Enchant Progression

From Auranogi
Revision as of 17:14, 24 August 2023 by 207.6.220.83 (talk) (Created page with "For the full enchant guide created by Big, see Enchant Guide. __toc__ == Enchant Progression == '''Legend:''' <br/> <span class="enchant-progression-example orange">Orange enchants are current best in slot.</span> <br/> <span class="enchant-progression-example purple">Purple are close behind orange or can be used as a substitute in certain situations.</span> <br/> <span class="enchant-progression-example blue">Blue are good budget or mid-tier enchants.</span> <br/>...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

For the full enchant guide created by Big, see Enchant Guide.

Enchant Progression

Legend:
Orange enchants are current best in slot.
Purple are close behind orange or can be used as a substitute in certain situations.
Blue are good budget or mid-tier enchants.
Green are great for beginners, but are usually fairly weak.

Critical

Edit

Prefix Suffix
Enchant Effect Notes
Surprising Luck +25
( Crit +5% )
Comes from Rundal Advanced Hardmode very rarely, or from the St.Patrick's Day event dungeon.
Fearless Crit +4% Comes from Muyu Desert Ruins.
Fixed Luck +15
( Crit +3% )
Comes from the Black Raccoon field boss.
Enchant Effect Notes
Successor Crit +1% Has one less effective Crit than Thief, but comes with 6 Max Damage and 4 Magic Attack, making it an attractive option. Successor comes from Rundal Siren Hardmode or Coill Basic.
Thief Luck +10
( Crit +2% )
Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.

Edit

Prefix Suffix
Enchant Effect Notes
Evil Eye Crit +15% Comes from discovering the Muyu Desert Ruins, and offers 8 max, making it a very powerful enchant. The crit effect needs the Muyu Discoverer title equipped, which is a powerful hybrid title, but might not suit ever playstyle.
Round Crit +7 ~ 11% Comes from Barri Advanced.
Vine Crit +10%
( Luck -20 )
Comes from Coill Basic and Karu Glowing Stone Bison.
Stiff Crit +10% Comes pre-enchanted on a tail cap from Rundal Normal and Rundal Normal Hardmode.
Enchant Effect Notes
Dazed Crit +6.5 ~ 9.5%
( Crit +5 ~ 7% + Will +15 ~ 25 )
Has high crit and max damage, but has difficult requirements to unlock its effects and randomness on the rolls. Comes from Coill Basic.
Clever Crit +9%
( Crit +8% + Will +10 )
Only has one simple requirement to unlock its crit by comparison, and comes from Ancient-titled monsters.

Edit

Prefix Suffix
Enchant Effect Notes
Unstable Crit +4% Comes from Fiodh Intermediate for One.
Enchant Effect Notes
Diligent Luck +25
( Crit +5% )
Requires difficult bridging use, and comes from Ancient-titled monsters.
Thief Luck +10
( Crit +2% )
Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.

Edit

Prefix Suffix
Enchant Effect Notes
Steel Needle Crit +6 ~ 9% A reward from the Tailor's Tale Quest Line.
Fortunate Crit +5 ~ 8% Comes from Ancient-titled monsters and requires significant bridging.
Wooden Needle
[ H/E ]
Crit +5% Comes from Alby Advanced and Barri Advanced.
Enchant Effect Notes
Elementalist Crit +8% A reward from the Tailor's Tale Quest Line, or as an enchant from Ciar Advanced Hardmode.
Ecstasy Crit +7% Comes from Ancient-titled monsters.
Elegant Crit +5% Comes from Albey Amber

Edit

Prefix Suffix
Enchant Effect Notes
Oasis Crit +6 ~ 10% Comes from Muyu Desert Ruins.
Composer's Crit +7 ~ 9% Comes from Rabbie Advanced.
Virtuous Crit +7% Comes from Maiz Stone Gargoyle Parts dungeons.
Enchant Effect Notes
Ecstasy Crit +7% Comes from Ancient-titled monsters.
Elegant Crit +5% Comes from Albey Amber

