Revision as of 17:14, 24 August 2023 by 207.6.220.83(talk)(Created page with "For the full enchant guide created by Big, see Enchant Guide. __toc__ == Enchant Progression == '''Legend:''' <br/> <span class="enchant-progression-example orange">Orange enchants are current best in slot.</span> <br/> <span class="enchant-progression-example purple">Purple are close behind orange or can be used as a substitute in certain situations.</span> <br/> <span class="enchant-progression-example blue">Blue are good budget or mid-tier enchants.</span> <br/>...")
For the full enchant guide created by Big, see Enchant Guide.
Enchant Progression
Legend: Orange enchants are current best in slot. Purple are close behind orange or can be used as a substitute in certain situations. Blue are good budget or mid-tier enchants. Green are great for beginners, but are usually fairly weak.
Comes from Rundal Advanced Hardmode very rarely, or from the St.Patrick's Day event dungeon.
Fearless
Crit +4%
Comes from Muyu Desert Ruins.
Fixed
Luck +15 ( Crit +3% )
Comes from the Black Raccoon field boss.
Enchant
Effect
Notes
Successor
Crit +1%
Has one less effective Crit than Thief, but comes with 6 Max Damage and 4 Magic Attack, making it an attractive option. Successor comes from Rundal Siren Hardmode or Coill Basic.
Thief
Luck +10 ( Crit +2% )
Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.
Comes from discovering the Muyu Desert Ruins, and offers 8 max, making it a very powerful enchant. The crit effect needs the Muyu Discoverer title equipped, which is a powerful hybrid title, but might not suit ever playstyle.
Round
Crit +7 ~ 11%
Comes from Barri Advanced.
Vine
Crit +10% ( Luck -20 )
Comes from Coill Basic and Karu Glowing Stone Bison.
Stiff
Crit +10%
Comes pre-enchanted on a tail cap from Rundal Normal and Rundal Normal Hardmode.
Enchant
Effect
Notes
Dazed
Crit +6.5 ~ 9.5% ( Crit +5 ~ 7% + Will +15 ~ 25 )
Has high crit and max damage, but has difficult requirements to unlock its effects and randomness on the rolls. Comes from Coill Basic.
Clever
Crit +9% ( Crit +8% + Will +10 )
Only has one simple requirement to unlock its crit by comparison, and comes from Ancient-titled monsters.
Comes from discovering the Muyu Desert Ruins, and offers 15% critical when worn with the title, making it a very potent enchant and title combination, but might not suit ever playstyle.
Amnesia
Max Dmg +10 ~ 13
Comes from Alby Advanced Hardmode.
Oblivion
Max Dmg +10
Comes from the Giant Long-horned Gnu field boss, Albey Amber treasure rooms, and Albey Amber's end chest.
Wolf Hunter's
Max Dmg +4 ~ 6
Comes on a hat from Rundal Normal Hardmode.
Deserted
Max Dmg +5
Comes from Albey Amber's treasure room.
Quartz
Max Dmg +5
Comes from Karu Forest Dungeon, or fishing on the Fishing Boat.
Fox (Hunter's)
Max Dmg +1 ~ 4
Comes from various beginner dungeons, including Kamaitachi's Domain.
Enchant
Effect
Notes
Dazed [ FTR ]
Max Dmg +15 ~ 18.33 ( Max Dmg +10 + Will +15 ~ 25 )
Comes from Coill Basic. Offers more crit than Dexterity.
Dazed [ -FTR ]
Max Dmg +10
Comes from Coill Basic. Offers more crit than Dexterity.
Dexterity [ ARC ]
Max Dmg +14 (Max Dmg +10 + Dex +10 )
Comes from Albey Amber's end chest.
Fancy [ H/E ] [ ARC ]
Max Dmg +10.4 ( Max Dmg +8 + Dex +6 )
Comes pre-enchanted on a hat from Fiodh Intermediate for Four.
Fancy [ H/E ] [ -ARC ]
Max Dmg +8
Comes pre-enchanted on a hat from Fiodh Intermediate for Four.
Offers 6 magic attack along with its guaranteed 12 max. It comes pre-enchanted on a Siren Dress from Rundal Siren Hardmode or on a Dashing Pirate Outfit from Rundal Advanced Hardmode.
Oblivion
Max Dmg +10
Comes from the Giant Long-horned Gnu field boss, Albey Amber treasure rooms, and Albey Amber's end chest.
Exceptional
Max Dmg +8
Comes from Ancient-titled monsters.
Sight [ H.Armor ]
Max Dmg +10
Comes from the Black Warrior field boss or enemy in Albey Amber.
Enchant
Effect
Notes
Ambush [ Cloth ]
Max Dmg +7 ~ 11
Comes from the Mysterious Imp Forest.
Camo
Max Dmg +3 ~ 9
Comes from the Forgotten Waterway.
Flash [ H.Armor ]
Max Dmg +7
Comes from Wolf-Striped Desert Spider field boss.
Shard
Max Dmg +5
Comes from Maiz Prairie Dungeon.
Imp [ H.Armor ] [ CC ]
Str +10 ( Max Dmg +4 )
Comes from Rundal Siren, Rundal Siren Hardmode and Kamaitachi's Domain.
Comes from Barri Advanced, and pre-enchanted on a weapon from Alby Advanced Hardmode.
Dawn [ 1H CC ]
Max Dmg +16 (Max Dmg +12 + Str +10 )
Comes from Rabbie Advanced and Albey Amber's end chest.
Lion Hunter's
Max Dmg +8 ~ 10
Comes from Albey Amber's treasure room and end chest and Ciar Advanced Hardmode end chest.
Cypress [ CC ]
Max Dmg +8
Comes from Muyu Desert Ruins.
