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Ciar Intermediate Hardmode Dungeon: Difference between revisions

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{{MonsterSpawnsInfo
{{MonsterSpawnsInfo
| Normal Monsters = [[Brown Snake (Hardmode)]] / [[Blue Snake (Hardmode)]] /[[White Snake (Hardmode)]] /[[Black Snake (Hardmode)]] / [[Ratman (Hardmode)]] /[[Blue Rat Man (Hardmode)]] / [[Sickle Laghodessa (Hardmode)]] /[[Burgundy Sickle Laghodessa (Hardmode)]]
| Normal Monsters = [[Brown Snake (Hardmode)]] / [[Blue Snake (Hardmode)]] /[[White Snake (Hardmode)]] /[[Black Snake (Hardmode)]] / [[Rat Man (Hardmode)]] /[[Blue Rat Man (Hardmode)]] / [[Sickle Laghodessa (Hardmode)]] /[[Burgundy Sickle Laghodessa (Hardmode)]]
| Boss Room Monsters = [[Golem#Golem_(Red,_Hardmode)|Golem (Red, Hardmode)]] / [[Metal Skeleton (Light Armor, Hardmode)]]
| Boss Room Monsters = [[Golem#Golem_(Red,_Hardmode)|Golem (Red, Hardmode)]] / [[Metal Skeleton (Light Armor, Hardmode)]]


| Trapped Chest Spawns =
| Trapped Chest Spawns =
{{MonsterSpawnsInfo/Floor|Floor Number= 1 (First Three Rooms only)}}
{{MonsterSpawnsInfo/Floor|Floor Number= 1 (First Two Rooms only)}}
{{MonsterSpawnsInfo/Row|Monster Spawns= Rat Man (Hardmode) x5}}
{{MonsterSpawnsInfo/Row|Monster Spawns= Rat Man (Hardmode) x5}}
{{MonsterSpawnsInfo/Row|Monster Spawns= White Snake (Hardmode) x6}}
{{MonsterSpawnsInfo/Row|Monster Spawns= White Snake (Hardmode) x6}}
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}}
}}


Notes: With the exception of the first three rooms of the first floor and the boss room, all four floors share the same spawn patterns.
Notes: All four floors share the same spawn patterns, with the exception of the boss room and the first two rooms on the first floor.


== Boss Chest ==
== Boss Chest ==

Revision as of 18:41, 3 January 2026

Recommended Critical % #%
For other difficulties of this dungeon, see Ciar Dungeon.
For other dungeons, see Dungeons.

General Information

Dungeon Information
Drop Item
Floor Number 4
Visible Floors ?
Treasure Rooms No
Hallway Chests No
Party Count 1 ~ 8
Fountains Yes
Tiro No
Herb Patches
Ore Veins No


The spawns can either be either all 3 waves, or the last wave. Last waves are bolded.

Spawns
Monsters

Normal Monsters Brown Snake (Hardmode) / Blue Snake (Hardmode) /White Snake (Hardmode) /Black Snake (Hardmode) / Rat Man (Hardmode) /Blue Rat Man (Hardmode) / Sickle Laghodessa (Hardmode) /Burgundy Sickle Laghodessa (Hardmode)
Boss Room Monsters Golem (Red, Hardmode) / Metal Skeleton (Light Armor, Hardmode)

Trapped Chest

Floor 1 (First Two Rooms only)

Rat Man (Hardmode) x5

White Snake (Hardmode) x6

Brown Snake (Hardmode) x2 + Blue Snake (Hardmode) x2 + White Snake (Hardmode) x1


Floor 1 ~ 4

Brown Snake (Hardmode) x2 → Black Black Snake (Hardmode) x2 → White Snake (Hardmode) x2 + Black Snake (Hardmode) x2

Blue Snake (Hardmode) → White Snake (Hardmode) x3 → Black Snake (Hardmode) x3

Blue Snake (Hardmode) x3 → Burgundy Sickle Laghodessa (Hardmode) x2 → Rat Man (Hardmode) x1 + Blue Rat Man (Hardmode) x1

White Snake (Hardmode) x2 + Black Snake (Hardmode) x2

White Snake (Hardmode) x3 → Black Snake (Hardmode) x2 → Black Snake (Hardmode) x2

Black Snake (Hardmode) x2 ~ 3

Black Snake (Hardmode) x2 → Burgundy Sickle Laghodessa (Hardmode) x2 → White Snake (Hardmode) x2 + Black Snake (Hardmode) x2

Black Snake (Hardmode) x2 → Blue Rat Man (Hardmode) x2 → Sickle Laghodessa (Hardmode) x2 + Burgundy Sickle Laghodessa (Hardmode) x1

Rat Man (Hardmode) x1 + Blue Rat Man (Hardmode) x1

Rat Man (Hardmode) x3 → Rat Man (Hardmode) x3 ~ 4 → Blue Rat Man (Hardmode) x2

Rat Man (Hardmode) x3 → Burgundy Sickle Laghodessa (Hardmode) x2 → Black Snake (Hardmode) x2

Blue Rat Man (Hardmode) x2

Sickle Laghodessa (Hardmode) x2 + Burgundy Sickle Laghodessa (Hardmode) x1

Burgundy Sickle Laghodessa (Hardmode) x1 → Burgundy Sickle Laghodessa (Hardmode) x2 → Rat Man (Hardmode) x1 + Blue Rat Man (Hardmode) x1

Orb Rooms

White Snake (Hardmode) x2 + Black Snake (Hardmode) x2

Black Snake (Hardmode) x3

Rat Man (Hardmode) x1 + Blue Rat Man (Hardmode) x1

Blue Rat Man (Hardmode) x2

Burgundy Sickle Laghodessa (Hardmode) x3

Mimic Pits

N/A

Pre-Spawned Monsters

N/A


Notes: All four floors share the same spawn patterns, with the exception of the boss room and the first two rooms on the first floor.

Boss Chest


Note: The obtainability of After School Uniform is dependent on the gender of party members.

  • After School Uniform (M) can only be rolled if there is a male character present.
  • After School Uniform (F) can only be rolled if there is a female character present.