Edit

Prefix Suffix
Enchant Effect Notes
Nightmare
[ 1H CC ]
Crit +8% Nightmare comes from Barri Advanced, and pre-enchanted on a weapon from Alby Advanced Hardmode.
Cypress
[ CC ]
Crit +10% Cypress comes from Muyu Desert Ruins.
Lizard Crit +10% Lizard comes from exploration chests in Rano.
Stiff Crit +10% Stiff comes pre-enchanted on select weapons in various content, but usually isn't worth enchanting directly onto weapons over Lizard.
Enchant Effect Notes
Counter Crit +3% Counter is annoying to bridge and offers minimal benefit to enchanting for Max Damage. Comes from Edern's Advanced Weapon tab occasionally.

Edit

Prefix Suffix
Enchant Effect Notes
Cypress
[ CC ]
Crit +10% Comes from Muyu Desert Ruins.
Lizard Crit +10% Comes from exploration chests in Rano.
Stiff Crit +10% Comes pre-enchanted on select weapons in various content, but usually isn't worth enchanting directly onto weapons versus Lizard.
Enchant Effect Notes
Lethal Crit +15% Subtracts a massive amount of balance, and its only niche tends to be its use on staves with the unreleased Hailstorm skill.

Edit

Prefix Suffix
Enchant Effect Notes
Adamant Crit +5% Comes pre-enchanted from Rabbie Advanced (Unlimited).
Enchant Effect Notes
Count Crit +3% Comes from Ancient-titled monsters.

Physical Damage

Edit

Prefix Suffix
Enchant Effect Notes
Hideous Max Dmg
+7 ~ 14
Comes from Karu Glowing Pot-Belly Spider, Glowing Stone Hound, Glowing Bisonand possibly others.
Awakened Max Dmg +12 Offers 6 Magic Attack along with its guaranteed 12 max, but is difficult to bridge. It comes from Rundal Siren Hardmode and Rundal Advanced Hardmode.
Amnesia Max Dmg
+10 ~ 13
Comes from Alby Advanced Hardmode.
Oblivion Max Dmg +10 Comes from the Giant Long-horned Gnu field boss, Albey Amber treasure rooms and Albey Amber's end chest.
Quartz Max Dmg +5 Comes from Karu Forest Dungeon, or fishing on the Fishing Boat.
Fox (Hunter's) Max Dmg
+1 ~ 4
Comes from various beginner dungeons, including Kamaitachi's Domain.
Enchant Effect Notes
Loving Max Dmg
+1 ~ 8
Comes from Maiz Glowing Gargoyle.
Successor Max Dmg +6 Comes from Rundal Siren Hardmode or Coill Basic.
Swarming Max Dmg +4 Comes from Albey Amber treasure rooms or the Black Golem field boss.
Sundrop Max Dmg +3 Comes from the Forgotten Waterway.

Edit

Prefix Suffix
Enchant Effect Notes
Evil Eye Max Dmg +8 Comes from discovering the Muyu Desert Ruins, and offers 15% critical when worn with the title, making it a very potent enchant and title combination, but might not suit ever playstyle.
Amnesia Max Dmg
+10 ~ 13
Comes from Alby Advanced Hardmode.
Oblivion Max Dmg +10 Comes from the Giant Long-horned Gnu field boss, Albey Amber treasure rooms, and Albey Amber's end chest.
Wolf Hunter's Max Dmg
+4 ~ 6
Comes on a hat from Rundal Normal Hardmode.
Deserted Max Dmg +5 Comes from Albey Amber's treasure room.
Quartz Max Dmg +5 Comes from Karu Forest Dungeon, or fishing on the Fishing Boat.
Fox (Hunter's) Max Dmg
+1 ~ 4
Comes from various beginner dungeons, including Kamaitachi's Domain.
Enchant Effect Notes
Dazed
[ FTR ]
Max Dmg
+15 ~ 18.33
( Max Dmg +10 + Will +15 ~ 25 )
Comes from Coill Basic. Offers more crit than Dexterity.
Dazed
[ -FTR ]
Max Dmg +10 Comes from Coill Basic. Offers more crit than Dexterity.
Dexterity
[ ARC ]
Max Dmg +14
(Max Dmg +10 + Dex +10 )
Comes from Albey Amber's end chest.
Fancy
[ H/E ]
[ ARC ]
Max Dmg
+10.4
( Max Dmg +8 + Dex +6 )
Comes pre-enchanted on a hat from Fiodh Intermediate for Four.
Fancy
[ H/E ]
[ -ARC ]
Max Dmg +8 Comes pre-enchanted on a hat from Fiodh Intermediate for Four.

