Arrow Revolver: Difference between revisions

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*Aura has some very notable differences compared to any pre-existing version of Arrow Revolver.
*Aura has some very notable differences compared to any pre-existing version of Arrow Revolver.
**Once the initial load time is complete, arrows my be fired after another with '''NO''' delay between them.
**Once the initial load time is complete, arrows my be fired after another with '''NO''' delay between them.
**Aura uses a custom damage formula (?).
 
==== Aura uses a custom damage formula ====
 
The damage bonus percentage for each arrow is calculated as:
 
<math>\text{bonus} = 100 - stacks \times 5 + rank</math>
 
where <math>\text{stacks}</math> is the number of stacks at the time of use, and <math>\text{rank}</math> is the skill rank, going from 1 (rF) to 15 (r1)
 
If stacks is 1 (final arrow):
<math>\text{bonus} = \text{bonus} + finalBonus</math>
 
Where <math>\text{finalBonus}</math> is 30 at Rank 1.
 
This table shows the percentage bonus to damage applied at each rank, and each stack.
 
{| class="wikitable"
! Rank !! 5 Stacks !! 4 Stacks !! 3 Stacks !! 2 Stacks !! 1 Stack
|-
! F || 76 || 81 || 86 || 91 || 98
|-
! E || 77 || 82 || 87 || 92 || 101
|-
! D || 78 || 83 || 88 || 93 || 104
|-
! C || 79 || 84 || 89 || 94 || 107
|-
! B || 80 || 85 || 90 || 95 || 110
|-
! A || 81 || 86 || 91 || 96 || 113
|-
! 9 || 82 || 87 || 92 || 97 || 116
|-
! 8 || 83 || 88 || 93 || 98 || 119
|-
! 7 || 84 || 89 || 94 || 99 || 122
|-
! 6 || 85 || 90 || 95 || 100 || 125
|-
! 5 || 86 || 91 || 96 || 101 || 128
|-
! 4 || 87 || 92 || 97 || 102 || 131
|-
! 3 || 88 || 93 || 98 || 103 || 134
|-
! 2 || 89 || 94 || 99 || 104 || 137
|-
! 1 || 90 || 95 || 100 || 105 || 140
|}

Revision as of 23:08, 26 August 2023

Description

Details

Obtaining the skill

Aura Notes

  • Aura has some very notable differences compared to any pre-existing version of Arrow Revolver.
    • Once the initial load time is complete, arrows my be fired after another with NO delay between them.

Aura uses a custom damage formula

The damage bonus percentage for each arrow is calculated as:

where is the number of stacks at the time of use, and is the skill rank, going from 1 (rF) to 15 (r1)

If stacks is 1 (final arrow):

Where is 30 at Rank 1.

This table shows the percentage bonus to damage applied at each rank, and each stack.

Rank 5 Stacks 4 Stacks 3 Stacks 2 Stacks 1 Stack
F 76 81 86 91 98
E 77 82 87 92 101
D 78 83 88 93 104
C 79 84 89 94 107
B 80 85 90 95 110
A 81 86 91 96 113
9 82 87 92 97 116
8 83 88 93 98 119
7 84 89 94 99 122
6 85 90 95 100 125
5 86 91 96 101 128
4 87 92 97 102 131
3 88 93 98 103 134
2 89 94 99 104 137
1 90 95 100 105 140