Arrow Revolver: Difference between revisions

From Auranogi
 
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*Arrow Revolver automatically loads and stacks 5 missiles.
*Arrow Revolver automatically loads and stacks 5 missiles.
**Each shot must be aimed separately.
**Each shot must be aimed separately.
**The firing delay between each shot is dependent on the weapon's Attack Speed.
***Each shot will automatically begin aiming once the previous shot has fired.
**There is no firing delay between each shot on Aura.
**Should the weapon's durability reach 0 before all shots are fired, it is still possible to fire off the remaining number of missiles.
**Should the weapon's durability reach 0 before all shots are fired, it is still possible to fire off the remaining number of missiles.
***The skill can be loaded again if the user has less than 5 missiles remaining. This will reset the number of shots available to 5.
***The skill can be loaded again if the user has less than 5 missiles remaining. This will reset the number of shots available to 5.
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*Starting at Rank 5, the first shot gains an aim bonus, greatly reducing the time needed to aim.
*Starting at Rank 5, the first shot gains an aim bonus, greatly reducing the time needed to aim.
*Is shunted by Natural Shield and the missile can be dodged by Evasion.
*Is shunted by Natural Shield and the missile can be dodged by Evasion.
==Obtaining the skill==
==Obtaining the skill==
* Learned by completing the quest [[Skill_Quests#Learn_Arrow_Revolver| Learn Arrow Revolver]] (Human only).
* Learned by completing the quest [[Skill_Quests#Learn_Arrow_Revolver| Learn Arrow Revolver]] (Human only).


==Aura Notes==
==Aura Notes==
*Aura has some very notable differences compared to any pre-existing version of Arrow Revolver.
**Once the initial load time is complete, arrows my be fired after another with '''NO''' delay between them.


==== Aura uses a custom damage formula ====
* Once the initial load time is complete, arrows my be fired after another with '''NO''' delay between them.
 
* Damage is based on G15 buffed version
The damage bonus percentage for each arrow is calculated as:
 
<math>\text{bonus} = 100 - stacks \times 5 + rank</math>
 
where <math>\text{stacks}</math> is the number of stacks at the time of use, and <math>\text{rank}</math> is the skill rank, going from 1 (rF) to 15 (r1)
 
If stacks is 1 (final arrow):
<math>\text{bonus} = \text{bonus} + finalBonus</math>
 
Where <math>\text{finalBonus}</math> is 30 at Rank 1.
 
'''The below information is not currently up to date. '''
 
<s>This table shows the percentage bonus to damage applied at each rank, and each stack.


{| class="wikitable"
{| class="wikitable"
! Rank !! 5 Stacks !! 4 Stacks !! 3 Stacks !! 2 Stacks !! 1 Stack
! Shot \ Rank !! F !! E !! D !! C !! B !! A !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1  
|-
| F || 76 || 81 || 86 || 91 || 98
|-
| E || 77 || 82 || 87 || 92 || 101
|-
| D || 78 || 83 || 88 || 93 || 104
|-
| C || 79 || 84 || 89 || 94 || 107
|-
| B || 80 || 85 || 90 || 95 || 110
|-
| A || 81 || 86 || 91 || 96 || 113
|-
| 9 || 82 || 87 || 92 || 97 || 116
|-
| 8 || 83 || 88 || 93 || 98 || 119
|-
| 7 || 84 || 89 || 94 || 99 || 122
|-
|-
| 6 || 85 || 90 || 95 || 100 || 125
| 1st shot || 96 || 97 || 98 || 99 || 100 || 101 || 102 || 103 || 104 || 105 || 106 || 107 || 108 || 109 || 110
|-
|-
| 5 || 86 || 91 || 96 || 101 || 128
| 2nd shot || 106 || 107 || 108 || 109 || 110 || 111 || 112 || 113 || 114 || 115 || 116 || 117 || 118 || 119 || 120
|-
|-
| 4 || 87 || 92 || 97 || 102 || 131
| 3rd shot || 111 || 112 || 113 || 114 || 115 || 116 || 117 || 118 || 119 || 120 || 121 || 122 || 123 || 124 || 125
|-
|-
| 3 || 88 || 93 || 98 || 103 || 134
| 4th shot || 131 || 132 || 133 || 134 || 135 || 136 || 137 || 138 || 139 || 140 || 141 || 142 || 143 || 144 || 145
|-
|-
| 2 || 89 || 94 || 99 || 104 || 137
| 5th shot || 162 || 164 || 166 || 168 || 170 || 172 || 174 || 176 || 178 || 180 || 182 || 184 || 186 || 188 || 190
|-
|-
| 1 || 90 || 95 || 100 || 105 || 140
| Total || 606 || 612 || 618 || 624 || 630 || 636 || 642 || 648 || 654 || 660 || 666 || 672 || 678 || 684 || 690
|}
|}
</s>

Latest revision as of 20:04, 13 September 2023

Description[edit]

The Arrow Revolver skill was invented not by archers but wizards. The idea of loading arrows in advance came from charging Icebolts. For beginners, it would be challenging to load even 2 arrows due to the high tension of the bow string. Thus, loading 5 arrows and maintaining that state would seem mysterious and almost magical to beginners.

Details[edit]

  • Human-only Skill.
  • Requires a Bow or Crossbow and their respective Missile to use.
  • Arrow Revolver automatically loads and stacks 5 missiles.
    • Each shot must be aimed separately.
      • Each shot will automatically begin aiming once the previous shot has fired.
    • There is no firing delay between each shot on Aura.
    • Should the weapon's durability reach 0 before all shots are fired, it is still possible to fire off the remaining number of missiles.
      • The skill can be loaded again if the user has less than 5 missiles remaining. This will reset the number of shots available to 5.
  • While the skill is loaded, the user will be slowed to a walk.
    • Using a Crossbow allows the user to run freely.
  • Uses up one missile per shot.
  • One shot is lost upon getting hit/knocked back.
    • It is possible for the aim-meter to go up while this is happening.
  • The skill is cancelled when knocked down.
  • Starting at Rank 5, the first shot gains an aim bonus, greatly reducing the time needed to aim.
  • Is shunted by Natural Shield and the missile can be dodged by Evasion.

Obtaining the skill[edit]

Aura Notes[edit]

  • Once the initial load time is complete, arrows my be fired after another with NO delay between them.
  • Damage is based on G15 buffed version
Shot \ Rank F E D C B A 9 8 7 6 5 4 3 2 1
1st shot 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110
2nd shot 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
3rd shot 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125
4th shot 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145
5th shot 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190
Total 606 612 618 624 630 636 642 648 654 660 666 672 678 684 690