Edit

Prefix Suffix
Enchant Effect Notes
Amnesia Max Dmg
+10 ~ 13
Comes from Alby Advanced Hardmode.
Awakened Max Dmg +12 Offers 6 magic attack along with its guaranteed 12 max. It comes pre-enchanted on a Siren Dress from Rundal Siren Hardmode or on a Dashing Pirate Outfit from Rundal Advanced Hardmode.
Oblivion Max Dmg +10 Comes from the Giant Long-horned Gnu field boss, Albey Amber treasure rooms, and Albey Amber's end chest.
Exceptional Max Dmg +8 Comes from Ancient-titled monsters.
Sight
[ H.Armor ]
Max Dmg +10 Comes from the Black Warrior field boss or enemy in Albey Amber.
Enchant Effect Notes
Ambush
[ Cloth ]
Max Dmg
+7 ~ 11
Comes from the Mysterious Imp Forest.
Camo Max Dmg
+3 ~ 9
Comes from the Forgotten Waterway.
Flash
[ H.Armor ]
Max Dmg +7 Comes from Wolf-Striped Desert Spider field boss.
Shard Max Dmg +5 Comes from Maiz Prairie Dungeon.
Imp
[ H.Armor ]
[ CC ]
Str +10
( Max Dmg +4 )
Comes from Rundal Siren, Rundal Siren Hardmode and Kamaitachi's Domain.

Edit

Prefix Suffix
Enchant Effect Notes
Steel Needle Max Dmg
+12 ~ 16
Comes as a reward from the Tailor's Tale Quest Line.
Amnesia Max Dmg
+10 ~ 13
Comes from Alby Advanced Hardmode.
Oblivion Max Dmg +10 Comes from the Giant Long-horned Gnu field boss, Albey Amber treasure rooms, and Albey Amber's end chest.
Metal Needle* Max Dmg +6 Comes from Albey Amber treasure rooms. It subtracts 12 max damage if Ranged Attack is Rank 9 or higher.
Cold-hearted Max Dmg +5 Comes from the Forgotten Waterway or pre-enchanted on a cylinder from Defeat the Shadow Warrior Intermediate and above.
Quartz Max Dmg +5 Comes from Karu Forest Dungeon, or fishing on the Fishing Boat.
Fox (Hunter's) Max Dmg
+1 ~ 4
Comes from various beginner dungeons, including Kamaitachi's Domain.
Enchant Effect Notes
Camo Max Dmg
+3 ~ 9
Comes from the Forgotten Waterway.
Swarming Max Dmg +4 Comes from Albey Amber treasure rooms or the Black Golem field boss.

