple
| Stiff || 10% Crit || Stiff comes pre-enchanted on a tail cap from Rundal Normal and Rundal Normal Hardmode.
<!------->|Enchant Name= Round
|}
<!------->|Effects =
||
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +7 ~ 11%}}
{| class="wikitable"
<!------->|Notes = Comes from Barri Advanced.
|-
<!------->}}
! Enchant !! Effect !! Notes
<!------->
|- class="orange"
<!------->{{GuidePrefixBox/Row
| Dazed || 5~7% Crit, +15~25 Will (6.5~9.5% Crit) || Dazed has high crit and max damage, but has difficult requirements to unlock its effects and randomness on the rolls. Comes from Coill Basic.
<!------->|Progression Tier= blue
|- class="blue"
<!------->|Enchant Name= Vine
| Clever || 8% Crit, +10 Will (9% Crit) || Clever only has one simple requirement to unlock its crit by comparison, and comes from Ancient-titled monsters.
<!------->|Effects =
|}
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +10%<br>( Luck -20 )}}
|}
<!------->|Notes = Comes from Coill Basic and Karu Glowing Stone Bison.
<!------->}}
<!------->
<!------->{{GuidePrefixBox/Row
<!------->|Progression Tier= green
<!------->|Enchant Name= ''Stiff''
<!------->|Effects =
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +10%}}
<!------->|Notes = Comes pre-enchanted on a tail cap from Rundal Normal and Rundal Normal Hardmode.
<!------->}}
<!---->}}
| Suffixes?= YES
| Suffixes=<!---
------ Suffix Start--->
<!---->{{GuideSuffixBox
<!---->|Suffix Rows=
<!------->{{GuideSuffixBox/Row
<!------->|Progression Tier= orange
<!------->|Enchant Name= Dazed
<!------->|Effects =
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +6.5 ~ 9.5%<br>( Crit +5 ~ 7% + Will +15 ~ 25 )}}
<!------->|Notes = Has high crit and max damage, but has difficult requirements to unlock its effects and randomness on the rolls. Comes from Coill Basic.
<!------->}}
<!------->
<!------->{{GuideSuffixBox/Row
<!------->|Progression Tier= blue
<!------->|Enchant Name= Clever
<!------->|Effects =
<!------->{{EnchantInfoBox/Effects|+/-= +|Effect= Crit +9%<br>( Crit +8% + Will +10 )}}
<!------->|Notes = Only has one simple requirement to unlock its crit by comparison, and comes from Ancient-titled monsters.
<!------->}}
<!---->}}
}}

Latest revision as of 00:21, 13 April 2024

Prefix Suffix
Enchant Effect Notes
Evil Eye Crit +15% Comes from discovering the Muyu Desert Ruins, and offers 8 max, making it a very powerful enchant. The crit effect needs the Muyu Discoverer title equipped, which is a powerful hybrid title, but might not suit ever playstyle.
Round Crit +7 ~ 11% Comes from Barri Advanced.
Vine Crit +10%
( Luck -20 )
Comes from Coill Basic and Karu Glowing Stone Bison.
Stiff Crit +10% Comes pre-enchanted on a tail cap from Rundal Normal and Rundal Normal Hardmode.
Enchant Effect Notes
Dazed Crit +6.5 ~ 9.5%
( Crit +5 ~ 7% + Will +15 ~ 25 )
Has high crit and max damage, but has difficult requirements to unlock its effects and randomness on the rolls. Comes from Coill Basic.
Clever Crit +9%
( Crit +8% + Will +10 )
Only has one simple requirement to unlock its crit by comparison, and comes from Ancient-titled monsters.