User:Drag-O-Drawgon/Auranogi Skill Differences

From Auranogi
Revision as of 07:16, 24 December 2023 by Drag-O-Drawgon (talk | contribs) (Created page with "This user page serves as an information dump for help making actual pages. It shows all known differences between live mabinogi and auranogi in terms of skill functionality and stats. Note that some differences may be bugs. <!-- Well, exploits are excluded for obvious reasons. --> ==Defense== 1.5 second load time. (pregenesis combat) *Applies defense bonus after regular defense and protection. *Does not apply protection bonus at all. *No cooldown ==Smash== *1.6/2/2.5 s...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This user page serves as an information dump for help making actual pages. It shows all known differences between live mabinogi and auranogi in terms of skill functionality and stats. Note that some differences may be bugs.

Defense[edit]

1.5 second load time. (pregenesis combat)

  • Applies defense bonus after regular defense and protection.
  • Does not apply protection bonus at all.
  • No cooldown

Smash[edit]

  • 1.6/2/2.5 second load time. (pregenesis combat)
  • Possesses high endlag. (also pregenesis)
  • No cooldown

Counterattack[edit]

  • 1.5 second load time. (pregenesis combat)
  • No cooldown

Windmill[edit]

  • 1.1/0.8 second load time. (pregenesis combat)
  • 200%/250% damage at rank 1.
  • Has iframes approximately equal to its endlag.
  • Has endlag.
  • Consumes 10% HP on use.
  • No cooldown

Ranged Attack[edit]

  • Aim meter is chance to miss, not damage multiplier.
  • Has 0.3/1 second load.

Magnum Shot[edit]

  • Aim meter is chance to miss, not damage multiplier.
  • Has 0.5/1.5 second load.
  • No cooldown

Support Shot[edit]

  • Aim meter is chance to miss, not damage multiplier.
  • Has 0.5 second load.
  • No cooldown

Crash Shot[edit]

  • Aim meter is chance to miss, not damage multiplier.
  • Has 2.0 second load rank 1.
  • No cooldown

Urgent Shot[edit]

  • Actual attacking skill.
  • Fireable for up to 4 seconds after you miss.
  • Raises aim speed of next shot.
  • Cooldown 4 seconds

Icebolt, Firebolt, and Lightning Bolt[edit]

  • Does not scale cast time with INT. (wait do these skills scale cast time on live?)

Fireball[edit]

  • Requires 5 charges to fire.

Tumble[edit]

  • Skill now moves you smoothly on the server side.

Respite[edit]

  • Skill's aftereffect now carries regeneration that scales with rank. (approximately 3 HP and 4 SP per second at rank 1)
    • Note: The skill must fully complete for this to apply.

Dual Gun Mastery (dual gun normal attack)[edit]

  • Deals 75% damage per shot.
  • Speed Halved.

Flash Launcher[edit]

  • Melee range skill
  • Deals melee damage (challenges heavy stander)
  • 640% damage rank 1 (or rather every rank's damage cut by 20% compared to prerevamp flash launcher)
  • Training counts cut in half. (and EXP per training requirement doubled of course)

Bullet Slide[edit]

  • 250% damage rank 1
  • Training counts cut in half. (and EXP per training requirement doubled of course)

Grapple Shot[edit]

  • Direct target, grapples to a spot close to that target, hits only one.
  • 200% damage rank 1

Shooting Rush[edit]

  • 1 second load time rank 1
  • 320% damage rank 1 (or rather all ranks damage cut by 20% compared to prerevamp shooting rush)

Bullet Storm[edit]

  • 2 second load time.
  • Does not have a base damage, rather gets all of its damage by scaling from number of targets hit.
  • +120% damage per target, max 600%.
  • 8 max targets rank N-B, 10 max targets rank B-6 12 max targets rank 5-1.

Way of the Gun[edit]

  • Does not possess a damage bonus beyond guaranteed crits.
  • Attack speed bonus increased to compensate nerfed dual gun normal speed. (total speed still lower than live's speed though)
  • Does not reset cooldowns on use.