Edit

Prefix Suffix
Enchant Effect Notes
Amnesia Max Dmg
+10 ~ 13
Comes from Alby Advanced Hardmode.
Oblivion Max Dmg +10 Comes from the Giant Long-horned Gnu field boss, Albey Amber treasure rooms, and Albey Amber's end chest.
Metal Needle* Max Dmg +6 Comes from Albey Amber treasure rooms. It subtracts 12 Max Damage if Ranged Attack is Rank 9 or higher.
Quartz Max Dmg +5 Comes from Karu Forest Dungeon, or fishing on the Fishing Boat.
Fox (Hunter's) Max Dmg
+1 ~ 4
Comes from various beginner dungeons, including Kamaitachi's Domain.
Enchant Effect Notes
Camo Max Dmg
+3 ~ 9
Comes from the Forgotten Waterway.
Viscount
[ Greaves ]
Max Dmg +8 Comes from Rabbie Advanced.
White Tiger Max Dmg +6 Comes from the Animal Dungeon event.

Edit

Prefix Suffix
Enchant Effect Notes
Amnesia Max Dmg
+10 ~ 13
Comes from Alby Advanced Hardmode.
Death Arrow
[ H ]
Max Dmg
+10
Comes from Muyu. Crossbows only. Also increases Minimum Damage by 4.
Lion Hunter's Max Dmg
+8 ~ 10
Comes from the Albey Amber's treasure room and end chest, and Ciar Advanced Hardmode's end chest.
Wolf Hunter's Max Dmg
+4 ~ 6
Comes from Blue and Black Dire Wolves, and Rundal Normal Hardmode.
Enchant Effect Notes
Sniping Max Dmg
+12 ~ 20
Comes from Ciar Advanced Hardmode.
Thorn Lotus Max Dmg
+15.2 ~ 17.6
( Max Dmg +12 + Dex +8 ~ 14 )
Comes from Rundal Advanced Hardmode.
Spike Max Dmg +14
( Max Dmg +10 + Dex +10 + Str +10 )
Comes from Ciar Advanced.
Fancy Max Dmg +10.4
( Max Dmg +8 + Dex +6 )
Comes from Albey Amber's treasure room, or on a pre-enchanted hat from Fiodh Intermediate for Four.
Skilled Max Dmg +5 Comes from the Forgotten Waterway.

Edit

Prefix Suffix
Enchant Effect Notes
Nightmare
[ 1H CC ]
Max Dmg +18 Comes from Barri Advanced, and pre-enchanted on a weapon from Alby Advanced Hardmode.
Dawn
[ 1H CC ]
Max Dmg +16
(Max Dmg +12 + Str +10 )
Comes from Rabbie Advanced and Albey Amber's end chest.
Lion Hunter's Max Dmg
+8 ~ 10
Comes from Albey Amber's treasure room and end chest and Ciar Advanced Hardmode end chest.
Cypress
[ CC ]
Max Dmg +8 Comes from Muyu Desert Ruins.
Wolf Hunter's Max Dmg
+4 ~ 6
Comes from Blue and Black Dire Wolves, and Rundal Normal Hardmode.
Fang
[ CC ]
Str +10
( Max Dmg +4 )
Comes from the Giant Black Wolf field boss. Comes with 8% crit.
Enchant Effect Notes
Black Fog
[ 1H CC ]
Max Dmg +20 Comes from Fiodh Advanced.
Spike Max Dmg +14
( Max Dmg +10 + Dex +10 + Str +10
Comes from Ciar Advanced.
Crescent Moon
[ 1H CC ]
Str +20
( Max Dmg +8 )
Comes from Barri Advanced.
Stamp Max Dmg +8 Comes from Ciar Advanced's Golem boss on weapons and as an enchant from Muyu Desert Ruins. Commonly used as a bridge enchant, but has some damage on its own, too.

