Support Shot: Difference between revisions
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Add custom multipliers info |
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[[Category:Ranged Combat Skills]] | [[Category:Ranged Combat Skills]] | ||
==Description== | |||
==Details== | |||
==Obtaining the skill== | |||
* Learned by speaking to Trefor about skills with at least Rank Novice Ranged Attack. | |||
==Aura Notes== | |||
== Support Shot – Effective Damage Bonuses == | |||
Support Shot increases melee damage by applying a '''bonus multiplier'''. | |||
At '''Support Shot Rank 1''', the base bonus when supported by '''another player''' is '''+70% damage'''. | |||
Support Shot uses different multipliers depending if the attack was self-supported and for Lance Charge and Fighter Skills. | |||
<math> | |||
\text{Final Damage Multiplier} | |||
= 1 + (\text{BaseBonus} \times \text{SelfMultiplier} \times \text{SkillMultiplier} \times \text{SelfSkillMultiplier}) | |||
</math> | |||
=== Final Bonuses by Skill and Support Type === | |||
{| class="wikitable sortable" | |||
! Skill Type | |||
! Supported by Another Player (Bonus) | |||
! Self-Supported (Bonus) | |||
|- | |||
| Default | |||
| 70.0% | |||
| 52.5% | |||
|- | |||
| Fighter Skills | |||
| 35.0% | |||
| 6.56% | |||
|- | |||
| Lance Charge | |||
| 49.0% | |||
| 14.7% | |||
|} | |||
=== Explanation === | |||
==== Base Support Shot ==== | |||
* Base bonus at Rank 1: '''+70%''' | |||
* Supported by another player: full value | |||
* Self-supported: '''75% of base''' → <code>70% × 0.75 = 52.5%</code> | |||
==== Fighter Skills ==== | |||
* Skill multiplier when supported: '''50%''' | |||
* Skill multiplier when self-supported: '''25%''' (stacking multiplicatively with others) | |||
{| class="wikitable" | |||
! Case | |||
! Calculation | |||
! Final Bonus | |||
|- | |||
| Supported | |||
| <code>70% * 0.5</code> | |||
| 35.0% | |||
|- | |||
| Self-Supported | |||
| <code>70% * 0.75 * 0.5 * 0.25</code> | |||
| 6.56% | |||
|} | |||
==== Lance Charge ==== | |||
* Skill multiplier when supported: '''70%''' | |||
* Skill multiplier when self-supported: '''40%''' (stacking multiplicatively with others) | |||
{| class="wikitable" | |||
! Case | |||
! Calculation | |||
! Final Bonus | |||
|- | |||
| Supported | |||
| <code>70% * 0.7</code> | |||
| 49.0% | |||
|- | |||
| Self-Supported | |||
| <code>70% * 0.75 * 0.7 * 0.4</code> | |||
| 14.7% | |||
|} | |||
Latest revision as of 08:13, 20 January 2026
Description
[edit]Details
[edit]Obtaining the skill
[edit]- Learned by speaking to Trefor about skills with at least Rank Novice Ranged Attack.
Aura Notes
[edit]Support Shot – Effective Damage Bonuses
[edit]Support Shot increases melee damage by applying a bonus multiplier.
At Support Shot Rank 1, the base bonus when supported by another player is +70% damage.
Support Shot uses different multipliers depending if the attack was self-supported and for Lance Charge and Fighter Skills.
Final Bonuses by Skill and Support Type
[edit]| Skill Type | Supported by Another Player (Bonus) | Self-Supported (Bonus) |
|---|---|---|
| Default | 70.0% | 52.5% |
| Fighter Skills | 35.0% | 6.56% |
| Lance Charge | 49.0% | 14.7% |
Explanation
[edit]Base Support Shot
[edit]- Base bonus at Rank 1: +70%
- Supported by another player: full value
- Self-supported: 75% of base →
70% × 0.75 = 52.5%
Fighter Skills
[edit]- Skill multiplier when supported: 50%
- Skill multiplier when self-supported: 25% (stacking multiplicatively with others)
| Case | Calculation | Final Bonus |
|---|---|---|
| Supported | 70% * 0.5
|
35.0% |
| Self-Supported | 70% * 0.75 * 0.5 * 0.25
|
6.56% |
Lance Charge
[edit]- Skill multiplier when supported: 70%
- Skill multiplier when self-supported: 40% (stacking multiplicatively with others)
| Case | Calculation | Final Bonus |
|---|---|---|
| Supported | 70% * 0.7
|
49.0% |
| Self-Supported | 70% * 0.75 * 0.7 * 0.4
|
14.7% |