Arrow Revolver: Difference between revisions

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Where <math>\text{finalBonus}</math> is 30 at Rank 1.
Where <math>\text{finalBonus}</math> is 30 at Rank 1.


This table shows the percentage bonus to damage applied at each rank, and each stack.
'''The below information is not currently up to date. '''
 
<s>This table shows the percentage bonus to damage applied at each rank, and each stack.


{| class="wikitable"
{| class="wikitable"
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| 1 || 90 || 95 || 100 || 105 || 140
| 1 || 90 || 95 || 100 || 105 || 140
|}
|}
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Revision as of 15:44, 12 September 2023

Description

The Arrow Revolver skill was invented not by archers but wizards. The idea of loading arrows in advance came from charging Icebolts. For beginners, it would be challenging to load even 2 arrows due to the high tension of the bow string. Thus, loading 5 arrows and maintaining that state would seem mysterious and almost magical to beginners.

Details

  • Human-only Skill.
  • Requires a Bow or Crossbow and their respective Missile to use.
  • Arrow Revolver automatically loads and stacks 5 missiles.
    • Each shot must be aimed separately.
    • The firing delay between each shot is dependent on the weapon's Attack Speed.
    • Should the weapon's durability reach 0 before all shots are fired, it is still possible to fire off the remaining number of missiles.
      • The skill can be loaded again if the user has less than 5 missiles remaining. This will reset the number of shots available to 5.
  • While the skill is loaded, the user will be slowed to a walk.
    • Using a Crossbow allows the user to run freely.
  • Uses up one missile per shot.
  • One shot is lost upon getting hit/knocked back.
    • It is possible for the aim-meter to go up while this is happening.
  • The skill is cancelled when knocked down.
  • Starting at Rank 5, the first shot gains an aim bonus, greatly reducing the time needed to aim.
  • Is shunted by Natural Shield and the missile can be dodged by Evasion.

Obtaining the skill

Aura Notes

  • Aura has some very notable differences compared to any pre-existing version of Arrow Revolver.
    • Once the initial load time is complete, arrows my be fired after another with NO delay between them.

Aura uses a custom damage formula

The damage bonus percentage for each arrow is calculated as:

where is the number of stacks at the time of use, and is the skill rank, going from 1 (rF) to 15 (r1)

If stacks is 1 (final arrow):

Where is 30 at Rank 1.

The below information is not currently up to date.

This table shows the percentage bonus to damage applied at each rank, and each stack.

Rank 5 Stacks 4 Stacks 3 Stacks 2 Stacks 1 Stack
F 76 81 86 91 98
E 77 82 87 92 101
D 78 83 88 93 104
C 79 84 89 94 107
B 80 85 90 95 110
A 81 86 91 96 113
9 82 87 92 97 116
8 83 88 93 98 119
7 84 89 94 99 122
6 85 90 95 100 125
5 86 91 96 101 128
4 87 92 97 102 131
3 88 93 98 103 134
2 89 94 99 104 137
1 90 95 100 105 140