Edit

Prefix Suffix
Enchant Effect Notes
Lich
[ H ]
[ 2H CC ]
Str +55
( Max Dmg +22 )
Comes from the Forgotten Waterway. 20 Strength is locked behind Final Hit. It also has -30 Dexterity, so it is better for Close Combat weapons.
Lich
[ E/G ]
[ 2H CC ]
Str +35
( Max Dmg +14 )
Comes from the Forgotten Waterway. 20 Strength is locked behind Final Hit. It also has -30 Dexterity, so it is better for Close Combat weapons.
Demi Lich Max Dmg +20 A rare drop from the Lich in Peaca Normal and the Forgotten Waterway. It lowers your HP by 100 ( HP -100 ), so keep that in mind.
Fist
[ FTR ]
Will
+38 ~ 55
( Max Dmg +12.67 ~ 18.33 )
Comes from Albey Amber's end chest.
Untamed Max Dmg +16 Comes from Ciar Normal Hardmode. Lowers Protection by 4
Enchant Effect Notes
Crocodile
[ G ]
[ 2H CC ]
Max Dmg +37
( Max Dmg +29 + Str +20 )
Comes from Shadow Cast City Hard and Elite. The 20 strength is only available to Giants, since allying with Giants is not possible currently. Worth 33 max for dual guns.
Crocodile
[ H/E ]
[ -CC ]
Max Dmg +29 Comes from Shadow Cast City Hard and Elite. The 20 strength is only available to Giants, since allying with Giants is not possible currently. Worth 33 max for dual guns.
Destruction Max Dmg
+15 ~ 26
Comes from Rundal Siren Hardmode.
Fierce
[ -FTR ]
Max Dmg +24 Comes from the Forgotten Waterway. Subtracts Will, so it's not ideal for fighters.
Rough Max Dmg +22 Drops from Prairie Dragon pre-enchanted into a Dragon Blade.
Violent
[ FTR ]
Max Dmg +20 Comes from Albey Amber's end chest and Kamaitachi's Domain.

Edit

Prefix Suffix
Enchant Effect Notes
Amnesia Max Dmg
+10 ~ 13
Comes from Alby Advanced Hardmode.
Oblivion Max Dmg +10 Comes from the Giant Long-horned Gnu field boss, Albey Amber treasure rooms, and Albey Amber's end chest.
Unusual Max Dmg +5 Comes from exploration chests in Rano.
Enchant Effect Notes
Count
[ CC ]
Str +15
( Max Dmg +6 )
Comes from Ancient-titled monsters.
Swarming Max Dmg +4 Comes from Albey Amber treasure rooms or the Black Golem field boss.

Magic Damage

Edit

Prefix Suffix
Enchant Effect Notes
Awakened M.Attk +6 Comes from Rundal Siren Hardmode or Rundal Advanced Hardmode.
Famous Int +12
( M.Attk +2.4 )
Comes from Math Advanced, or pre-enchanted on accessories from Rundal Siren Hardmode.
Enchant Effect Notes
Successor M.Attk +4 Comes pre-enchanted on accessories from Rundal Siren Hardmode or on headgear from Coill Basic.

Edit

Prefix Suffix
Enchant Effect Notes
Apathetic M.Attk +6 ~ 10
(M.Attk +3 ~ 5 + Int +15 ~ 30
Comes from Rundal Advanced Hardmode.
Curing
[ Helmets ]
Int +16
( M.Attk +3.2 )
Comes from various dungeons. Cannot go on Successor hats.
Enchant Effect Notes
Successor M.Attk +4 Comes pre-enchanted on hats from Coill Basic. Comes with max damage and crit.
Clever Int +15
( M.Attk +3 )
Comes from Ancient-titled monsters.

Edit

Prefix Suffix
Enchant Effect Notes
Awakened M.Attk +6 Comes pre-enchanted on a Siren Dress from Rundal Siren Hardmode or on a Dashing Pirate Outfit from Rundal Advanced Hardmode.
Mana Wall Int +12
( M.Attk +2.4
Comes from Ancient-titled monsters and is difficult to bridge.
Enchant Effect Notes
Embracing M.Attk +3 Comes from Muyu Desert Ruins. Gives Max Damage.
Sprout Int +7
( M.Attk +1.4 )
Comes from the Mysterious Imp Forest. Gives MP.

