Herbs: Difference between revisions

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(Added known fixed herb spawns.)
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= Fixed spawns =
= Fixed spawns =


The following dungeons have herb patches with predetermined herb spawns. These are not guaranteed to spawn (though often are)
The following dungeons have herb patches with predetermined herb spawns. These are not ''guaranteed'' to spawn, though do so often


* '''Peaca Normal'''
* '''Peaca Normal'''

Revision as of 12:57, 5 May 2023

This is a rudimentary table of herb spawn rates in dungeons, based on data from official servers. As a result, it may not be accurate if spawn rates are modified from the vanilla game. The spawn rates shown here are determined solely by the difficulty name (eg. Ciar Normal and Peaca Normal are both treated as "normal" dungeons.)

Dungeon Herb Spawn Rates
Difficulty Base Herb Bloody Herb Sunlight Herb Mana Herb Golden Herb Antidote Herb Poison Herb Mandrake
Normal 70% 7% 3% 10% 7% 0% 0% 3%
Basic 50% 15% 12% 10% 8% 0% 0% 5%
Intermediate [HM Normal] 30% 15% 15% 12% 8% 6% 4% 10%
Advanced [HM Basic] 30% 2% 22% 12% 10% 12% 8% 4%
HM Intermediate 23% 15% 11% 13% 11% 13% 9% 5%
HM Advanced 16% 16% 12% 14% 12% 14% 10% 6%

Notable exceptions

  • Certain dungeons have herb rooms with fixed spawns.
  • Custom dungeons may have different spawn rates.
  • Dungeons default to the Normal spawn rates if it's not configured otherwise (eg. Some RPs, Mainstream, or otherwise non-standard dungeons.)

Fixed spawns

The following dungeons have herb patches with predetermined herb spawns. These are not guaranteed to spawn, though do so often

  • Peaca Normal
    • White Herb / Golden Herb rooms on floor 3
  • Peaca Basic
    • White Herb rooms on floor ??? (final floor?)
  • Coil Basic
    • White Herb room on floor 3
    • Antidote Herb Patches spawn as part of a hallway puzzle.
  • Ciar Anniversary Intermediate & Advanced
    • Mandrake / Poison Herb rooms on floor 3
  • Mysterious Imp Forest
    • Antidote Herb Patches spawn as part of a hallway puzzle.