Wolf Hunter's
Max Dmg +4 ~ 6
Comes from Blue and Black Dire Wolves, and Rundal Normal Hardmode.
Fang [ CC ]
Str +10 ( Max Dmg +4 )
Comes from the Giant Black Wolf field boss. Comes with 8% crit.
Enchant
Effect
Notes
Black Fog [ 1H CC ]
Max Dmg +20
Comes from Fiodh Advanced.
Spike
Max Dmg +14 ( Max Dmg +10 + Dex +10 + Str +10
Comes from Ciar Advanced.
Crescent Moon [ 1H CC ]
Str +20 ( Max Dmg +8 )
Comes from Barri Advanced.
Stamp
Max Dmg +8
Comes from Ciar Advanced's Golem boss on weapons and as an enchant from Muyu Desert Ruins. Commonly used as a bridge enchant, but has some damage on its own, too.
Comes from the Forgotten Waterway. 20 Strength is locked behind Final Hit. It also has -30 Dexterity, so it is better for Close Combat weapons.
Lich [ E/G ] [ 2H CC ]
Str +35 ( Max Dmg +14 )
Comes from the Forgotten Waterway. 20 Strength is locked behind Final Hit. It also has -30 Dexterity, so it is better for Close Combat weapons.
Demi Lich
Max Dmg +20
A rare drop from the Lich in Peaca Normal and the Forgotten Waterway. It lowers your HP by 100 ( HP -100 ), so keep that in mind.
Fist [ FTR ]
Will +38 ~ 55 ( Max Dmg +12.67 ~ 18.33 )
Comes from Albey Amber's end chest.
Untamed
Max Dmg +16
Comes from Ciar Normal Hardmode. Lowers Protection by 4
Enchant
Effect
Notes
Crocodile [ G ] [ 2H CC ]
Max Dmg +37 ( Max Dmg +29 + Str +20 )
Comes from Shadow Cast City Hard and Elite. The 20 strength is only available to Giants, since allying with Giants is not possible currently. Worth 33 max for dual guns.
Crocodile [ H/E ] [ -CC ]
Max Dmg +29
Comes from Shadow Cast City Hard and Elite. The 20 strength is only available to Giants, since allying with Giants is not possible currently. Worth 33 max for dual guns.
Destruction
Max Dmg +15 ~ 26
Comes from Rundal Siren Hardmode.
Fierce [ -FTR ]
Max Dmg +24
Comes from the Forgotten Waterway. Subtracts Will, so it's not ideal for fighters.
Rough
Max Dmg +22
Drops from Prairie Dragon pre-enchanted into a Dragon Blade.
Violent [ FTR ]
Max Dmg +20
Comes from Albey Amber's end chest and Kamaitachi's Domain.
Comes pre-enchanted on a pickaxe from Maiz Glowing Gargoyle and the St.Patrick's Day event dungeon. Otherwise no prefixes are available that give luck for tools.
Enchant
Effect
Notes
Thief
Luck +10
Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.
Water Alchemy
Currently there are no prefixes that increase Water Damage on Auranogi. Instead, follow the Crit guide for all prefixes, except for Cylinder and Guard Cylinder enchants.
Drops from fishing boat fishing, or pre-enchanted on accessories from Rundal Siren Hardmode and from Anniversary Event Boxes.
Noteworthy pre-enchanted drops
Item
Prefix
Suffix
Source
Notes
Tail Cap
Stiff
N/A
Rundal Normal
Beginner-friendly source of crit chance.
Vintage Tail Cap
Wolf Hunter's
N/A
Rundal Normal Hardmode
Beginner-friendly source of damage (also drops as Stiff here).
Tork Merchant Cap
N/A
Fancy
Fiodh Intermediate for Four
Beginner-friendly damage source for archers.
Water Cylinder
Stiff
Water Drops
Shadow Cast City
A great crit boost for early water cannon users.
Tork Merchant Cap
N/A
Fancy
Fiodh Intermediate for Four
Beginner-friendly damage source for archers.
Teeny Hats
Thin / Vine
Dazed / Successor
Coill Basic
Thin Dazed hats are great for end-game damage users, Thin being easy to bridge late-game enchants onto. Vine is a good early crit alternative to a Stiff tail cap. Successor is good for burns or as an early damage boost.
Omamori Amulet
Famous
Successor
Rundal Siren Hardmode
Solid source of magic damage accessories.
Siren Mini Dress
Awakened
N/A
Rundal Siren Hardmode
Only source of Awakened burns. Also the best damage enchant for the slot for female humans/elves.
Siren Boots
Lucid
Insightful
Rundal Siren Hardmode
Solid source of magic damage, and the only drop location for Lucid.
Pirate Crewman Uniform
Vicious
Trouble
Rundal Basic Hardmode
Pre-enchanted -200 cp clothing, a good early option.
Pirate Woodworker Boots
Vicious
Inconvenient
Rundal Basic Hardmode
Pre-enchanted -200 cp boots.
Pirate Captain Suit
N/A
Raccoon Cub
Rundal Siren Hardmode
Pre-enchanted -1000 cp bodywear.
Omamori Amulet
Small
Abysmal
Rundal Siren Hardmode
-600 CP, the best and currently only available accessory slot -CP modifier. Also great for bridging late game accessory enchants onto.
Pointy Party Hat
Thin
Uncomfortable
Anniversary Event Boxes
Pre-enchanted -200 cp headgear, also good for bridging enchants onto.
Battle Mandolin
Edgy
Exiled
Alby Advanced Hardmode
189 potential max damage weapon that also gets bonuses from Axe Mastery. One of the strongest weapons available.
Cursed Killer Sword
Nightmare
Bloody
Alby Advanced Hardmode
Good source of Nightmare burns for 1-handed weapons or a 2-handed sword option for elves.