Edit

Prefix Suffix
Enchant Effect Notes
Mana Hammer M.Attk +2 ~ 3 Comes from Ancient-titled monsters. Currently missing 2 magic attack.
Enchant Effect Notes
Embracing M.Attk +3 Comes from Muyu Desert Ruins. Gives Max Damage.
Sprout Int +7
( M.Attk +1.4 )
Comes from the Mysterious Imp Forest. Gives MP.

Edit

Prefix Suffix
Enchant Effect Notes
Lucid M.Attk +2 Comes from Rundal Siren Hardmode.
Enchant Effect Notes
Embracing M.Attk +3 Comes from Muyu Desert Ruins. Gives Max Damage.
White Tiger M.Attk +2 Comes from the Animal Dungeon event.
Sprout Int +7
( M.Attk +1.4 )
Comes from the Mysterious Imp Forest. Gives MP.

Edit

Prefix Suffix
Enchant Effect Notes
Scholarly M.Attk +4 ~ 8 Comes from Barri Advanced ( Variants unsure. )
Enchant Effect Notes
Truthful M.Attk +4 ~ 12 Comes from Fiodh Advanced.

Edit

Suffix
Enchant Effect Notes
Embracing M.Attk +3 Comes from Muyu Desert Ruins. Gives Max Damage.
Sprout Int +7
( M.Attk +1.4 )
Comes from the Mysterious Imp Forest. Gives MP.

Luck

Edit

Prefix Suffix
Enchant Effect Notes
Surprising Luck +25 Comes from Rundal Advanced Hardmode or from the St.Patrick's Day even dungeon.
Fixed Luck +15 Comes from the Black Raccoon field boss.
Enchant Effect Notes
Thief Luck +10 Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.

Edit

Prefix Suffix
Enchant Effect Notes
Lucky Luck +15 Comes from St.Patrick's Day event dungeon.
Advantage
[ Hats ]
Luck +14 Comes from the Goblin Bandit field boss. Does not go on helmets.
Enchant Effect Notes
Red Panda Luck +15 Comes from the Animal Dungeon event.
Thief Luck +10 Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.

Edit

Prefix Suffix
Enchant Effect Notes
Rule
( M.Cloth )
Luck +10 Comes from Maiz Stone Gargoyle Pauldron, or pre-enchanted on an outfit from Prairie Dragon( DD too? ).
Restful Luck +3 Comes from many treasure rooms in dungeons, and pre-enchanted from certain enemy drops.
Enchant Effect Notes
Diligent Luck +25 Comes from Ancient-titled monsters and requires significant bridging.
Thief Luck +10 Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.

Edit

Prefix Suffix
Enchant Effect Notes
Fortunate
( Gloves )
Luck +25 ~ 40 Comes from Ancient-titled monsters.
Enchant Effect Notes
Thief Luck +10 Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.

Edit

Prefix Suffix
Enchant Effect Notes
Gathering Luck +20 ~ 35 Comes pre-enchanted on a pickaxe from Maiz Glowing Gargoyle and from the St.Patrick's day event dungeon.
Enchant Effect Notes
Thief Luck +10 Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.

Edit

Prefix Suffix
Enchant Effect Notes
Gathering
( 2H Tools )
Luck +20 ~ 35 Comes pre-enchanted on a pickaxe from Maiz Glowing Gargoyle and the St.Patrick's Day event dungeon. Otherwise no prefixes are available that give luck for tools.
Enchant Effect Notes
Thief Luck +10 Comes on headbands from mobs such as Goblin Archers and Shadow Archers, and commonly as dragon drops.

Water Alchemy

  • Currently there are no prefixes that increase Water Damage on Auranogi. Instead, follow the Crit guide for all prefixes, except for Cylinder and Guard Cylinder enchants.

Edit

Prefix Suffix
Enchant Effect Notes
Transparent Water Dmg +9 Comes on a pickaxe from Maiz Glowing Gargoyle Ruins.
Enchant Effect Notes
Ripple Water Dmg +7 Comes from Rabbie Advanced.
Water Drop Water Dmg +5 Comes from Their Method and Shadow Cast City intermediate and up.

