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Support Shot: Difference between revisions

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Created page with "Category:Ranged Combat Skills"
 
Add custom multipliers info
 
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[[Category:Ranged Combat Skills]]
[[Category:Ranged Combat Skills]]
==Description==
==Details==
==Obtaining the skill==
* Learned by speaking to Trefor about skills with at least Rank Novice Ranged Attack.
==Aura Notes==
== Support Shot – Effective Damage Bonuses ==
Support Shot increases melee damage by applying a '''bonus multiplier'''.
At '''Support Shot Rank 1''', the base bonus when supported by '''another player''' is '''+70% damage'''.
Support Shot uses different multipliers depending if the attack was self-supported and for Lance Charge and Fighter Skills.
<math>
\text{Final Damage Multiplier}
= 1 + (\text{BaseBonus} \times \text{SelfMultiplier} \times \text{SkillMultiplier} \times \text{SelfSkillMultiplier})
</math>
=== Final Bonuses by Skill and Support Type ===
{| class="wikitable sortable"
! Skill Type
! Supported by Another Player (Bonus)
! Self-Supported (Bonus)
|-
| Default
| 70.0%
| 52.5%
|-
| Fighter Skills
| 35.0%
| 6.56%
|-
| Lance Charge
| 49.0%
| 14.7%
|}
=== Explanation ===
==== Base Support Shot ====
* Base bonus at Rank 1: '''+70%'''
* Supported by another player: full value
* Self-supported: '''75% of base''' → <code>70% × 0.75 = 52.5%</code>
==== Fighter Skills ====
* Skill multiplier when supported: '''50%'''
* Skill multiplier when self-supported: '''25%''' (stacking multiplicatively with others)
{| class="wikitable"
! Case
! Calculation
! Final Bonus
|-
| Supported
| <code>70% * 0.5</code>
| 35.0%
|-
| Self-Supported
| <code>70% * 0.75 * 0.5 * 0.25</code>
| 6.56%
|}
==== Lance Charge ====
* Skill multiplier when supported: '''70%'''
* Skill multiplier when self-supported: '''40%''' (stacking multiplicatively with others)
{| class="wikitable"
! Case
! Calculation
! Final Bonus
|-
| Supported
| <code>70% * 0.7</code>
| 49.0%
|-
| Self-Supported
| <code>70% * 0.75 * 0.7 * 0.4</code>
| 14.7%
|}

Latest revision as of 08:13, 20 January 2026

Description

[edit]

Details

[edit]

Obtaining the skill

[edit]
  • Learned by speaking to Trefor about skills with at least Rank Novice Ranged Attack.

Aura Notes

[edit]

Support Shot – Effective Damage Bonuses

[edit]

Support Shot increases melee damage by applying a bonus multiplier.

At Support Shot Rank 1, the base bonus when supported by another player is +70% damage.

Support Shot uses different multipliers depending if the attack was self-supported and for Lance Charge and Fighter Skills.

Final Damage Multiplier=1+(BaseBonus×SelfMultiplier×SkillMultiplier×SelfSkillMultiplier)


Final Bonuses by Skill and Support Type

[edit]
Skill Type Supported by Another Player (Bonus) Self-Supported (Bonus)
Default 70.0% 52.5%
Fighter Skills 35.0% 6.56%
Lance Charge 49.0% 14.7%

Explanation

[edit]

Base Support Shot

[edit]
  • Base bonus at Rank 1: +70%
  • Supported by another player: full value
  • Self-supported: 75% of base70% × 0.75 = 52.5%

Fighter Skills

[edit]
  • Skill multiplier when supported: 50%
  • Skill multiplier when self-supported: 25% (stacking multiplicatively with others)
Case Calculation Final Bonus
Supported 70% * 0.5 35.0%
Self-Supported 70% * 0.75 * 0.5 * 0.25 6.56%

Lance Charge

[edit]
  • Skill multiplier when supported: 70%
  • Skill multiplier when self-supported: 40% (stacking multiplicatively with others)
Case Calculation Final Bonus
Supported 70% * 0.7 49.0%
Self-Supported 70% * 0.75 * 0.7 * 0.4 14.7%