Enchant Progression/Critical/Headgear: Difference between revisions

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(Created page with "{| class="center" |- ! Prefix !! Suffix |- style="vertical-align: top" | {| class="wikitable" |- ! Enchant !! Effect !! Notes |- class="orange" | Evil Eye || 15% Crit || Evil Eye comes from discovering the Muyu Desert Ruins, and offers 8 max, making it a very powerful enchant. The crit effect needs the Muyu Discoverer title equipped, which is a powerful hybrid title, but might not suit every playstyle. |- class="purple" | Round || 7~11% Crit || Round comes from Barri Ad...")
 
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Revision as of 20:34, 8 August 2023

Prefix Suffix
Enchant Effect Notes
Evil Eye 15% Crit Evil Eye comes from discovering the Muyu Desert Ruins, and offers 8 max, making it a very powerful enchant. The crit effect needs the Muyu Discoverer title equipped, which is a powerful hybrid title, but might not suit every playstyle.
Round 7~11% Crit Round comes from Barri Advanced.
Vine 14% Crit, -20 Luck (10% Crit) Fixed comes from the Black Raccoon field boss.
Stiff 10% Crit Stiff comes pre-enchanted on a tail cap from Rundal Normal and Rundal Normal Hardmode.
Enchant Effect Notes
Dazed 5~7% Crit, +15~25 Will (6.5~9.5% Crit) Dazed has high crit and max damage, but has difficult requirements to unlock its effects and randomness on the rolls. Comes from Coill Basic.
Clever 8% Crit, +10 Will (9% Crit) Clever only has one simple requirement to unlock its crit by comparison, and comes from Ancient-titled monsters.