Edit

Prefix Suffix
Enchant Effect Notes
Pointed MP +13
( Water Dmg +3.9 )
Comes from the White Grizzly Bear field boss. Comes with 4% crit. Consider a Stiff Tail Cap instead if your crit is low.
Enchant Effect Notes
Ripple Water Dmg +7 Comes from Rabbie Advanced.
Water Drop Water Dmg +5 Comes from Their Method and Shadow Cast City Intermediate and up.

Edit

Prefix Suffix
Enchant Effect Notes
Fickle
[ M.Cloth ]
Mp +10
( Water Dmg +3 )
Comes from Barri Advanced ( Possibly only for Two. ) Requires bridging.
Enchant Effect Notes
Ripple Water Dmg +7 Comes from Rabbie Advanced.
Water Drop Water Dmg +5 Comes from Their Method and Shadow Cast City intermediate and up.

Edit

Suffix
Enchant Effect Notes
Ripple Water Dmg +7 Comes from Rabbie Advanced.
Water Drop Water Dmg +5 Comes from Their Method and Shadow Cast City Intermediate and up.
Mimic Water Dmg +4 Comes from the Animal Dungeon event.

Edit

Suffix
Enchant Effect Notes
Ripple Water Dmg +7 Comes from Rabbie Advanced.
Water Drop Water Dmg +% Comes from Their Method and Shadow Cast City Intermediate and up.

Edit

Prefix Suffix
Enchant Effect Notes
Moist Water Dmg +27 Comes on a cylinder from Shadow Cast City Hard and Elite.
Enchant Effect Notes
Wave Water Dmg +15 ~ 25 Comes from Barri Advanced.

Fire Alchemy

  • Empty slots should be filled with Max damage enchants instead as there are currently not many options to increase fire alchemic damage.

Edit

Prefix
Enchant Effect Notes
Heated Fire Alch
Dmg +6
Comes from the Fire Sprite Festival.

Edit

  • See max damage section.

Edit

Prefix
Enchant Effect Notes
Explosive
[ Cloth ]
Fire Alch
Dmg +6.96
Comes from Fire Sprite Festival and Barri Advanced.
Currently can't fulfill enchant requirements.

Edit

Prefix Suffix
Enchant Effect Notes
Spark Fire Alch
Dmg +5
Comes from the Fire Sprite Festival.
Enchant Effect Notes
Mimic Fire Alch
Dmg +4
Comes from the Animal Dungeon event.

Edit

Prefix Suffix
Enchant Effect Notes
Hot Foot Fire Alch
Dmg +8
Comes from the Fire Sprite Festival.
Enchant Effect Notes
White Tiger Fire Alch
Dmg +4
Comes from the Animal Dungeon event.

Edit

Suffix
Enchant Effect Notes
Magma Fire Alch
Dmg +8 ~ 12
Comes from the Fire Sprite Festival

Negative CP Modifiers

Edit

Prefix Suffix
Enchant Effect Notes
Small - 100 CP Drops pre-enchanted on accessories from Rundal Siren Hardmode or on a Hat from Anniversary Event Boxes.
Enchant Effect Notes
Abysmal - 500 CP Drops from fishing boat fishing, or pre-enchanted on accessories from Rundal Siren Hardmode and from Anniversary Event Boxes.

Edit

Prefix Suffix
Enchant Effect Notes
Thin - 100CP Drops from Their Method Hard, or pre-enchanted on a hat from Anniversary Event Boxes, Coill Basic, or Rundal Advanced Hardmode.
Enchant Effect Notes
Uncomfortable - 100CP Drops from Karu Stone Hound part dungeons, or pre-enchanted on a hat from Anniversary Event Boxes, or Rundal Advanced Hardmode.

Edit

Prefix Suffix
Enchant Effect Notes
Vicious - 100CP Drops from Their Method Intermediate to Hard, or pre-enchanted on clothing from Rundal Basic Hardmode.
Enchant Effect Notes
Raccoon Cub
[ M.Cloth ]
- 1000 CP Drops from Peaca treasure rooms and is a difficult bridge, or pre-enchanted on Pirate Captain Wear from Rundal Advanced Hardmode.
Trouble - 100CP Drops pre-enchanted on clothing from Rundal Basic Hardmode.
Handicapping
[ H.Armor ]
- 100 CP Drops from Karu Stone Bison Statue Part dungeons.

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Prefix Suffix
Enchant Effect Notes
Small - 100CP Drops pre-enchanted on accessories from Rundal Siren Hardmode, or on a Hat from Anniversary Event Boxes.
Enchant Effect Notes
Damaging - 100CP Drops from Karu Stone Zombie part dungeons.

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Prefix Suffix
Enchant Effect Notes
Vicious - 100CP Drops from Their Method Intermediate to Hard, or pre-enchanted on footwear from Rundal Basic Hardmode.
Enchant Effect Notes
Inconvenient - 100CP Drops from Karu Stone Imp part dungeons, or pre-enchanted on footwear from Rundal Basic Hardmode.

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Suffix
Enchant Effect Notes
Abysmal - 500CP Drops from fishing boat fishing, or pre-enchanted on accessories from Rundal Siren Hardmode and from Anniversary Event Boxes.

Noteworthy pre-enchanted drops

Item Prefix Suffix Source Notes
Tail Cap Stiff N/A Rundal Normal Beginner-friendly source of crit chance.
Vintage Tail Cap Wolf Hunter's N/A Rundal Normal Hardmode Beginner-friendly source of damage (also drops as Stiff here).
Tork Merchant Cap N/A Fancy Fiodh Intermediate for Four Beginner-friendly damage source for archers.
Water Cylinder Stiff Water Drops Shadow Cast City A great crit boost for early water cannon users.
Tork Merchant Cap N/A Fancy Fiodh Intermediate for Four Beginner-friendly damage source for archers.
Teeny Hats Thin / Vine Dazed / Successor Coill Basic Thin Dazed hats are great for end-game damage users, Thin being easy to bridge late-game enchants onto. Vine is a good early crit alternative to a Stiff tail cap. Successor is good for burns or as an early damage boost.
Omamori Amulet Famous Successor Rundal Siren Hardmode Solid source of magic damage accessories.
Siren Mini Dress Awakened N/A Rundal Siren Hardmode Only source of Awakened burns. Also the best damage enchant for the slot for female humans/elves.
Siren Boots Lucid Insightful Rundal Siren Hardmode Solid source of magic damage, and the only drop location for Lucid.
Pirate Crewman Uniform Vicious Trouble Rundal Basic Hardmode Pre-enchanted -200 cp clothing, a good early option.
Pirate Woodworker Boots Vicious Inconvenient Rundal Basic Hardmode Pre-enchanted -200 cp boots.
Pirate Captain Suit N/A Raccoon Cub Rundal Siren Hardmode Pre-enchanted -1000 cp bodywear.
Omamori Amulet Small Abysmal Rundal Siren Hardmode -600 CP, the best and currently only available accessory slot -CP modifier. Also great for bridging late game accessory enchants onto.
Pointy Party Hat Thin Uncomfortable Anniversary Event Boxes Pre-enchanted -200 cp headgear, also good for bridging enchants onto.
Battle Mandolin Edgy Exiled Alby Advanced Hardmode 189 potential max damage weapon that also gets bonuses from Axe Mastery. One of the strongest weapons available.
Cursed Killer Sword Nightmare Bloody Alby Advanced Hardmode Good source of Nightmare burns for 1-handed weapons or a 2-handed sword option for elves.
Friendship Bracelet Steel Needle Elemental Tailor's Tale The two best hand slot enchants available pre-enchanted, normally mutually exclusive. This quest is the only place to find these enchants currently.